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Re: Legitimate Player Protection
Posted: Mon Mar 30, 2009 11:33 pm
by GenuineEarlGrey
While the Mods and Co work on a more solid solution [

].....
....there is a way to take some volume out of their thunder....
....we could refer to the book of K.I.S.S.
Kotaro wrote:manimal and Ramned have made it clear they're ready, willing, and able to quickly make 30 or so multi's in a minute.
Sounds like they two have plenty of time on their hands. Students perhaps! I wonder if the Mods have enough I.T. info to find out where there campus is. The head of computing would not appreciate college resources being used like this.
Kotaro wrote:Any game where there are open spots on the same team, or on enough open spots, they can screw up the game.
They can only do that if you play along. Just stop playing. No fun for them, you lose the same number of points and they have to wait for three turns for the game to finish.
E.G.
Re: Legitimate Player Protection
Posted: Tue Mar 31, 2009 4:52 am
by Artimis
There is also the option of a points reset for players caught in a multi infested game.
Re: Legitimate Player Protection
Posted: Tue Mar 31, 2009 5:40 am
by Timminz
GenuineEarlGrey wrote:Sounds like they two have plenty of time on their hands. Students perhaps! I wonder if the Mods have enough I.T. info to find out where there campus is. The head of computing would not appreciate college resources being used like this.
*manimal's only 12 or 13 years old. No campus. Egged is possibly old enough to be out of high school, although clearly not smart enough. I bet he can't even write his own History papers, and buys them online.
Re: Legitimate Player Protection
Posted: Tue Mar 31, 2009 7:40 pm
by DarthBlood
Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.
points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...
and timminz, as awesome of a guy you are, that was totally off topic. that belongs in flame wars o_o
Re: Legitimate Player Protection
Posted: Tue Mar 31, 2009 8:02 pm
by GenuineEarlGrey
DarthBlood wrote:Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.
points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...
Mmmmm.....
There's another way. It's a kind of K.I.S.S. with attitude.
Speak softly and carry a big stick.Theodor E RooseveltAll the posting in the forum is just bathing these guys in glory.
Re: Legitimate Player Protection
Posted: Wed Apr 01, 2009 12:51 am
by Woodruff
GenuineEarlGrey wrote:DarthBlood wrote:Artimis wrote:There is also the option of a points reset for players caught in a multi infested game.
points reset...as in reset to what you were previously, or reset to 1000? if it's 1000, that's stupid and pointless...
Mmmmm.....
There's another way. It's a kind of K.I.S.S. with attitude.
Speak softly and carry a big stick.Theodor E RooseveltAll the posting in the forum is just bathing these guys in glory.
That's exactly what we need...a big stick. Sadly, this site seems unwilling to even use a limp...<ahem>
Re: Legitimate Player Protection
Posted: Wed Apr 01, 2009 6:42 pm
by stormbind
Rather than target user accounts, why not target the games? For example, when an game is determined to be infected, why not make the game an unrated one?
Does Cutesy*Club report these people to the user's ISP on the basis that they are interfering with the functionality of networked services and harassing other network users?
Re: Legitimate Player Protection
Posted: Sun Apr 05, 2009 3:15 am
by ender516
stormbind wrote:Does Cutesy*Club report these people to the user's ISP on the basis that they are interfering with the functionality of networked services and harassing other network users?
Very good point! Most ISP user agreements, if enforced, could put these multis out of business. Maybe the parents of these juvenile delinquents would do something if their network access was threatened by their child's behaviour. In fact, I believe there are some jurisdictions where such interference and harassment could lead to criminal charges. Lower the boom on them, CC!
Re: Legitimate Player Protection
Posted: Mon Apr 13, 2009 10:14 am
by owenshooter
ender516 wrote: In fact, I believe there are some jurisdictions where such interference and harassment could lead to criminal charges. Lower the boom on them, CC!
they've done it before, i don't know why they won't do it now... maybe twill had the "set" required to go through with that serious of an action...-0
multiple accounts
Posted: Wed May 06, 2009 3:32 am
by amhowie
why is there no way of ending the game when people get busted for multiple accounts???
i just dont get it. How can someone create multiple accounts, they go in and cheat, then gets caught cheating and the people who run conquer club can not just stop the game.
there must be something that can be done about this???
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 6:13 am
by n8dog
I've recently fallen victim to my first known instance of playing against a multi, not once, but twice in a few days. Pandev2 , tarutao2, paperyoga joined 2 open triple freestyle games with myself, amhowie and reggie_mac. You can read all about it
here. They were busted and I had assumed that there were adequate policies that dealt with this, but today after searching the forum on this issue, I've afraid to say that I'm quite disgusted.
The only 'grey' areas that I've come across so far is when someone is either falsely accused or wrongly busted, but that's it.
I remember when I first signed up, the site said it only had 2 rules,
no multiple accounts and no secret alliances. It even went further to say that multiple accounts were strictly forbidden, but after what I've read in the forums, that isn't the case. I'd like to be sarcastic for a moment and say that the first rule should read something like this:
If you create multiple accounts and get caught, you'll get the pleasure of being able to finish all the games that you are part of and are waiting to play. But because we kinda consider this illegal, you may wanna start quite a lot of games, because not everybody reads the forum, so you ca be assured that the games that appears to sit there forever, will in no doubt be joined by somebody less suspecting. You'll be able to use your unfair advantage to the max, and claim some points while you're at it. And to rub it in, brag about cheating in the game chat.
When there is absolutely no doubt that someone has created a multiple account and cheated, something should be done - for example, the user account is deleted (CC obviously has a 'user manager' console and I'd guess that there's even a little box that would allow you to search for a user. I'd even hazard the guess that beside there username an icon may be visible that would give an admin the ability to click it, and thus deleting the account or at least suspending the games they are in).
Allowing them to play on is bullshit. How does that fit under the definition of
strictly forbidden? The current site stance as it stands practically condones this action. By not taking a firm stance as it is implied in the rules, you create/have created an environment that breeds cheating.
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 2:50 pm
by AndyDufresne
This may be higher up on Lack's priority list now, within the top few spots...expect more in a few weeks.
--Andy
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 4:03 pm
by Timminz
AndyDufresne wrote:This may be higher up on Lack's priority list now, within the top few spots...expect more in a few weeks.
--Andy
The sooner, the better.
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 4:20 pm
by AndyDufresne
I wholeheartedly agree.
--Andy
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 5:00 pm
by owenator
AndyDufresne wrote:I wholeheartedly agree.
--Andy
I'm impressed with your attitude and your consistency for the betterment of CC to resolve most matters quickly Andy.

Re: multiple accounts
Posted: Wed May 06, 2009 5:27 pm
by Rocketry
I think it's at least partly a technical issue. Deleting games screws the server up or something.
Rocket.
Re: multiple accounts
Posted: Wed May 06, 2009 5:29 pm
by Timminz
You guys both should look at the thread directly below this one.
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 5:32 pm
by AndyDufresne
Merged similar topics.
--Andy
Re: multiple accounts
Posted: Wed May 06, 2009 8:09 pm
by reggie_mac
Rocketry wrote:I think it's at least partly a technical issue. Deleting games screws the server up or something.
Rocket.
Nope, and you don't delete the game, they in effect become a 'corrupted game' im sure a few people have seen those a while back when there were alot of DB issues.
Bust someone, close there games down, if it turn out they were wrongly busted, let them play again.
If the norm is to not suspend accounts of people caught cheating immediately , then the rules and/or signup page need to state that if you are in a game with people who are caught cheating then you will still have to finish the game and may loose points..
Is this important? hell yes, i wouldn't have paid for 2 years of membership (or brought a year for a friend) if i knew that people who were caught cheating are only dealt with retroactively, and without points exchange being voided... which in effect means jack is done about cheating.
There are over 330,000 member on this site, and i guess maybe 10%-15% of those are gold member which means that it is now a 3/4 to 1 million dollar a year business. Don't tell me there is nothing you can do about it.
Re: Prevent busted multi's from finishing games
Posted: Wed May 06, 2009 10:15 pm
by Bruceswar
Re: Prevent busted multi's from finishing games
Posted: Sat May 09, 2009 5:52 pm
by n8dog
And yes, seeing as we were targeted in 2 games, I want my 72 points back please.
players busted for cheating should immediately lose all game
Posted: Fri May 22, 2009 2:38 pm
by broncojd78
i am in a 3 person assassin game. i thought they were cheating or maybe multis. i checked the cheating forums and saw that they busted for being multis. however, i am still going to lose this game to the one person playing under two IDs.
the reason being that anyone busted for being a multi is allowed to finish their current games.
i would like to propose that if a person is caught cheating, all IDs should immediately be booted from all games. boot them like they would be for missing too many turns.
Re: players busted for cheating should immediately lose all game
Posted: Fri May 22, 2009 3:54 pm
by e_i_pi
I agree. It's a simple case of creating a script that piggybacks on the busting tool the hunters have, that finds all their games and runs the "deadbeat" script on each of them. The code is already there, just needs to be stitched together.
Re: players busted for cheating should immediately lose all game
Posted: Fri May 22, 2009 4:12 pm
by broncojd78
awesome! let's run it before i lose this game!
Re: players busted for cheating should immediately lose all game
Posted: Fri May 22, 2009 4:39 pm
by owenator