Conquer Club

There has to be a better way.

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

There has to be a better way.

Postby Ham on Mon Jan 08, 2007 9:49 pm

Iv noticed the map foundry is always full of great ideas but they hardly ever get made into actual maps. I think we need a new system of some kind to hasten the production of new maps. Too many great ideas just dont get made into maps.
http://www.ronpaul2008.com
Spreading the word

*XI games member: Where friends kill friends
User avatar
Sergeant Ham
 
Posts: 662
Joined: Sat Jun 10, 2006 5:16 pm
Location: Georgia, U.S.

Re: There has to be a better way.

Postby AK_iceman on Mon Jan 08, 2007 9:59 pm

Ham wrote:Iv noticed the map foundry is always full of great ideas but they hardly ever get made into actual maps. I think we need a new system of some kind to hasten the production of new maps. Too many great ideas just dont get made into maps.

Its not the system, its the map creators. The system is fine, we are producing new maps with creativity, good visuals, excellent playability, originality, and I dont think they take too long to become playable. I would much rather have it take longer, than to crank out some poorly crafted map worthy of Landgrab.
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby Ham on Mon Jan 08, 2007 10:08 pm

Unless Im just not up to date on the maps. The most recent ones I can think of are alexanders empire and North America. And theyve been out a goodwhile.

Plus I see a couple of maps stay active in teh foundry for a while then some new ideas come along and you dont hear anything from the other maps.
http://www.ronpaul2008.com
Spreading the word

*XI games member: Where friends kill friends
User avatar
Sergeant Ham
 
Posts: 662
Joined: Sat Jun 10, 2006 5:16 pm
Location: Georgia, U.S.

Postby sully800 on Mon Jan 08, 2007 10:24 pm

You're at least missing World 2.0 from that list.

But anyway, I don't think we should hasten the map making process. For one thing, we have plenty of maps- the focus should now be on making much BETTER maps.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby KEYOGI on Mon Jan 08, 2007 11:03 pm

sully800 wrote:You're at least missing World 2.0 from that list.

But anyway, I don't think we should hasten the map making process. For one thing, we have plenty of maps- the focus should now be on making much BETTER maps.


I completely agree. I was all eager to get the Australia map up as quickly as possible, but taking the time to read others suggestions and improve the map has been very worthwhile.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby LewisJB3 on Mon Jan 08, 2007 11:12 pm

Still, you look at the map foundery and some of the maps look twice as good as ones that are already in and they haven't been touched in a long time.... It just feels like some of the maps have been over produced and look worse than they did before.
User avatar
Private LewisJB3
 
Posts: 195
Joined: Tue Nov 21, 2006 3:21 pm

Postby DublinDoogey on Mon Jan 08, 2007 11:22 pm

The worst thing that happens is when someone leaves and production stalls to the ground. The only update to the foundry that seems neccessary is for someone to be a conisseur of sorts, where they act as a fileholder for people who know that they won't be back for a while. That way, the file could be handed down to someone who would be worthy of completing a map.
User avatar
Private DublinDoogey
 
Posts: 329
Joined: Tue Feb 28, 2006 7:03 pm
Location: Wisconsin

Postby oaktown on Mon Jan 08, 2007 11:56 pm

If a map is worth completing, it's worth taking the time to do it right. I started a map a few weeks ago and I thought I had a good product, but the feedback I've received has pushed me to keep improving it - both the graphics and the playability.

Dublin and AK are right: the lack of production is usually the result of creators dropping projects. What is needed is a system for handing off a map that the original creator loses interest in - and we need people willing and able to pick up a project that somebody else has started.

Some of the maps in production, however, have stalled due to larger issues, like the monopoly and london underground maps, which weren't going to get past copyright matters.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Postby AndyDufresne on Tue Jan 09, 2007 12:32 am

I like the current system. I like the pace. I like the Foundry Foreman too. ;)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Wisse on Tue Jan 09, 2007 1:47 am

AndyDufresne wrote:I like the current system. I like the pace. I like the Foundry Foreman too. ;)


--Andy

thats not difficult because you are him :P
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby reverend_kyle on Tue Jan 09, 2007 2:06 am

AndyDufresne wrote:I like the current system. I like the pace. I like the Foundry Foreman too. ;)


--Andy



I really like that big muscley armed foundry foreman. ;)
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club


Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users