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Posted: Mon Jul 09, 2007 1:10 pm
by Fircoal
red bull wrote:vote chad i noticed taht he only put on the second or third vote but when ever it got around to fircoal he would say to hold up uless i missed a post

so with that said
fos fircoal another thing with this it would get rid of two spamers

I know a better way of getting rid of the spammers it's called. MAKE A GOOD CASE!

Posted: Mon Jul 09, 2007 1:12 pm
by mandalorian2298
Balsiefen wrote:Anyway, as always, no real suspicions on anyone. Everyones been spamming too much, however, aimless strikes me as slightly odd

I suggest that you learn to live with that feeling. With mo Lion or Tonka in the game, lynching Aimless is an utopia.

I just hope that he is on our side.

Posted: Mon Jul 09, 2007 1:59 pm
by Balsiefen
mandalorian2298 wrote:Balsiefen wrote:Anyway, as always, no real suspicions on anyone. Everyones been spamming too much, however, aimless strikes me as slightly odd

I suggest that you learn to live with that feeling. With mo Lion or Tonka in the game, lynching Aimless is an utopia.

I just hope that he is on our side.

The fact remains, no-one is acting very suspicious. Just a lot of annoying spamming.
Posted: Mon Jul 09, 2007 2:03 pm
by Balsiefen
Anyway, with 17 players i think we'll have 4-5 mafias and proberbly somthing simular to a serial killer. we might have two mafias of 3 though with mabye a cult thrown in
Posted: Mon Jul 09, 2007 3:20 pm
by kwanton
Balsiefen wrote:Anyway, with 17 players i think we'll have 4-5 mafias and proberbly somthing simular to a serial killer. we might have two mafias of 3 though with mabye a cult thrown in
Hrm. Well since it's a catastrophe mafia I have the feeling that there will be some...umm..."unique" roles. I'm sure there will be some mass killings at night but your right Balsiefen there really are no leads now.
Posted: Mon Jul 09, 2007 3:44 pm
by ga7
You want a case?
Chad: 11 votes made
Fircoal: 8 votes made
My vote on Chad stands

Posted: Mon Jul 09, 2007 3:51 pm
by kwanton
heh well I think they were just being innocently spammy but I guess that's the only thing we have.....if there are no other leads by near-deadline I guess I'll vote one of em.
Posted: Mon Jul 09, 2007 4:26 pm
by Aimless
Balsiefen wrote:Anyway, with 17 players i think we'll have 4-5 mafias and proberbly somthing simular to a serial killer. we might have two mafias of 3 though with mabye a cult thrown in
I don't know for sure how LSU would set this up, but usually a catastrophe voting system is a substantial advantage to the town.
What I did in my Inquisition game (which had a similar voting system) to balance things was to give an equally game-breaking ability to scum; although, I doubt there's anything as powerful as a Mafia Cult Leader here.
One other way to balance things is to make the game bloody - ie., multiple killing roles, and factions with multiple kills per day (such as a mafia with a day killer and a night killer).
So, yes, I suspect that there are at least 4 mafia, and probably an SK to go along with it.
Posted: Mon Jul 09, 2007 5:17 pm
by spinwizard
ok...
Posted: Mon Jul 09, 2007 5:22 pm
by Aimless
ga7 wrote:You want a case?
Chad: 11 votes made
Fircoal: 8 votes made
My vote on Chad stands

This is as good a reason as any I've found so far; and, as always, the benefits of lynching someone on day one outweigh the costs of killing a townie if I'm wrong. Thus,
Unvote
Vote: Chad
Posted: Mon Jul 09, 2007 5:36 pm
by Balsiefen
I will Vote Chad for now but i do not wish to see him lynched untill it is absolutely necisarry.
I also think i will keep my eye on ga7 as on my mafia his main way of covering himself was to shift the votes to deadbeats and spammers.
Posted: Mon Jul 09, 2007 5:41 pm
by ga7
Metagaming much? That won't be very useful with me
It's day 1 we're 17 players and Chad just was bloody annoying, I just don't think we'll have a better target so I prefer to have a useful lynch regardless of the outcome

Posted: Mon Jul 09, 2007 5:56 pm
by mandalorian2298
ga7 wrote:Metagaming much? That won't be very useful with me
It's day 1 we're 17 players and Chad just was bloody annoying, I just don't think we'll have a better target so I prefer to have a useful lynch regardless of the outcome

Sure it makes a sense. We lynch a noob and even if he is town hey, he is just a noob, anyway.
unvote
However, since I prefer lynching a scum to lynching a noob,
vote ga7 for justifying his vote by something other then scuminess of the target.
Posted: Mon Jul 09, 2007 6:00 pm
by ga7
You read this wrong, I don't want to lynch Chad because he's a noob, I want to lynch Chad because he (and Fircoal) made day 1 a real pain. Of course I don't vote him because of his scuminess, because I didn't see anyone particularly scummy.
Posted: Mon Jul 09, 2007 6:16 pm
by LSU Tiger Josh
Vote Count 9 needed for lynch
5 Chad22342 (Pancake, GA7,red bull, Aimless, Balsiefen )
2 Skoffin (Skoffin, Fircoal)
2 ga7 ( Spin, Mandy)
1 mandalorian2298 (Spin)
1 kwanton (Firth)
1 Balsiefen (Koesen)
1 Fircoal (Exile)
red bull
Aimless
firth4eva
cmckinney
The1Exile
PancakeMix
Koesen
0ojakeo0
Pain Killer
spinwizard
Jake is on the short list to be modkilled. Few others I would like to post as well.
In regards to the comment about Chad and/or Fircoal making day 1 a pain think about having to keep track of all their votes and unvotes

Posted: Mon Jul 09, 2007 6:29 pm
by kwanton
Wow don't all bandwagon on chad at once now.....
There's a dynamic deadline. That means we can spend as much time talking things thru as we need. If it comes down to near-deadline we can lynch chad and extend the deadline for further scum-searches. But there is really no need to be so hasty. Right now to me chad is a backup plan. So let's just start talking(not spamming mind you) and fish for some leads some more.
Posted: Mon Jul 09, 2007 8:03 pm
by Skoffin
I love how half the votes on myself are from me, also you can't lynch Chad.. that would make LSU's job easier!
Yeah I will also hold my vote for time being, it's hard to find any good leads on day one but it's always possible, so why rush it.
*twiddles thumbs*
*coughThisiswheresomeoneissupposedtoslipupandmakethingseasiercough*
Posted: Mon Jul 09, 2007 9:05 pm
by ga7
Hmm you're right Kwanton, I hadnt understood that the deadline works that way. Well, ok then, I'll vote again for Chad before the deadline if there's nothing new.
Unvote
Posted: Mon Jul 09, 2007 9:14 pm
by Fircoal
Fos: Chad Bandwagon
Sure there are n00b bandwagons, but this is a different and way scummier bandwagon. He and I were Vote Hopping for the Fun of it. My reasons was for a false scummness and to make LSU mad.
I don't think just because he's spamming you should all be bandwagon. IT's even worse when there is nothing to go, because then there is nothing bad about spam. IS it stopping anything? NO!
Also it's none every DAy 1. DOn't act like you didn't know it would happen. YOU ALL KNEW! Unless your a n00b. So don't pretend.
Posted: Mon Jul 09, 2007 11:16 pm
by LSU Tiger Josh
Jake has been modkilled and placed on my blacklist. He dies as an "unknown" character.
Posted: Mon Jul 09, 2007 11:23 pm
by Aimless
kwanton wrote:Wow don't all bandwagon on chad at once now.....
There's a dynamic deadline. That means we can spend as much time talking things thru as we need. If it comes down to near-deadline we can lynch chad and extend the deadline for further scum-searches. But there is really no need to be so hasty. Right now to me chad is a backup plan. So let's just start talking(not spamming mind you) and fish for some leads some more.
Well, whether we lynch Chad or lynch someone else, we need to make absolutely certain that don't let the deadline pass without a lynch.
This is catastrophe mafia; one of the ways that the town can take advantage of the rules is to try to limit the number of times the game goes to night by making multiple lynches per day. I strongly recommend that we lynch at least three people, preferably four or five, before day one ends.
Sure, we aren't going to know who is who until night begins, but that doesn't matter - by lynching that many, odds are that we will catch at least one scum in the process, and this will leave us immensely better off come day two.
Remember - lynching is how the town wins; we should use it as often as possible.
Posted: Mon Jul 09, 2007 11:41 pm
by kwanton
LSU Tiger Josh wrote:Jake has been modkilled and placed on my blacklist. I'll try to find a replacement by Wednesday. If I can't then his role will die during night 1 as an "unknown"
Meh. He was stupid anyway.
And aimless I think any more than three lynches may be over doing it. Unless we get definite leads, I think it might be too risky to lynch that many d1. We don't know what roles there are and I think that we should at least go to bight once to find out how many killing roles there are (catastrophe mafia...I'm guessing there will be a few). So I think 3 will be more than enough.
At the moment the bandwagoners are looking scummiest to me.
Posted: Mon Jul 09, 2007 11:41 pm
by kwanton
kwanton wrote:LSU Tiger Josh wrote:Jake has been modkilled and placed on my blacklist. I'll try to find a replacement by Wednesday. If I can't then his role will die during night 1 as an "unknown"
Meh. He was stupid anyway.
And aimless I think any more than three lynches may be over doing it. Unless we get definite leads, I think it might be too risky to lynch that many d1. We don't know what roles there are and I think that we should at least go to
bight once to find out how many killing roles there are (catastrophe mafia...I'm guessing there will be a few). So I think 3 will be more than enough.
At the moment the bandwagoners are looking scummiest to me.
Bah. That should be night.
Posted: Mon Jul 09, 2007 11:51 pm
by Skoffin
Yeah, I'm not sure the multiple lynches day one would be too good of a idea. No leads, more likely to get town. And wouldn't we have docs and cops too? Not only would we increase the chances of getting them we'd reduce the opportunity of them using their powers or somesuch (I've never played this type of mafia before so excuse me if I have this wrong) so for day one I think we should stick to one or two lynchings(unless something comes up) and get to the multiple lynchings day two when we have more to go on. Or something. 
Posted: Tue Jul 10, 2007 12:13 am
by Aimless
kwanton wrote:LSU Tiger Josh wrote:Jake has been modkilled and placed on my blacklist. I'll try to find a replacement by Wednesday. If I can't then his role will die during night 1 as an "unknown"
Meh. He was stupid anyway.
And aimless I think any more than three lynches may be over doing it. Unless we get definite leads, I think it might be too risky to lynch that many d1. We don't know what roles there are and I think that we should at least go to bight once to find out how many killing roles there are (catastrophe mafia...I'm guessing there will be a few). So I think 3 will be more than enough.
At the moment the bandwagoners are looking scummiest to me.
Well, the rationale for lynching more than 3 would be to try to guarantee that we got a scum; on the other hand, I do somewhat agree that it's important to know how many night killers we have floating around. It's also important that we don't accidentally get ourselves into a LYLO situation for day 2 by misjudging the strength of the scum.
Thus, I will be satisfied with three; on the other hand, I do not think we should lynch few than that.