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Conquer Club • [Abandoned] - Mars - Page 5
Page 5 of 8

Posted: Tue Jan 15, 2008 10:06 pm
by Coleman
I think it would look better if you could increase the transparency on the borders.

Also you need to look at the circles tutorial, I'll see if I can find it and post it.

You need to get gimp and learn how to use the layers if you haven't done so to do these changes much more easily.

Posted: Wed Jan 16, 2008 12:06 am
by a-person1192
so the picture itself of Mars is ok?

Posted: Wed Jan 16, 2008 12:09 am
by edbeard
well I dunno.


I think it was Andy who said earlier that we don't want a map that's a picture with stuff drawn on top of it. I tend to agree.


I'd like to see the planet drawn so you can give it depth and texture that meshes well with the other graphics that you do for gameplay purposes.

Posted: Wed Jan 16, 2008 12:22 am
by a-person1192
edbeard wrote:well I dunno.


I think it was Andy who said earlier that we don't want a map that's a picture with stuff drawn on top of it. I tend to agree.


I'd like to see the planet drawn so you can give it depth and texture that meshes well with the other graphics that you do for gameplay purposes.
ive done that and it doesnt look pretty. :cry:

Posted: Thu Jan 17, 2008 11:59 pm
by a-person1192
sorry no updates until after the 31st i must prepare for finals and cannot work on my maps at the moment. i will post an update sometime in February.
Sorry for the inconvenience.

Posted: Sat Jan 19, 2008 11:39 pm
by a-person1192
Image

I have made the territory boundaries more transparent,
added UFO's
fixed names for continents
i have no idea what to do with the army circles yet but i'll figure that out eventually.

Posted: Sun Jan 20, 2008 12:09 am
by Unit_2
Make the lines just alittle lighter, not much, its just kinda hard to see the territorys.

Posted: Sun Jan 20, 2008 12:10 am
by a-person1192
Unit_2 wrote:Make the lines just alittle lighter, not much, its just kinda hard to see the territorys.
I see that and now looking at it i should make the lines thinner.

Posted: Sun Jan 20, 2008 1:16 am
by Coleman
Yeah, make them thinner and just slightly brighter.

Posted: Sun Jan 20, 2008 1:34 am
by a-person1192
ok i will work on that tomorrow

Posted: Mon Jan 21, 2008 1:11 am
by a-person1192
ok i made the lines smaller and i made the impassable grey line solid so it can be seen better also fixed some continent shapes.

Image

Posted: Mon Jan 21, 2008 8:55 am
by bryguy
much better =D>

now add a rocketship, a jedi, frozen water, me, and a huge crater on there, and were all set to go :lol:

Posted: Mon Jan 21, 2008 11:42 am
by DiM
i know the following comments may seem harsh but you seem eager to produce a map. in order to achieve that you must create a good looking image as well as a good gameplay. i haven't looked at the gameplay because honestly the image sucks. making some lines thinner and stuff like that will not improve it. it will only waste your time.
putting a poorly cut mars image on a black background and adding a few borders does not make a map. if it did we'd probably have a trillion maps available and we'd be on landgrab. ;)

so first of all learn to properly blend an image. look at the rim of mars. it's horribly pixelated.

the black space. well, it's too bland and boring. add stars add space dust add some novas or something.

the arrows are awful. make them flowy make them diagonal. remove the redundant ones. for example there are 2 arrows from kasei to tempe. why?

army circles. come on, plain white? they don't fit, they aren't nice.

to be honest my best advice is to put the map on hold for the moment. get yourself photoshop and then learn to use it. after you learn it then come back and do it properly.

Posted: Mon Jan 21, 2008 3:29 pm
by a-person1192
ok first i know that i will have to put things in the background and i know i will have to do things with the circles those i already know i have to do.

the Double arrows mean that they can attack each other and not only one direction. i will more than likely make that an arrow that will go both ways.

i have tried to get rid of the pixels around mars, but it hasnt worked for some reason. :?

I am using gimp. if you must say i have to use photoshop, I have photoshop seven.

But i will work on the arrows and figure out a background that isnt obstructive, as well as the pixelated mars.

Posted: Mon Jan 21, 2008 3:32 pm
by a-person1192
bryguy wrote:much better =D>

now add a rocketship, a jedi, frozen water, me, and a huge crater on there, and were all set to go :lol:
:shock: you are on mars? Maybe i could put earth in the background.

Posted: Mon Jan 21, 2008 7:18 pm
by a-person1192
ok i made a background, yes i did it myself, fixed the pixelated border of Mars. added earth i the background for fun. Fixed the arrows. I still dont know what to with the army circles but i changed them to grey.

Image

Posted: Mon Jan 21, 2008 7:39 pm
by Coleman
Image

Small thing right away, you changed the way the arrows look on the map but the legend still has the old arrow.

Posted: Mon Jan 21, 2008 7:44 pm
by Coleman
Which Map would you like see done?
    Terraformed Mars - 35% [ 10 ]
    Red Mars - 64% [ 18 ]
Total Votes : 28

Posted: Mon Jan 21, 2008 8:03 pm
by a-person1192
ok easy fix

Image

Posted: Mon Jan 21, 2008 8:06 pm
by a-person1192
I will need someone to help with the xml or even do it so if someone could pm me if you are interested, that would be great.

Posted: Mon Jan 21, 2008 8:11 pm
by DiM
the space is shifted. it's like you pasted the same image twice and moved 1 3 px up.
make it nice and crisp cause it's really hurting the eyes.

as for the xml don't worry about it. it will be needed when you reach final forge.

Posted: Mon Jan 21, 2008 8:12 pm
by a-person1192
ok ill fix that

Posted: Tue Jan 22, 2008 12:29 am
by oaktown
are there geographic/geological reasons for the one way attacks and the unpassable borders, or are they arbitrary? Because it would certainly make for a more interesting game if there was reason behind the gameplay features.

Posted: Tue Jan 22, 2008 12:42 am
by a-person1192
oaktown wrote:are there geographic/geological reasons for the one way attacks and the unpassable borders, or are they arbitrary? Because it would certainly make for a more interesting game if there was reason behind the gameplay features.
Well i decided because there are really no mountains or any large geographical locations other than craters, i would make the grey line impassable and you can only attack through the one and two ways

Posted: Tue Jan 22, 2008 12:49 am
by Incandenza
a-person1192 wrote:Well i decided because there are really no mountains or any large geographical locations other than craters, i would make the grey line impassable and you can only attack through the one and two ways


Um, that's not at all true. There's Olympus Mons, the largest volcano in the solar system, along with a scattering of other large volcanoes. There's also the Valles Marineris (not sure I spelled that properly, but whatever), which you have as just a territory name but is in fact a semi-equatorial canyon system that is also the largest of its kind in the solar system.

That's just off the top of my head. Methinks you need to take a closer look at martian geography.