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Posted: Wed Nov 14, 2007 4:30 pm
by Wisse
i love the shade effects

keep up the good work

Posted: Wed Nov 14, 2007 5:59 pm
by Coleman
This is much much better.
Posted: Wed Nov 14, 2007 6:10 pm
by RjBeals
Coleman wrote:This is much much better.
Agree.
Posted: Thu Nov 15, 2007 7:43 am
by yamahafazer
I deffinatly is going well... only one thing... is it posible to make the dashed line going through the mixed teretrys a little thiner to make it more imidiatly obvios???
Posted: Thu Nov 15, 2007 8:46 am
by mibi
yamahafazer wrote:I deffinatly is going well... only one thing... is it posible to make the dashed line going through the mixed teretrys a little thiner to make it more imidiatly obvios???
I can make it thinner, but would that make it more obvious?
Posted: Thu Nov 15, 2007 9:39 am
by mibi
Ok so I basically just copied the rest over from the draft but I wanted to get it all on there first.
I still need to make it look interesting and give it a little drama and such.
I also changed 'alignment' to 'loyalty', perhaps its more clear, although loyal is one of those words tat sounds weird if you say it over and over again.

Posted: Thu Nov 15, 2007 10:08 am
by yeti_c
I think this gameplay is genius - there must be so many different variations that a clear tactic isn't obvious...
C>
Posted: Thu Nov 15, 2007 10:17 am
by mibi
yeti_c wrote:I think this gameplay is genius - there must be so many different variations that a clear tactic isn't obvious...
C>
thanks, i am a little worried about baghdad tho, being so large and having so many borders it would be impossible to hold and thereby a non, factor. I had the bonus at +10 and increasing it would certainly make it more attractive, but still, it would be near impossible to hold with 8 borders. Maybe it should split it into sunni/shia/kurd, ... i dunno.
Posted: Thu Nov 15, 2007 10:34 am
by yeti_c
mibi wrote:yeti_c wrote:I think this gameplay is genius - there must be so many different variations that a clear tactic isn't obvious...
C>
thanks, i am a little worried about baghdad tho, being so large and having so many borders it would be impossible to hold and thereby a non, factor. I had the bonus at +10 and increasing it would certainly make it more attractive, but still, it would be near impossible to hold with 8 borders. Maybe it should split it into sunni/shia/kurd, ... i dunno.
I see your point - also you have no "loyalty" for Baghdad? Is that intentional?
C.
Posted: Thu Nov 15, 2007 1:51 pm
by Coleman
Recommended Rewrite
*Cities can attack to any corresponding loyalty square.
*Cities can attack from the province they are in or via the roads.
*Mahdi and al-Qeda aligned cities can attack out from their loyalty squares.
*The city AND corresponding loyalty square must be held to receive a city bonus.
*The river is uncrossable except at the bridge. (I only see one bridge and one river and along border doesn't seem necessary.)
Posted: Thu Nov 15, 2007 3:23 pm
by mibi
Changes:
1. Bagdad now has seperate bonus areas, plus a bonus forthe whole city. This should provide more incentive to mix it up in there.
2. Changes some labels as per yeti
3. Changed some text as per coleman...
oh yeah, this one IS getting complicated

Posted: Thu Nov 15, 2007 3:47 pm
by unriggable
Where can provinces attack? They can attack cities inside themselves right?
Posted: Thu Nov 15, 2007 3:49 pm
by mibi
unriggable wrote:Where can provinces attack? They can attack cities inside themselves right?
right, or neighboring provinces
Posted: Thu Nov 15, 2007 3:51 pm
by unriggable
mibi wrote:unriggable wrote:Where can provinces attack? They can attack cities inside themselves right?
right, or neighboring provinces
You should say so.
Posted: Thu Nov 15, 2007 5:30 pm
by Qwert
First i must say that these is yours most interesting idea for map.
Also its good that your Every update show in first page,
Do you try to put some pictures of fight to background insted these dark yellow colour.
Can you explane attack route,example for Anbar what these terittory attack.
Do british leave Iraq?
Posted: Thu Nov 15, 2007 7:50 pm
by mibi
qwert wrote:First i must say that these is yours most interesting idea for map.
Also its good that your Every update show in first page,
Do you try to put some pictures of fight to background insted these dark yellow colour.
Can you explane attack route,example for Anbar what these terittory attack.
Do british leave Iraq?
yes, I havent gotten to the graphics of it yet, its rather boring and plain at the moment. as for Anbar,
If you hold the Anbar province, the grey circle you can attack:
1. any city in anbar, there are 5 of them.
2. any province bordering anbar, salahaddan, ninawa, babil, karbala and najaf.
3. you can also attack into baghdad via mansour
the brittish are not represented here.
Posted: Thu Nov 15, 2007 11:34 pm
by Unit_2
you still missed the spelling of dyala

Posted: Thu Nov 15, 2007 11:40 pm
by Coleman
The bridge is gone.
It still says The river
are and
bridges. Which is twice as ironic now that there isn't even 1 bridge.

Posted: Fri Nov 16, 2007 4:43 am
by yamahafazer
Ok several Qs:
1. Where is this river???
2. What do you meen by: "Cities can attack to
any corresponging loyalty square."????
3. Can you have a little more simpathy for us colour blind people
pleeeeaase... the red and green in Bagdad I can
only just see the difference, and I'm sure there are plenty who wont be able to see it at all!!! See
http://www.conquerclub.com/forum/viewto ... 900#866900 page 8 for some complants about this on other maps.
Posted: Fri Nov 16, 2007 4:44 am
by yeti_c
Looking good Mibi - like the new split Baghdad...
2 points
1) Dyala typo still in there...
2) Colemans XML confusion is caused by having "Green Zone" in Baghdad -> and a green continent... change the green continent (Sunnis) into a different colour...
C.
Posted: Fri Nov 16, 2007 4:44 am
by Coleman
The river is in Baghdad.
Each city has 4 loyalty squares in the upper right. They can attack them.
Posted: Fri Nov 16, 2007 9:23 pm
by mibi
Changes:
1. too many to count.

Posted: Fri Nov 16, 2007 9:40 pm
by Heimdall
Me likes. And some people might actually learn something about Iraq. Although they'll need to go back to World 2.1 to locate the country.
Posted: Fri Nov 16, 2007 11:46 pm
by edbeard
So, if I hold 4 cities and have loyalties for Baathist and Mahdi Army in all 4, I would get +8 for the Mahdi, +4 for Baathist and -4 for holding two loyalties (-1 for each 2 city where I hold 2 loyalties?) for a total of +8
I have to say the map is not as complicated as it looks.
could you move the Babil label to the right slightly just so the road connecting to Karbala is more evident. I realize it doesn't block the line connecting to the circle exactly, but I think its presence could be confusing. (It might not be possible because of the glow though?)
So just to be sure, the loyalty squares themselves cannot attack out to their corresponding city? (except for al-Qaeda where they can attack Sunni cities but NOT the loyalties right? just the actual city (again just to be sure. I think it is pretty clear)).
Posted: Sat Nov 17, 2007 12:00 am
by mibi
edbeard wrote:So, if I hold 4 cities and have loyalties for Baathist and Mahdi Army in all 4, I would get +8 for the Mahdi, +4 for Baathist and -4 for holding two loyalties (-1 for each 2 city where I hold 2 loyalties?) for a total of +8
I have to say the map is not as complicated as it looks.
could you move the Babil label to the right slightly just so the road connecting to Karbala is more evident. I realize it doesn't block the line connecting to the circle exactly, but I think its presence could be confusing. (It might not be possible because of the glow though?)
So just to be sure, the loyalty squares themselves cannot attack out to their corresponding city? (except for al-Qaeda where they can attack Sunni cities but NOT the loyalties right? just the actual city (again just to be sure. I think it is pretty clear)).
your right on all counts. I will look into the babil label, its pretty tight in there.