Page 62 of 69

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Wed Aug 20, 2008 4:32 am
by yeti_c
Timminz wrote:Not having any experience with coding (in the last 10 years), I have no idea if this is possible or not, but it would be quite handy if Bob could somehow take a snapshot automatically when a game (with fog) starts. That way, if I don't notice a game starting, right away, I could still see the beginning layout.


Sadly this isn't really possible within the realms of what we currently have.

C.

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Wed Aug 20, 2008 4:32 am
by yeti_c
White Moose wrote:I've started to play a few speed games recently. In speed games you obviously need speed. But when i have BOB on, then it slows me down very much. So i always have to turn it off to keep my speed at a maximum. Though, when i dont have BOB on. Its easy to make a mistake when considering territory count, army count and such things.

So..

How about a BOB Lite? Which only contains Territory Count and Army count. I ain't good with coding a such things. But only having these 2 would make things much faster, even when you have BOB enabled.

I'm sure this suggestion already has been given.. i just wanted to remind/push it furter. So it perhaps will come :)

Thanks


I've been thinking about a few things on this front recently...

C.

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 12:04 pm
by keiths31
I am not sure what I did...but for some reason I have two sets of numbers for armies on every country...how do I fix that?

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 1:28 pm
by RL_Orange
keiths31 wrote:I am not sure what I did...but for some reason I have two sets of numbers for armies on every country...how do I fix that?


Same here......................looks like conquerclub updated site with titles of tournaments games on the normal gaming pages. At least there is where i have the problem.

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 1:31 pm
by yeti_c
Yeah I'm aware of this issue - I'll try and get a fix up sometime tonight.

C.

AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 2:20 pm
by yeti_c
VERSION : 4.6.2

FIXED :
"for" in names breaking FOW analyser.
Tournament header making double armies.

C.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 2:25 pm
by Raf_THFC
the map alignment seems to be way off with the new update - not had this happen before, but I guess it can be adjusted if it has to be using the map options.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:00 pm
by tender
Yeah, I also have a problem to report for this update: Whenever I load a map, it shows double. Screenshot:

Image

Any suggestions? Or should I just wait for the next update. This is the first big problem I had with the script, by the way. AJAX BOB is a wonderful program.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs h

Posted: Thu Aug 21, 2008 3:01 pm
by yeti_c
tender wrote:Yeah, I also have a problem to report for this update: Whenever I load a map, it shows double. Screenshot:

Image

Any suggestions? Or should I just wait for the next update. This is the first big problem I had with the script, by the way. AJAX BOB is a wonderful program.


Game number?
Don't look here
C.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:07 pm
by tender
[game]2844184[/game]

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:09 pm
by yeti_c
tender wrote:[game]2844184[/game]


That game works perfectly fine for me?

Can you

a) Ensure you only have 1 BOB installed.
b) Press CTRL F5
c) Press "Reset Map Options"

C.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:17 pm
by sheapaul
I am also having the same issue with 1 of my games so far.

game # 3062657

I have already tried your suggestions (ctrl f5, reset map options, etc). Still no help.

If it helps, I am also running clickable maps.

Thanks

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs h

Posted: Thu Aug 21, 2008 3:17 pm
by yeti_c
sheapaul wrote:I am also having the same issue with 1 of my games so far.

game # 3062657

I have already tried your suggestions (ctrl f5, reset map options, etc). Still no help.

If it helps, I am also running clickable maps.

Thanks


Can you turn clicky maps off and see if that helps?

C.
[spoiler]https://imagizer.imageshack.com/img922/2733/stNawt.gif[/spoiler]

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:19 pm
by tender
1) I think I only have one version installed (screenshot).
2) Crtl+F5 did not fix the problem.
3) By adjusting my top map alignment -20 (from the 0, 0 default) I was able to adjust the numbers to match.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:23 pm
by sheapaul
yeti_c wrote:Can you turn clicky maps off and see if that helps?

C.



I tried uninstalling clicky maps. no help, still messed up.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:25 pm
by Raf_THFC
Yes, have to adjust Map Align top by -20 px

It happens on the following maps for me so far:

Feudal War, New World, Rail Europe, Cairns Coral Coast, Hong Kong

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 3:56 pm
by yeti_c
VERSION : 4.6.3

FIXED :
Tournament header making double armies. (again!)

C.

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 4:07 pm
by homes32
yeti_c wrote:
White Moose wrote:I've started to play a few speed games recently. In speed games you obviously need speed. But when i have BOB on, then it slows me down very much. So i always have to turn it off to keep my speed at a maximum. Though, when i dont have BOB on. Its easy to make a mistake when considering territory count, army count and such things.

So..

How about a BOB Lite? Which only contains Territory Count and Army count. I ain't good with coding a such things. But only having these 2 would make things much faster, even when you have BOB enabled.

I'm sure this suggestion already has been given.. i just wanted to remind/push it furter. So it perhaps will come :)

Thanks


I've been thinking about a few things on this front recently...

C.

would it work to make the stats configurable (ie checkboxes for each column) and only parse for the columns that need displayed? or does it take just as long to parse everything as it would for picking out specifics. I believe that the log parsing is what is taking the most time and not the actually generating the stats table itself?

Re: AJAX BOB 4.6.1 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 4:10 pm
by yeti_c
homes32 wrote:would it work to make the stats configurable (ie checkboxes for each column) and only parse for the columns that need displayed? or does it take just as long to parse everything as it would for picking out specifics. I believe that the log parsing is what is taking the most time and not the actually generating the stats table itself?


Actually - the log parsing is "fairly" quick... it's the log downloading that is slow... this used to be done before you loaded the page... but now Lack only shows last 50 - BOB has to download it - which takes time.

There are 2 types of stats - some need log parsing some don't...

C.

Re: AJAX BOB 4.6.2 Development/Discussion (don't post bugs here)

Posted: Thu Aug 21, 2008 4:36 pm
by sheapaul
yeti_c wrote:VERSION : 4.6.3

FIXED :
Tournament header making double armies. (again!)

C.



Thank you!

All is well with the world(s) again :mrgreen:

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Posted: Fri Aug 22, 2008 11:09 am
by Blitzaholic
I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Posted: Fri Aug 22, 2008 11:16 am
by yeti_c
Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

C.

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Posted: Fri Aug 22, 2008 1:03 pm
by Blitzaholic
yeti_c wrote:
Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

C.


thats supportive :roll:

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Posted: Fri Aug 22, 2008 1:12 pm
by yeti_c
Blitzaholic wrote:
yeti_c wrote:
Blitzaholic wrote:I dont dare update nothing until I am absolutely sure it is working properly, had too many issues with too many updates in the past and it gets quite sickening


Don't play any tourney games then.

C.


thats supportive :roll:


Why should I be supportive? I've already fixed the issue - and you're not being very supportive in your original statement... anything else to say?

C.

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Posted: Sat Aug 23, 2008 9:45 am
by Blitzaholic
well, just that I had some frustrating challenges with some of the updates, i do not think any were yours yeti and it cause me a lot of hassle and time to re-work.


so all we need to do is hit ajax in your sig and we got the newest update and runs well?


and this update helps tournies?