Moderator: Community Team
Dako wrote:Actually, I agree with C here. It will ease the game. It will not change the things much - better players are still better. This will just bring everyone on a slightly more equal level. And definitely, it will be more easier to play team games.
So I like this idea.
Bruceswar wrote:Dako wrote:Actually, I agree with C here. It will ease the game. It will not change the things much - better players are still better. This will just bring everyone on a slightly more equal level. And definitely, it will be more easier to play team games.
So I like this idea.
Don't you think the field is already leveled off enough? Mine as well throw 6 dice and see who wins. Really the top of the field is so even that very little difference is there. No need to make it even tighter.
yeti_c wrote:Bruceswar wrote:Dako wrote:Actually, I agree with C here. It will ease the game. It will not change the things much - better players are still better. This will just bring everyone on a slightly more equal level. And definitely, it will be more easier to play team games.
So I like this idea.
Don't you think the field is already leveled off enough? Mine as well throw 6 dice and see who wins. Really the top of the field is so even that very little difference is there. No need to make it even tighter.
Get a grip and try to make a reasonable suggestion about how this might negatively affect the game.
C>
Bruceswar wrote:
You must not play too many team games. Team games is about communication. If you cannot do that then you should not have any advantages of a team who talks things over. Really team games are about team work! Unless team games means never talk... and get it all given to you?
rockfist wrote:Put me down as against this idea. I talk to my teammates when I need to and don't play with people who don't/can't/won't.
yeti_c wrote:Bruceswar wrote:
You must not play too many team games. Team games is about communication. If you cannot do that then you should not have any advantages of a team who talks things over. Really team games are about team work! Unless team games means never talk... and get it all given to you?
Quite the opposite - however, unlike you, I don't make my teams - I join games where I don't know the team members - this means you don't know how good they are at team chat... and because people, unlike you, who don't know their partners get a disadvantage already - then this is only perfectly reasonable to do.rockfist wrote:Put me down as against this idea. I talk to my teammates when I need to and don't play with people who don't/can't/won't.
Once again - someone who only plays with selected team mates weighing into a conversation about team mates who aren't always the same.
C.
Bruceswar wrote:In any game a team who has played together before or many times will have an edge up on the other team who has never played together or playing for the first time. It is just the way it works. A known team will be calling out signals in a game (Sports wise) and or other things. As it relates to CC, the cards would be like knowing a full set of signals on your first game. The only way you will win the game is if you talk it over. (Unless you get lucky and the other team is just that bad) If you are really worried about what cards your partner has .. ASK THEM! There are just about a million ways to ask.. Wall Post, PM's, game chat, etc. If they cannot respond to one of those 3 things, then you should not know. If you are worried about your score, winning the game and knowing things like that, then random partners may not best suit you.
I play with random partners. I give everybody a shot to play with me. If they do not do well, then likely I will not play with them again. You can choose your partners, always and thus I do not see this as a good reason to know info like this. It is a TEAM GAME! Team means working together as one.
yeti_c wrote:Bruceswar wrote:In any game a team who has played together before or many times will have an edge up on the other team who has never played together or playing for the first time. It is just the way it works. A known team will be calling out signals in a game (Sports wise) and or other things. As it relates to CC, the cards would be like knowing a full set of signals on your first game. The only way you will win the game is if you talk it over. (Unless you get lucky and the other team is just that bad) If you are really worried about what cards your partner has .. ASK THEM! There are just about a million ways to ask.. Wall Post, PM's, game chat, etc. If they cannot respond to one of those 3 things, then you should not know. If you are worried about your score, winning the game and knowing things like that, then random partners may not best suit you.
I play with random partners. I give everybody a shot to play with me. If they do not do well, then likely I will not play with them again. You can choose your partners, always and thus I do not see this as a good reason to know info like this. It is a TEAM GAME! Team means working together as one.
Bizarrely - you've managed to argue for the inclusion of this feature - nice work.
C.
Bruceswar wrote:I am in no way supporting this.
Queen_Herpes wrote:Gilligan wrote:AK_iceman wrote:I don't like it. Team games are all about communication, if you want to know what cards your partner has, then just ask them.
But, in a very good chance, another partner doesn't even look at the chat. If they do end up losing because of this reason, it's not fair to person that wants to communicate but the other partner won't reply in the chat.
You could also play a game with a player who isn't allowed to chat....this players exist, right?
PsyDev wrote:Concise description:
In team games, players should be able to team mates' cards.
[*]xxxxxxx[/list]
Specifics/Details:
It is very important to be able to predict what will happen in the coming turns. If you know what cards your opponent has and of what type, you can estimate if he will be able to successfully counter-attack or start a new attack against an opponent in a coming turn. This will affect your decisions for the immediate turn, like whether you should deploy or fortify on your team mate, and what if any attacks you should engage in that turn.
Currently you must ask your teammate what cards they have. It will take a turn for them to reply, (if they reply at all). By then, you will have already made your decisions for this turn.
This should happen when you mouseover your teammate's name, to avoid excess clutter on the info page.
[*]xxxxxxx[/list]
How this will benefit the site and/or other comments:
Make the game more fun and make cooperation easier between teammates who do not know each other/are not in communication outside of the site.
[*]xxxxxxx[/list]
Return to Archived Suggestions
Users browsing this forum: No registered users