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Posted: Wed Jun 20, 2007 10:49 am
by RjBeals
unriggable wrote:Right now this map is way too linear, you need more long distance trails.
I don't think so. Looks fine the way it is. Sometimes linear maps are good.
Posted: Wed Jun 20, 2007 1:36 pm
by thegeneralpublic
RjBeals wrote:unriggable wrote:Right now this map is way too linear, you need more long distance trails.
I don't think so. Looks fine the way it is. Sometimes linear maps are good.
Not when you're only defending two places it isn't. That said, this map is not nearly linear enough for it to be a problem. You have enough vertical development to keep it interesting. At least, you still need four countries to defend from top to bottom. It's not bottlenecking, so it's okay.
Posted: Thu Jun 21, 2007 9:51 am
by Night2
If admins don't want see this topic, I can delete all of my posts!
It seems admins have problem with me or this map ...
Posted: Thu Jun 21, 2007 9:53 am
by nagerous
they don't have a problem, they just take their sweet time, once all the bugs with the quenched maps are sorted out they will look at final forging some new maps including probably yours.
Posted: Thu Jun 21, 2007 4:01 pm
by edbeard
dude. Andy is the only guy around right now, so cut him some slack. He'll get to it when he has time
Posted: Thu Jun 21, 2007 7:26 pm
by AndyDufresne
Sorry Night, I've been out of town for 2 days on unfortunate business.
The map is looking good, but could you perhaps work on a few things?
[list]The names on the small map are slightly difficult to read. It looks like in most places there is ample room to buff the size, but in some areas there isn't. I'd first try to play with the size a little, and then consider maybe making the text a little clearer (perhaps adding more glow behind the names, so the dark text stands out on the darker colors). But definitely looking into something to help make the text easier on the eye.
And a while ago I remember some discussion regarding the images for the background, and them being perhaps too strong. I'm not sure where that discussion ended, but are the current background images at normal 100% clarity?
Also, regarding 'Kish', I think it might have been mentioned before...about moving the army circle slightly so you can actually tell there is a country underneath it. Perhaps slightly south, or souhteast would be nice.
And regarding the bonus legend there is some minor difficulty in distinguishing the areas by the colors. I'm not sure how you can make it any better, (unless you are interested in changing some colors). But perhaps if you enlarge the little 'sample circles' (you'd also have to enlarge the legend also then), they would be clearer. Maybe if you strayed away from the sample circles, and used long rectangles? The more of the color, the easier it might be easier to differentiate.
Also, regarding borders, the far eastern red continent's border lines are different than those in the other areas. The green continent near there also seem to be similar to reds. The other areas seem to have a 'faded' border', these seem to be striking lines. And some of the thin dark borders are difficult to see in the dark blue-green continent and the dark blue continent. Perhaps consider thickening all borders by a px or so, which might make everything more noticeable.
Hm, I'll be back once I look at it some more.
--Andy
Posted: Sat Jul 07, 2007 6:17 am
by Pain Killer
bump

Posted: Tue Jul 17, 2007 3:08 pm
by Ruben Cassar
Night2 are you still alive? Would like to see this map finished since it's already at such an advanced state of development...
Posted: Wed Jul 18, 2007 1:33 am
by Pain Killer
Ruben Cassar wrote:Night2 are you still alive? Would like to see this map finished since it's already at such an advanced state of development...
QFT
Posted: Tue Jul 31, 2007 3:23 am
by Night2
I just lost my source files of my map ...
All of PSD files got deleted by mistake ...
I started a new design but it's in middle of way, I'm working on it ...
Posted: Tue Jul 31, 2007 5:00 am
by Night2
A preview of my new design is here:

Posted: Tue Jul 31, 2007 2:55 pm
by AndyDufresne
That is unfortunate to hear! It happens every now and again...poor Haydena and the Japan map suffered the same fate. Good to see you going back at it.
I will suggest one minor thing now, though it's really up to you to decide, but I'd suggest making your signature on the map inconspicuous. I've always view maps like great works of art, such as paintings, etc. I believe the signature should blend in and be unobtrusive with the map. I know you are proud of making the map, and I'm not trying to suggest hiding your name, just making it a little less. But this decision ultimately is to be decided by you and how you want the work to feel and be viewed.
--Andy
Posted: Tue Jul 31, 2007 10:52 pm
by Night2
AndyDufresne wrote:That is unfortunate to hear! It happens every now and again...poor Haydena and the Japan map suffered the same fate. Good to see you going back at it.
At first I was to angry and I wanted never don't come back here and forget map making

But again I decided to make this map, this time I used my exp on past map and changed many things!
1. I changed map size and used standard width ...
2. I used new colors and color types + new effects on them that I think now continent's colors are more beautiful ...
3. Bigger and better Legend!
4. Deleted extra impossible borders like Trees and Mountains ...
5. New water style ...
6. Out light for borders ...
And ...
AndyDufresne wrote:I will suggest one minor thing now, though it's really up to you to decide, but I'd suggest making your signature on the map inconspicuous. I've always view maps like great works of art, such as paintings, etc. I believe the signature should blend in and be unobtrusive with the map. I know you are proud of making the map, and I'm not trying to suggest hiding your name, just making it a little less. But this decision ultimately is to be decided by you and how you want the work to feel and be viewed.

--Andy
You are right ...
I think this is better:

Posted: Sat Aug 04, 2007 6:10 am
by Night2
No opinion about new design!?
Posted: Sat Aug 04, 2007 6:20 am
by KEYOGI
I like the new design, it's an improved image overall. One thing that really sticks out for me is the sea labels, especially the Mediterranean Sea which is wedged between two territory lables. Maybe look into smaller and less obvious sea labels, the current ones could cause some confusion.
Apart from that, perhaps it's time to work on the small map. I can see a few cramped places that might cause you some problems there.
Posted: Sat Aug 04, 2007 6:50 am
by Ruben Cassar
Hmm I think you have a bit too many small continents. Those 2 and 3 territory continents are a bit too much. You must amalgamate some of them. Having one 3 territory continent is acceptable (even if it can create problems in 1vs1 games in the initial drop) but you have like four 3 territory continents and a 2 territory continent. That's 5 which is a bit too many...
Posted: Sat Aug 04, 2007 7:59 am
by Night2
Ruben Cassar wrote:Hmm I think you have a bit too many small continents. Those 2 and 3 territory continents are a bit too much. You must amalgamate some of them. Having one 3 territory continent is acceptable (even if it can create problems in 1vs1 games in the initial drop) but you have like four 3 territory continents and a 2 territory continent. That's 5 which is a bit too many...
Answer:
Evil DIMwit wrote:I agree that you should tone down the bonuses, but I do like how you have a large number of continents -- don't combine any more.
Maybe if I make bigger bonuces it will be better, no!?
- - - - - - - - - -
KEYOGI wrote:Maybe look into smaller and less obvious sea labels, the current ones could cause some confusion.
What is your idea about changing the black color to blue!?
KEYOGI wrote:I can see a few cramped places that might cause you some problems there.
Can you explain which places!?
Posted: Sat Aug 04, 2007 8:29 am
by Ruben Cassar
It's not a question of bonuses...the continents need more territories in my opinion.
Posted: Sat Aug 04, 2007 8:38 am
by DiM
random suggestions and thoughts.
1. the sig. write just your name no need to put all that map created by and the months and year. but it's up to you.
2. the impassable legend. too much text. put it like this:
impassable (image of river)
passable (image of bridge)
3. i love the water
4. background is nice too
5. make the sea names like watermarks. look at the middle east map at the continent names. something like that.
6. inner borders. they are hard to see in armenia and dahae. maybe make them gray or add a glow to them.
7. the sea connectors. they seem strong and somewhat brutal contrasting with the flow of the map. i'd prefer wavy lines but you have no space for that so i'd suggest making them thinner and more subtle instead of thick and bold.
8. as keyogi said you have some cramped areas that will cause problems in the small version. mainly in the armenia - bisitun area.
9. legend text. the continent names are kinda hard to read because of the boldness of the text. take out the bold and put a creamy glow.
10. the bonuses are wrong. for example pasargadae is 2 and blam is 3. it's easy to hold them both for 5 bonus. and that 5 is too much. 6 terits 3 borders and a bonus of 3 iss too much. so i'd make blam 2.
dahae is identical to bactria and yet it is wort 2 while bactria is 3.
or armenia identical to sidon and yet they have diff bonuses.
11. cyprus. appears to belong to armenia but does it? i can't tell because of the color. so swap the color in armenia with the one in blam.
Posted: Wed Sep 19, 2007 2:39 pm
by Gilligan
I don't want to see this die.
Posted: Wed Sep 19, 2007 4:35 pm
by cairnswk
Night2...size restrictions still apply sorry.
a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack. Height must not be any greater than 600px on small maps and 800px on large maps.
Maximum width for small maps: 630px is permissable if absolutely required.
Is it possible you can resize these maps in order for them to advance towards FF please, and not disappoint the fans you have?
Posted: Wed Sep 19, 2007 5:17 pm
by RobinJ
Gilligan wrote:I don't want to see this die.
Me neither. It's a good map and not all that far off Final forge