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Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 3:39 pm
by RjBeals
TaCktiX wrote:Not Charleston iron. It needs to be much closer to black to seem like ironwork you'd find on something South of Broad (the ultra-ritzy, ultra-expensive, ultra-historic section of downtown, for the unknowing).


I tried a darker "iron" color, but it just doesn't look good with the softness of the map. I went with the gray instead.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 7:05 pm
by gimil
The map definetly needs the waves on it. But it needs to be something s little more subtle and flowing.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 7:06 pm
by RjBeals
gimil wrote:The map definetly needs the waves on it. But it needs to be something s little more subtle and flowing.


Flowing?

Hmm..

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 7:11 pm
by edbeard
are you just waiting to make any gamplay changes as it doesn't look like you did anything about the gameplay talk there was quite a few pages ago.(I think I made a large post about this) or are you just doing the colours/graphics?


I liked the original pastel more btw and had no problem with it. These colours seem out of place and forced for some reason. I don't like these army circles either.

Re: Charleston, SC (New Legend, Pg-5)

Posted: Thu Jun 05, 2008 7:16 pm
by RjBeals
edbeard wrote:Bonus-wise I think more discussion needs to take place.

West Ashley is not worth the same as East Ashley. If S. St. James is only worth 2 then Ashely is probably 2 as well. Furthermore, is Folly Beach really worth 3?

Lets look at some things.

WA - 2 border, 2 attacking, 2 continents
SSJ - 2 border, 4 attacking, 3 continents
FB - 2 border, 4 attacking, 4 continents
EC - 2 border, 3 attacking, 2 continents

I'd say WA and EC are 2 and SSJ and FB are 3.

f*ck it. Lets put together the whole list. Obviously strength of neighbors and size of continents should be considered but these are just starting points.


WA - 2 border, 2 attacking, 2 continents
EA - 3 border, 4 attacking 2 continents
SJI - 3 border, 3 attacking, 3 continents
NSJ - 4 border, 4 attacking, 4 continents
SSJ - 2 border, 4 attacking, 3 continents
FB - 2 border, 4 attacking, 4 continents
NC - 2 border, 2 attacking, 2 continents
HD - 3 border, 6 attacking, 6 continents
MP - 4 border, 4 attacking, 4 continents
EC - 2 border, 3 attacking, 2 continents
IP - 2 border, 3 attacking, 3 continents


I say we ignore size except for the extreme cases. In my opinion only SJI, HD, and possibly NC should be considered 'large' getting maybe an extra bonus from their size.

Just looking at the numbers (without looking back at the map) or the size, I'd say bonuses should be...

2 - WA, NC, EC
3 - EA, SJI, SSJ, FB
4 - NSJ, MP
5 - HD

IP i'm not sure. 3 seems too much and 2 too little. Possibly a gameplay change could solidify this one.

Including the 'size' bonus I talked about we are left with...

2 - WA, EC
3- EA, NC, SSJ, FB
4 - NSJ, MP, SJI
6 - HD

That's mostly what you had I think except probably the changes I had suggested above. So maybe convince me about Isle of Palms being worth 2 or 3, or make it more evident with a gameplay change.


I'm sorry ed. I remembered reading this, but then it got buried and I forgot to address some of this. I did make South James worth only 2 instead of 3, but we can have more discussion around gameplay from this point. I've been focused more on graphics for the past week or 2. I'll have to take some time and read through this post, but I'll see what I can make of it.

As far as the pastel colors. At one point I liked them also, but now I'm kind of liking these darker colors a bit more. The pastels were almost too light.

(edit)
gameplay is my weak area (hence my rank) so this is where I do appreciate the feedback. It seems like I did remember after changing S.James to a +2, instead of +3, that all was well. But as I said, more discussions can take place.

PASTEL
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev7.jpg[/bigimg]

CURRENT
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev10a.jpg[/bigimg]

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 7:21 pm
by RjBeals
edbeard wrote: I don't like these army circles either.


Do you mean the bevel on the circles? I could take it off and make them plain. Anyone else?

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 7:25 pm
by edbeard
I think it's the shape. They just look odd. But, that's just a personal thing and isn't something I'd expect you to be like 'oh he said he didn't like them so I have to change it'

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 10:23 pm
by TaCktiX
Are West Morris and Drum Island ever going to stop being isolated from their own continent? I like the additions you made to the other bits of the map to better incorporate all the territories, but it seems those two were missed in the love. West Morris can be connected to Long Island, and Drum Island to East Bay Street.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Thu Jun 05, 2008 11:30 pm
by RjBeals
Why? What's the point to doing that?

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 3:24 am
by hulmey
nice map RJ :D

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 12:07 pm
by gimil
Perosnally I still prefer the newer colours. I hope you stick with these. Would you maybe consider extending the lengh of the legends a little? To the right is a big chunch of water which seems to draw my eyes towards.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 12:37 pm
by Optimus Prime
TaCktiX wrote:Are West Morris and Drum Island ever going to stop being isolated from their own continent? I like the additions you made to the other bits of the map to better incorporate all the territories, but it seems those two were missed in the love. West Morris can be connected to Long Island, and Drum Island to East Bay Street.

Nah, don't do this. I like the feel of the map when it has some of these free-standing islands out there. If everything is connected I just don't feel that it will have as "neat" of a feel.

As for the army circles, I like them with the bevel. Doesn't seem as flat as the ones on a lot of other maps. I could go either way with them though.

The latest version of the map looks really good to me.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 2:50 pm
by MrBenn
I like the style you've used for the army circles.

I also think the territories are fine - no need to get rid of the bottlenecks for the sake of it... they add to the way the map will play, and help justify the many small regional bonus areas.

The colour scheme you've got going on now is just fine - I prefer it to the oringinal pastel shades -definately!

Did you make the sea slightly bluer? I can't remember if I've got the current map or the pastel one ion my head :?

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 3:03 pm
by RjBeals
yeah I made the sea slightly bluer.
If you wanna see all the previous versions, just go to this directory and go back a few maps.

http://www.rjbeals.com/charleston

Like look how different the original map was !!

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Sat Jun 07, 2008 8:24 pm
by MrBenn
Cheers RJ. I was just being lazy :oops:

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Mon Jun 09, 2008 4:47 pm
by IslandTiger
This map is awesome. I live on Sullivans Island and can not wait to see this.

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Mon Jun 09, 2008 4:49 pm
by RjBeals
IslandTiger wrote:This map is awesome. I live on Sullivans Island and can not wait to see this.



Cool - a native. I'm in Spartanburg, but have many friends who live in Charleston. My Clemson Crew ! We vacation on IOP each year. If you can think of anything to improve the map, let me know. Keep checking for updates !

Re: Charleston, SC (Legend Flare, Pg-10) [I]

Posted: Tue Jun 10, 2008 2:04 pm
by RjBeals
Graphical Update:
Mainly the water & overall saturation of the map. Thoughts? I prefer the darker color ocean, as to me if fits better with the dark pastel theme of the map. I am discussing the bonus structure with some users privately, but will soon bring the discussion to this thread. Also adjusted some borders & some little tweeks. O yeah, changed the army circles also, took the bevel off them.
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev11.jpg[/bigimg]


Previous Version:
[bigimg]http://www.rjbeals.com/charleston/Charleston_Rev10a.jpg[/bigimg]

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 2:17 pm
by Ruben Cassar
I prefer the older, lighter coloured version.

The old one resembles the sea, the new one is too dark for my tastes.

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 3:11 pm
by MrBenn
I'd agree with Ruben - the previous version with the lighter ocean looks a little better ;-)

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 3:23 pm
by RjBeals
you guys are both nuts! I way prefer the darker background ! :twisted:

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 4:52 pm
by gimil
RjBeals wrote:you guys are both nuts! I way prefer the darker background ! :twisted:


Toss my vote that may big guy!

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 4:53 pm
by wcaclimbing
I like the new look a lot!

Its all soft and easy on the eyes. Don't change it!

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 4:54 pm
by Kaplowitz
Darker ftw

Re: Charleston, SC (Ocean Update Pg-12) [I]

Posted: Tue Jun 10, 2008 6:38 pm
by Joop
Are a few of the continents maybe too similar now to the ocean for color blind people?