Hi folks, this series continues with the next map in line...Enjoy!
Click here for details: http://www.conquerclub.com/forum/viewtopic.php?f=89&t=202207.
I'm looking for at least 32 players (depends how fast we get full, I want to let enough time for player to register himself), the registration desk should stay open no longer than 2 weeks in order to reach this mark. PREMIUM only since there is risk to play Polymorph game aren't open for FREEMIUM! Refer to the above links on how I will proceed for player failing to join, thanks in advance for your understandings.Now lets talk about the format and the settings;The format is simple, play a bracket tournament style on a 1vs1 from 1st Round to the Final game, like its says in the general thread (click the link above) I select maps from the oldest became "LIVE" in CC, so for this 2nd Challenge of a long series the map will be:Far East - Released January 2nd 2006The Far East Map, formerly known as the Asia Map, is the visual representation of the Asian Continent and its administrative division during the early '90s.
--> 43 is the amount of territories (1 more than on the classic map)
--> 57,156, this number represent the amount of game played with this map at the creation of this tournament.Settings:
Each category below will show you what settings to be pick by random.org, this draw to be run at the beginning of each round during this tournament, meaning than every round will play different settings <<To be declare the best player and receive the medal, you will have to let your fear at the locker room >>Game Type:
1 - Standard "1"
2 - Polymorphic 2
3 - Polymorphic 3
4 - Polymorphic 4Initial Troops:
1 - Automatic
2 - ManualPlay Order:
1 - Sequential
2 - FreestyleSpoils:
1 - Escalating
2 - Flat Rate
3 - Nuclear
4 - Zombie
5 - No SpoilReinforcements:
1 - Chained
2 - Adjacent
3 - Unlimited
4 - Parachute
5 - NoneSpecial Gameplay Fog:
1 - Sunny
2 - FoggySpecial Gameplay Trench:
1 - No Trench
2 - Trench(Rounds counting with 64 players)
1st Round (R64) settings are: Poly (4) - Manual - Sequential - Flat Rate - Parachute - Foggy - Trench
2nd Round (R32) settings are: Poly (4) - Manual - Sequential - Escalating - Unlimited - Sunny - Trench
3rd Round (R16) settings are: Poly (3) - Manual - Sequential - Escalating - Adjacent - Foggy - Trench.
1/4 Final settings are: Poly (3) - Manual - Sequential - Escalating - Parachute - Foggy - Trench.
Semi-Final settings are: Poly (4) - Automatic - Sequential - Nuclear - Unlimited - Sunny - Trench.
Final settings are: To be draw after 1/2 Final Round completion.
Last edited by Mad777
on Mon Sep 29, 2014 11:29 am, edited 22 times in total.
".....Fallait pas m'inviter....."