Page 8 of 21

Posted: Mon Jun 04, 2007 8:27 am
by gimil
maths a subject i was never god at :roll:

Posted: Mon Jun 04, 2007 8:46 am
by DiM
ok. add the connections and i'll do the math. :D

Posted: Mon Jun 04, 2007 9:00 am
by haoala
this map is really nice
the first thing i noticed is that your continent colours are exactly the same ones that i used for my map below

i think its a coincidence, since even before i had used those colours you already used them, while this is the first time im looking at this map

are you sure you want the continents to glow in the centre?

and maybe instead of explaining the bonus for the islands you could draw a translucent grey shape over them and put the 3 there. its much better

andy is right 5 is too many for blue
and maybe you want to lower red's bonus, it has 8 continents while yellow has 9. surely yellow deserves a better bonus

maybe you could add some background image or something, maybe even a flag or something to represent portugal

keep up the good work

Posted: Mon Jun 04, 2007 9:24 am
by gimil
haoala wrote:are you sure you want the continents to glow in the centre?

Yes lol and its had no complaints till now so shhhhhhhhhh lol

haoala wrote:and maybe instead of explaining the bonus for the islands you could draw a translucent grey shape over them and put the 3 there. its much better

Ill see waht i can do although i dont see it as to much of a problem

haoala wrote:andy is right 5 is too many for blue

Were working on it :wink:

haoala wrote:and maybe you want to lower red's bonus, it has 8 continents while yellow has 9. surely yellow deserves a better bonus

It only takes 3 terrs to hold yellow. but there more sea connections goign in to try and balance out teh game.

haoala wrote:maybe you could add some background image or something, maybe even a flag or something to represent portugal

I tried the flag but the color are to strong. Maby if someone can give me a picture and suggest how i use it then i will.

Posted: Wed Jun 06, 2007 1:23 pm
by gimil
Image

Image

Image

Now DiM can you please do teh calculations for me :D

I havent put a small with army circles.teh reason for this is for making the small image i resize teh large then do the tweeks it needs, however once i dont the XML test for the small i realised the army circles had been resized to somethngi rediculuse like 18px for ill sort that out for tommorow

Posted: Wed Jun 06, 2007 2:54 pm
by Sparqs
Before I got to haoala's post, I was going to suggest replacing the "All four islands..." text with connection lines on the inset map to match the lines between Azores Norte/Azores and Azores Sul/Madeira.

Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.

Posted: Thu Jun 07, 2007 4:50 am
by gimil
Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.


what do you mean?

Posted: Thu Jun 07, 2007 6:12 am
by gimil
com on can someone leave some decent feedback

Posted: Thu Jun 07, 2007 5:59 pm
by Sparqs
gimil wrote:
Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.


what do you mean?


I mean that the grey highlight area might look better if it looked more like a puddle, instead of having sharp 90-degree corners and straight edges.

Posted: Sat Jun 16, 2007 9:33 am
by DiM
this map could use a good official feedback. :roll:

Posted: Sat Jun 16, 2007 9:36 am
by gimil
yeah i know :roll:

Posted: Sat Jun 16, 2007 5:13 pm
by KEYOGI
What difference does it make who's providing the feedback. Let me add to the rolling eyes. :roll:

Two quick little things. Could you perhaps make the sea connections with a bit of a curve to them? The sharp straight lines kind of clash a bit, especially with the soft colours you have throughout the map. Also, perhaps move your name over the right a few pixels to take it off the edge of the map.

Posted: Mon Jun 25, 2007 10:47 am
by Ruben Cassar
So what's up with this map?

Posted: Tue Jun 26, 2007 4:15 am
by gimil
there pickin at little things which i havent got around to fixing yet :wink:

Posted: Tue Jun 26, 2007 12:55 pm
by Ruben Cassar
gimil wrote:there pickin at little things which i havent got around to fixing yet :wink:


Like what?

Posted: Tue Jun 26, 2007 1:06 pm
by gimil
1. i need to move my sin a few pixals to teh right.

2. KEYOGI thinks the sea connections need to be curved rather than straight. (personlly i dont feel theres a problem but ill see what i can do)

3. i need to update the bonuses

ive been meaning to get round to it ive jsut ben busy and excited with the enw map im doing. and it also seem andy doesnt bother giving my map feedback even thou he is in charge here.

Posted: Tue Jun 26, 2007 1:57 pm
by MR. Nate
I love a good geographical map as much as anyone, but this one bores me a bit. Visually, the gray in Spain is brutal. I don't know what color it should be, but gray is just . . . boring. Perhaps that is saying something on your opinion of Spain, I don't know, but I need to get sucked in.
For instance, Brazil's non-playing areas is green, Great Lakes has brown, but it's textured like the rest of the map. US of Apocalypse has navy blue . . . and feels overwhelmed. Your map feels unnecessarily dreary because it has a cloud over the top half of the board.

Other than that, the way that the borders inside bonus areas are drawn makes them feel fake to me, but it seems like the curvy, smooth feel is what you're going for.

Posted: Tue Jun 26, 2007 2:04 pm
by gimil
The grey area can be discusses, it hasnt had any problems up till now.

But to be honest your comments wouldve been more welcome earlier in the development not while im trying to move it onto the next stage.

Posted: Tue Jun 26, 2007 4:01 pm
by Ruben Cassar
Don't bother with the grey area. It's just one person's opinion. I think it's fine. Grey is a neutral colour, if you use another colour the map may become too busy and some other colours like the ones used for the name Portugal would contrast badly with it.

The updates you need to do seem pretty basic. Only a few minutes job. Finish this map and then focus on the new one. Andy hasn't been seen in the foundry for some time and Keyogi is away. It's not that Andy doesn't care it's just that he seems to have very limited time at the moment. Make the small updates so that when he comes he can final forge your map.

Posted: Tue Jun 26, 2007 4:05 pm
by hulmey
why isnt the map of the first page?

Posted: Wed Jun 27, 2007 4:37 am
by gimil
becasue the title has teh page of teh latest fraft on it ;)

Posted: Wed Jun 27, 2007 7:53 am
by gimil
Image

Image

Posted: Wed Jun 27, 2007 9:56 am
by Ruben Cassar
The sea routes were better in the previous version. I think the straight lines are better than this.

Posted: Wed Jun 27, 2007 10:24 am
by DiM
i like the straight lines too. the current ones look messy.

Posted: Wed Jun 27, 2007 10:27 am
by gimil
so did i =)

they'll be put back in no time.