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The super poly(4) circle - Winner: Loose Canon

Tournaments Completed in 2015.

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The super poly(4) circle - Winner: Loose Canon

Postby SiriusCowKing on Sat Sep 20, 2014 7:21 am

Minimum requirements:
Gold account
minimum rank of 1600

Description:
This is similar to a robin hood tournament with a twist.

Each round, everyone will play 1 polymorph(4) game against each opponent. The games will be sent out 4 at a time to not overload anyone. People with the lowest score will be eliminated each round, see the round details below for more info on that.

At the same time, there will be a freestyle battle for the middle ground. The players will be divided in groups of 12 max and compete in a predetermined map. The winner will get an additional point and the right to bombard next turn. To bombard, simply choose a target, anyone in the tournament. You will fight 1 polymorph(4) game against that player. If you win the bombardment, you get another point and the target loses a point. There is no penalty for losing a bombardment.

Round 5 is 5 polymorph(4) games between the top 2 players.

Round details:
Round 1 - 18 players
Round 2 - 14 players
Round 3 - 10 players
Round 4 - 6 players
Round 5 - 2 players

Games details:
Polymorph(4) games:
random map
manual
sequential
no spoils
chained
fog
trench
20 rounds
24 hours

Battle for the middle ground games:
random map from within this list - 4 star meat, bamboo jack, california, classic cities sydney, eurasia, first nation americas, fractured america, france 2.1, new zealand, NYC, patch wars, rail south america, sydney metro, tribal war ancient israel, USA 2.1, world 2.1, WWII europe
automatic
freestyle
no spoils
chained
fog
30 rounds
24 hours

Special rules:
If a player wins the middle ground but doesn't have enough points to move on, he may still bombard next turn and fight for the next middle ground. If the bombardment gets him enough points to not be eliminated next round, he will be back in the tournament.

The winner of the middle ground in round 4 does not get to bombard during round 5. If a player doesn't have enough points to move on but wins the middle ground at round 4, he is still eliminated.

In case of a tie, the score of previous rounds is added to determine who gets to stay in the tournament. In case of a tie with that score added, the round will be populated with more players. In case of a tie at round 5, a bonus round will be added before round 5 to eliminate the necessary amount of players.

The winner of the middle ground at round 4 will get to bombard in the bonus round, but the winner of the middle ground in the bonus round will not get to bombard in round 5.
Last edited by SiriusCowKing on Mon Nov 02, 2015 2:32 pm, edited 15 times in total.
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Re: The super poly(4) circle

Postby SiriusCowKing on Sat Sep 20, 2014 7:21 am

show: Round 1
show: round 2
show: round 3
show: round 4


Final:
V.J. - 2
Loose Canon - 3
Last edited by SiriusCowKing on Mon Nov 02, 2015 2:32 pm, edited 38 times in total.
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Re: The super poly(4) circle [1/36]

Postby MyTurnToWin on Mon Sep 22, 2014 10:11 am

Sign me up, please.
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Re: The super poly(4) circle [1/36]

Postby whydelilah on Mon Sep 22, 2014 10:27 am

ok in please
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Re: The super poly(4) circle [1/36]

Postby rjhankey on Mon Sep 22, 2014 11:16 am

Looks good to me -- count me in please!
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Re: The super poly(4) circle [1/36]

Postby muti on Tue Sep 23, 2014 11:12 am

yes pls
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Re: The super poly(4) circle [1/36]

Postby rmjw10 on Tue Sep 23, 2014 1:15 pm

in please
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Re: The super poly(4) circle [4/36]

Postby SiriusCowKing on Tue Sep 23, 2014 1:55 pm

rmjw10 wrote:in please

Sorry, forgot to post the minimum requirements. Updated now.
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Re: The super poly(4) circle [4/36]

Postby b00060 on Tue Sep 23, 2014 2:27 pm

In please
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Re: The super poly(4) circle [5/36]

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in please
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Re: The super poly(4) circle [5/36]

Postby b00060 on Wed Sep 24, 2014 9:02 am

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Re: The super poly(4) circle [6/36]

Postby Serreski on Thu Sep 25, 2014 6:15 am

in pls
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Re: The super poly(4) circle [7/36]

Postby Loose Canon on Thu Sep 25, 2014 6:02 pm

in please Loose Canon
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Re: The super poly(4) circle [7/36]

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Re: The super poly(4) circle [7/36]

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Re: The super poly(4) circle [7/36]

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Re: The super poly(4) circle [7/36]

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Re: The super poly(4) circle [12/36]

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Re: The super poly(4) circle [13/36]

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Re: The super poly(4) circle [14/36]

Postby V.J. on Tue Oct 14, 2014 12:27 pm

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Re: The super poly(4) circle [14/36]

Postby Risk_Killer_1 on Tue Oct 14, 2014 5:42 pm

In please :)
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Re: The super poly(4) circle [15/36]

Postby msantop on Mon Oct 20, 2014 10:57 am

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Re: The super poly(4) circle [15/36]

Postby Fewnix on Tue Oct 21, 2014 7:10 am

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Re: The super poly(4) circle [15/36]

Postby Domingos! on Tue Oct 21, 2014 6:28 pm

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Re: The super poly(4) circle [18/18]

Postby SiriusCowKing on Wed Oct 22, 2014 4:09 am

We are full
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