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Posted: Tue Mar 04, 2008 10:41 pm
by edthemaster
clapper011 wrote:mine too... and isnt clickable maps suppose to be on top of bob?

clickable maps used to have to be on top of bob, but not if you're running the latest version of clickable maps (i fixed that in version 3.21).
btw, i'm seeing the same problem. i'm sure c will have it sorted out soon...
Posted: Tue Mar 04, 2008 11:38 pm
by Fluffums
Guys,
The problem is just that the new script isn't linked, for whatever reason. While this needs to be fixed, y'all can get the latest script right now, if you want.
Go to the BOB script page at
http://userscripts.org/scripts/show/13076
Then, click on "view script source" at
http://userscripts.org/scripts/review/13076
Then, you can just copy-and-paste from the plain text version <http://userscripts.org/scripts/review/13076?format=txt> into your Greasemonkey script manager over the old BOB script (by clicking on the "edit" button).
4.3.1 is working for me . . .
Posted: Tue Mar 04, 2008 11:49 pm
by Wwoody123
Thanks Fluffums, works great now!
Posted: Wed Mar 05, 2008 1:32 am
by yeti_c
Yeah userscripts.org has got a problem - it's pumping out the old script each time you click "install"... which is less than useful...
Hopefully they will fix this soon...
Fluffums is correct... you can use that method...
C.
Posted: Wed Mar 05, 2008 2:16 am
by yeti_c
Right - I reuploaded the script and It worked for me this time...
So I think 4.3.1 should be availble to get easily now...
C.
Posted: Wed Mar 05, 2008 3:55 am
by Skittles!
Downloaded it, but there isn't a 'global' thing for the number alignments, so I'm guessing you didn't have time to put that in or something.
I'll live.
Posted: Wed Mar 05, 2008 4:14 am
by yeti_c
Skittles! wrote:Downloaded it, but there isn't a 'global' thing for the number alignments, so I'm guessing you didn't have time to put that in or something.
I'll live.
Nope - it's on the *long* list of suggestions...
But it's minor - due to the fact that you *can* already change it at the moment.
C.
Posted: Wed Mar 05, 2008 5:12 am
by Skittles!
Yah, I know, I'm just way to lazy.
Posted: Wed Mar 05, 2008 8:18 pm
by clapper011
im getting a bunch of the same thing....the objective summary repeated over and over again......... dont know what is causing it...

Posted: Thu Mar 06, 2008 3:24 am
by yeti_c
clapper011 wrote:im getting a bunch of the same thing....the objective summary repeated over and over again......... dont know what is causing it...

Ah yes - you're right... I recoded that slightly - and put a slight bug in it...
I'll release a fix for it later.
C.
Posted: Thu Mar 06, 2008 3:37 am
by KoE_Sirius
yeti_c wrote:clapper011 wrote:im getting a bunch of the same thing....the objective summary repeated over and over again......... dont know what is causing it...

Ah yes - you're right... I recoded that slightly - and put a slight bug in it...
I'll release a fix for it later.
C.
Awww

Posted: Thu Mar 06, 2008 3:44 am
by yeti_c
VERSION : 4.3.2
FIXED :
ObjectiveSummary Bug
Recoded HideMenu code for LobsterCrush
C.
Posted: Thu Mar 06, 2008 11:11 am
by Scott-Land
is there an actual game problem or is it greasemonkey-- says that ' the next redemption value is 6 ' which is incorrect.....
Posted: Thu Mar 06, 2008 11:15 am
by xmaveric
The truncated game log breaks BoB's Elimination summary.
Posted: Thu Mar 06, 2008 11:18 am
by yeti_c
If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
Posted: Thu Mar 06, 2008 11:20 am
by Sir. Ricco
I like the new snapshot feature.
Posted: Thu Mar 06, 2008 11:21 am
by FreeMan10
Hey C-
Thanks for the continual stream of BoB improvements! I'd have a hard time playing w/o it!
Just installed 4.3.2, and it looks like there's a whole new submenu for snapshots. Is there any info available for this? I took a snapshot, then selected Analyse Snapshot, but it doesn't seem to do anything.
Tips or suggestions?
FreeMan10
Posted: Thu Mar 06, 2008 11:27 am
by yeti_c
FreeMan10 wrote:Hey C-
Thanks for the continual stream of BoB improvements! I'd have a hard time playing w/o it!
Just installed 4.3.2, and it looks like there's a whole new submenu for snapshots. Is there any info available for this? I took a snapshot, then selected Analyse Snapshot, but it doesn't seem to do anything.
Tips or suggestions?
FreeMan10
VERSION : 4.3.1
New Features
Snapshots...
If you click "Snapshots" you will be presented with the following options…
"Take Snapshot"
- Takes and saves a Snapshot
“Analyse Snapshot”
- If you have a Snapshot – this shows you what has changed between the selected Snapshot and Live
“Revert to Live”
- Returns the user to the current state.
A list of available snapshots will be displayed by showing the Round Number & the Date & Time the snapshot was taken.
- The snapshot will go BOLD when selected.
“Delete Game Snapshots”
- Deletes all Snapshots for this game.
“Delete All Snapshots”
- Deletes all stored Snapshots.
Click on one of the newly displayed snapshots - and this will load up your snapshot...
What does this involve?
The "Army Image" is swapped out for the old image.
The "Army Array" is swapped out for the old army array.
And the log is only processed upto the date of the snapshot.
Why?
This will then allow you to see all the stats... all the map how it was - and use Map Inspect, Text map etc with the old stats...
How to return?
Click Refresh, Press an action Button or Click “Revert to Live” in the snapshots menu.
Limitations...
The image save will ONLY save what you saw at the time - what do I mean by this? This means you will save a small or large image - with or without colour codes...
So if you're one of these weird people (like me) who uses different sizes all the time - then the snapshot will be in the original size.
Also – if you visit a finished game – the script will ask you if you wish to delete all snapshots for that game.
C.
PS - you need to have your snapshot loaded for the analysis to do anything... and of course - if you have no changes then nothing will happen either!!
Posted: Thu Mar 06, 2008 11:33 am
by yeti_c
yeti_c wrote:If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
Actually - this doesn't necessarily work at the moment...
Like I say I will attempt to get a fixed version up soon... but I'm busy this weekend - so (probably) might not happen...
C.
Posted: Thu Mar 06, 2008 11:34 am
by geigerm
yeti_c wrote:If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
I'm finding that this isn't actually the case in at least one of my escalating games--the redemption value's wrong, and the elimination summary is now missing ... so is there something wrong with me, or BOB?
EDIT: Ah, just saw your previous post. Just to clarify, I see the elimination summary before loading the full log, but then it disappears. But I'm guessing you're already aware of that problem.
Posted: Thu Mar 06, 2008 12:07 pm
by yeti_c
VERSION 4.3.3
FIXED : Truncated Logs are now loaded into BOB...
This may slow down initial load... (And also I've only partially tested it... but needed to get it out quick)
C.
Posted: Thu Mar 06, 2008 12:08 pm
by yeti_c
geigerm wrote:yeti_c wrote:If you want correct stats for a number of things - you will have to always click the "Load Full Log" button...
I will attempt to code up a way round this shortly...
C.
I'm finding that this isn't actually the case in at least one of my escalating games--the redemption value's wrong, and the elimination summary is now missing ... so is there something wrong with me, or BOB?

EDIT: Ah, just saw your previous post. Just to clarify, I see the elimination summary before loading the full log, but then it disappears. But I'm guessing you're already aware of that problem.
Nowt wrong with either - the server changed...
Get latest version!
C.
Posted: Thu Mar 06, 2008 12:15 pm
by irltankman
I am getting bizarre behaviour on the new update you just made. Everytime i click refresh map the redemption value for the next set of cards goes up by 10 and the number of territories everyone has changes. One of the players i am playing against apparently has -37 territories at the moment

Posted: Thu Mar 06, 2008 12:18 pm
by Kinnison
Problem with 4.3.3
Updated, full game logs loaded. The calculated # of territores for opponents in fog games is ... well, let's just say it's way wrong, and leave it at that.
Showing one team with -8 and -5 territories, and another with a player owning more than the map HAS.
Checked that 4.3.3 is loaded, refreshed the game, reloaded the full game log, same results.
-----
I went back and re-looked at everything. Now, it's giving different results, some still wrong (like the -4 calculated territories of one player).
The problem seems to exist only for players who haven't taken a turn since the log was truncated, so it should fix itself in one round... but still VERY odd.
Game 1923439, case in point.
Posted: Thu Mar 06, 2008 12:25 pm
by Mac84
I have 4.3.3
when I click "load full log" the elimination summary repeats itself. ie. it says i eliminated someone and then it says i eliminated that same person again in the future: ( the first one is correct the 2nd one is like 5 rounds in the future)
also the redemption value practically doubles what it should be. (after clicking load full log)