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Re: Axis and Allies browser-based online game

Posted: Wed Nov 04, 2009 3:38 pm
by oVo
aircraft
Fighter Jets - 50% Offense/65% Defense
Bombers - 65% Offense/15% Defense
over water only the offense % counts

Re: Axis and Allies browser-based online game

Posted: Wed Nov 04, 2009 3:42 pm
by BigBallinStalin
right, without ground forces, it's still ridiculous.

And bombers getting 65% attacking, even if they're hitting jets, is ridiculous too.

But I'm nitpicking, right? lots of games are like this, even the most complex for consumer-use like Hearts of Iron 3. Just takes a matter of time to correct one's own logic, and start saying, "AH, now I get it!"

Good luck out there

Re: Axis and Allies browser-based online game

Posted: Wed Nov 04, 2009 3:55 pm
by sm8900
BigBallinStalin wrote:I'm getting kind of tired of some ridiculous things that were pointed out. maybe it's because i don't really understand the rolls system, or how aircraft can hold land from attackers without any defending ground forces, among many other basic things that I thought would apply to this game. But to hell with it, I'm gonna finish up my games and retire it.


here's an interesting link which i just found: http://www.freezingblue.com/iphone/aasim/

Hi. i understand your question; it does seem a bit more complicated there. basically every unit does get a dice roll. however, it doesn't work like Risk. (The rolls system is a little more intuitive to me, maybe because i have played the board game itself, although I last played a number of years ago.)

Basically, every attacking unit rolls a single dice; if they make a successful roll, based on their percentage rating for success, an enemy unit will be eliminated. The percent rating sounds confusing, because it is not referred to explicitly as a dice roll; however, that is what it is in the board game. For instance if tanks roll below a 3, they have made a successful "attack roll." 50% of the dice = 1 to 3, get it?

After this, the defending units make their rolls. for each roll which they make successfully, an attacking unit will be eliminated. so the rolls occur, but they are separate.

a 30% rating means that unit has to roll a 1 or a 2. A 15% rating means only a 1 would be successful. Bombers have a 65% rating on attack, which means 1-4 would be successful. Every 15% equals approximately another point on the dice, see? (it's not exact, of course; if it were, the ratings would go from 30% to 45%, not 50%.)

that appears to be how this works. I don't know if battleforces.com actually uses a random number generator to simulate the dice, but i assume that they do. does that explanation help it make more sense?

(Could some of the veterans of this game please let us know whether this explanation is correct?) Thanks.

Re: Axis and Allies browser-based online game

Posted: Thu Nov 05, 2009 9:51 am
by sm8900
as they say at battleforces.com..."sound of crickets chirping." :-)

(look for it in your chat window, the next time you log on after a long period of no players logging into your game.)

Re: Axis and Allies browser-based online game

Posted: Thu Nov 05, 2009 12:30 pm
by Woodruff
sm8900 wrote:as they say at battleforces.com..."sound of crickets chirping." :-)

(look for it in your chat window, the next time you log on after a long period of no players logging into your game.)


It's always so hard to read though, black-on-black background as it is.

Re: Axis and Allies browser-based online game

Posted: Thu Nov 05, 2009 2:42 pm
by Thezzaruz
sm8900 wrote:(Could some of the veterans of this game please let us know whether this explanation is correct?) Thanks.

I'm not sure (I haven't dwelled to much into the technicalities of Forces tbh) but I think he got the gist of it. Though I don't think Forces uses a 6 sided dice (as he used in his examples) but rather a D100 as that works better with their percentages (as we all should know the D6 has an 16.67% chance for each side and thus the 15/30/50/65 % just doesn't fit).


sm8900 wrote:wow. excellent post. thanks for your excellent reply and helpful information.

No prob mate.


sm8900 wrote:it usually eliminates units starting with the lowest-valued units first.

Lowest total value of the kill AFAIK, so transports with/without cargo is treated differently.


sm8900 wrote:if the target is unreachable by land forces, try to send some fighters along with bombers. you can also move a sub or transport into any sea spaces.

Not really, the cost difference is negligible. 6 Bombers would give you 7 Fighters but a 40% less chance on attacking (you'd be +365% on defence though so choose depending on what you are gonna use them for). The Sub/Transport advice is solid though.

Re: Axis and Allies browser-based online game

Posted: Thu Nov 05, 2009 2:44 pm
by Thezzaruz
oVo wrote:The blocking thing can really be a mystery, like how does someone you're moving away from still block/hold you in the spot? When engaged in combat sometimes you can retreat from the position and other times you can't.

You can only retreat to a territ/sea zone you attacked from and still control IIRC. And Subs ignore that shit completely. 8-)


BigBallinStalin wrote:maybe it's because i don't really understand the rolls system

What don't you understand? If you "roll" enough you score one hit and if you don't then no hit, pretty simple I'd say. Though I must admit that I'd rather they used the "low dice" system some A&A players use instead.


BigBallinStalin wrote:or how aircraft can hold land from attackers without any defending ground forces

I agree but that's the A&A rules for ya. :mrgreen:


BigBallinStalin wrote:And bombers getting 65% attacking, even if they're hitting jets, is ridiculous too.

True, but IMO it's needed for simplicity.

Re: Axis and Allies browser-based online game

Posted: Thu Nov 05, 2009 9:23 pm
by ratdig04
For some reason I am unable to connect, and it always re-routes me to local ads...really strange.

Re: Axis and Allies browser-based online game

Posted: Fri Nov 06, 2009 9:26 am
by sm8900
ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.


hmmm, not sure why that would happen. are you sure that you have the latest version of Flash installed? If that keeps happening, try uninstalling Flash, then download Flash again and reinstall it. that might work.

Re: Axis and Allies browser-based online game

Posted: Fri Nov 06, 2009 9:36 am
by sm8900
Thezzaruz wrote:Though I must admit that I'd rather they used the "low dice" system some A&A players use instead.


wait a minute. just wondering, do you mean that some A&A users are using the "low dice" rule which is always used in Risk? Also, do you mean that in that version, the defenders and attackers would each roll dice together, just like in Risk? Just curious. hadn't heard of this before. thanks.

Re: Axis and Allies browser-based online game

Posted: Fri Nov 06, 2009 8:14 pm
by Thezzaruz
sm8900 wrote:wait a minute. just wondering, do you mean that some A&A users are using the "low dice" rule which is always used in Risk? Also, do you mean that in that version, the defenders and attackers would each roll dice together, just like in Risk? Just curious. hadn't heard of this before. thanks.


No no no. The A&A board game rules calls for the use of regular 6 sided dices and that every unit in a battle roll one die each and if it comes out equal to or lower than the required number (3/2 for a tank for example, i.e it attacks on 3 or lower and defends on 2 or lower) then a hit is scored and an opponent unit is killed.

But some gamers use a low dice system where you add up each sides units numbers into one large number and then divides that by 6 and rolls a die for any remaining fractions to get your total number of kills. For example if you have a battle where the attacker has 5 tanks and 4 troops you get 5*3+4*1=19 (5 tanks that attack on 3 or lower + 4 troops that attack on 1). Then you take 19/6 to get 3 and 1/6 meaning you score 3 kills plus one roll where you need a 1 to get a 4th kill. It makes for a more predictable and less luck based system (as you always get very close to the expected number of kills) and some like that.

Re: Axis and Allies browser-based online game

Posted: Fri Nov 06, 2009 10:44 pm
by colton24
I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but :P . I like it though. Too bad oVo has farmed me twice :shock:

Re: Axis and Allies browser-based online game

Posted: Sat Nov 07, 2009 12:20 am
by Woodruff
colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but :P . I like it though. Too bad oVo has farmed me twice :shock:


I don't imagine that took much work.

Re: Axis and Allies browser-based online game

Posted: Sat Nov 07, 2009 2:28 am
by neanderpaul14
Woodruff wrote:
colton24 wrote:I joined. It is pretty good, but I hate the total world map. Forums aren't active ,but :P . I like it though. Too bad oVo has farmed me twice :shock:


I don't imagine that took much work.



:lol: :lol: :lol:

Re: Axis and Allies browser-based online game

Posted: Sat Nov 07, 2009 3:12 am
by Thezzaruz
colton24 wrote:Forums aren't active


True but that is partly because their forum software is crap, almost unusable tbh.

Re: Axis and Allies browser-based online game

Posted: Sat Nov 07, 2009 2:41 pm
by oVo
Well the forum format there is definitely crap.
What's your name over there colton23 ?
I didn't even realize we'd played.

Re: Axis and Allies browser-based online game

Posted: Sat Nov 07, 2009 8:03 pm
by snufkin
ratdig04 wrote:For some reason I am unable to connect, and it always re-routes me to local ads...really strange.


Do you have a so-called "professional" sound card set as your default sound but not always activated?
I noticed it would only let me connect to a game when the audio device set as default was turned on.

Re: Axis and Allies browser-based online game

Posted: Sun Nov 08, 2009 7:40 am
by sm8900
Thezzaruz wrote: some gamers use a low dice system where you add up each sides units numbers into one large number and then divides that by 6 and rolls a die for any remaining fractions to get your total number of kills. For example if you have a battle where the attacker has 5 tanks and 4 troops you get 5*3+4*1=19 (5 tanks that attack on 3 or lower + 4 troops that attack on 1). Then you take 19/6 to get 3 and 1/6 meaning you score 3 kills plus one roll where you need a 1 to get a 4th kill.


Hmmm. I think I understand. So you're saying this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy where no dice are used. so that sounds interesting. In your example though, a total of nine units though would score only three kills, with maybe a fourth. So I could see where the game play might be a little longer.

By the way, do you have a link to any fan websites which might provide more information and details on all of this? Thanks for your help with this.

Re: Axis and Allies browser-based online game

Posted: Sun Nov 08, 2009 7:41 am
by colton24
oVo wrote:Well the forum format there is definitely crap.
What's your name over there colton23 ?
I didn't even realize we'd played.


pwnage

Re: Axis and Allies browser-based online game

Posted: Sun Nov 08, 2009 8:51 am
by Thezzaruz
sm8900 wrote: In your example though, a total of nine units though would score only three kills, with maybe a fourth. So I could see where the game play might be a little longer.


Nope. With dices they could kill 9 or the could kill 0 but the long term average of such battles would be just over 3 kills.



sm8900 wrote:By the way, do you have a link to any fan websites which might provide more information and details on all of this? Thanks for your help with this.


Probably but I'm in the middle of moving to a new apartment so I have no idea where to look. You should be able to google A&A and find some fan sites though.

Re: Axis and Allies browser-based online game

Posted: Sun Nov 08, 2009 11:15 am
by Woodruff
sm8900 wrote:
Thezzaruz wrote:
Hmmm. I think I understand. So you're saying this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy


You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>

Re: Axis and Allies browser-based online game

Posted: Mon Nov 09, 2009 10:08 am
by sm8900
Woodruff wrote:
sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy


You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>


sounds good to me! I think that game is on the web somewhere too. btw, thanks for your reply before, re your 10 games. how's that goin? probably you'll soon know more than any of us about this game.

Re: Axis and Allies browser-based online game

Posted: Mon Nov 09, 2009 7:07 pm
by Woodruff
sm8900 wrote:
Woodruff wrote:
sm8900 wrote:
...this would increase the skill involved in the moves, and make A&A more of a skill-based game and less driven by dice roll. Sort of like the game Diplomacy


You misspelled "Diplomacy, also known as the greatest game ever created". Hope that helps. <grin>


sounds good to me! I think that game is on the web somewhere too.


Yep, I play it on three different sites. I loves me some Diplomacy...easily my favorite of all games (including #2, which is chess). If you think you're a great strategist and leader, Diplomacy will tell you if you're right or not.

sm8900 wrote:btw, thanks for your reply before, re your 10 games. how's that goin? probably you'll soon know more than any of us about this game.


I've had to cut back on my games because the wife wants to take a trip and won't let me take the laptop. SHE JUST DOESN'T UNDERSTAND ME!!!!!

So I'm down to...<just checked>...12 active games (with 24 completed). But once that trips done, back up to 30, baby!!!!

Re: Axis and Allies browser-based online game

Posted: Tue Nov 10, 2009 7:17 am
by jay_a2j
oVo game ID:11963-12018 will not let me submit my turn. It also doesn't post in chat and I'm assuming my messages aren't being received. So, in about 12 hours I'm going to miss a turn that I can't submit!!! :x

Re: Axis and Allies browser-based online game

Posted: Tue Nov 10, 2009 12:58 pm
by sm8900
jay_a2j wrote:oVo game ID:11963-12018 will not let me submit my turn. It also doesn't post in chat and I'm assuming my messages aren't being received. So, in about 12 hours I'm going to miss a turn that I can't submit!!! :x


wow, sorry bud. did you try going to a web cafe? or even a Kinko's?