Page 8 of 11

Posted: Mon Dec 10, 2007 9:32 am
by bryguy
ok sorry, know that you guys have been tryin to get this quenched, but i cant read the name thats under the asteroids


why??


cause its covered by the asteroids!!!

Posted: Mon Dec 10, 2007 11:32 am
by bloknayrb
bryguy wrote:ok sorry, know that you guys have been tryin to get this quenched, but i cant read the name thats under the asteroids


why??


cause its covered by the asteroids!!!

No it isn't... I moved it on front of the asteroids about 15 edits ago, check the latest one ;)

Posted: Mon Dec 10, 2007 5:03 pm
by AndyDufresne
              Final Forge


---The Spaceness Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

Posted: Mon Dec 10, 2007 5:15 pm
by yeti_c
Congrats Bloky...

C.

Posted: Mon Dec 10, 2007 7:04 pm
by rebelman
yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?

Posted: Mon Dec 10, 2007 7:08 pm
by Coleman
rebelman wrote:
yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?


You may need to repost it. :?

Posted: Tue Dec 11, 2007 12:50 pm
by bloknayrb
rebelman wrote:
yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?

I did, and I thought I had addressed my reasons for not changing them before, but I'll say it here just in case:
I think that your concern, while valid, is not really significant enough to address, since your suggestion target such a small cross-section of long term site users, namely, those who are so stupid that they can't read the large text on the legend stating what the crosshairs are for. I just can't bring myself to cater to total idiots.

And thanks Yeti ;)

Oh, and I guess the poll isn't really necessary anymore, so you guys can take it down if you want to.

Posted: Tue Dec 11, 2007 1:53 pm
by Coleman
Does this sounds interesting to you?
    Heck yes! - 68% [ 67 ]
    Not really... (ya jerk) - 21% [ 21 ]
    Well what it needs is...(that's where you come in) - 10% [ 10 ]
Total Votes : 98

Posted: Sat Dec 15, 2007 5:59 pm
by bloknayrb
So... how long is this waiting period?

Posted: Sun Dec 16, 2007 3:25 pm
by Coleman
Post up text links to the xml and the latest images without the army numbers on them.

Posted: Sun Dec 16, 2007 3:50 pm
by spiesr
Everything is still too dark!

Posted: Sun Dec 16, 2007 3:53 pm
by Coleman
spiesr wrote:Everything is still too dark!
All the army circles are readily visible and it is obvious what names go with them as well as their borders.

Posted: Sun Dec 16, 2007 3:55 pm
by spiesr
I am talking about how you can barley see the planets themselves...

Posted: Sun Dec 16, 2007 4:00 pm
by Coleman
The source of light is in the center, loses a lot of artistic value that way. :(

Posted: Sun Dec 16, 2007 4:00 pm
by Kaplowitz
Thats what makes this AWESOME

Posted: Sun Dec 16, 2007 11:13 pm
by Ninjastar13
Okay conquer club afficianados, where and how do i post my kick @$$ XML.... once i know i will be all over that like a hungry man on a christmas ham.

Posted: Sun Dec 16, 2007 11:26 pm
by AndyDufresne
You'll have to host your XML in something like Sendspace.


--Andy

Posted: Mon Dec 17, 2007 11:04 pm
by oaktown
first look at this in a while... I like the overall look, but I'm confused by some things.

According to the legend, holding Halo gets you a +3, unless you also hold the rings, then it's only a +2. Why would anyone want to hold both?

Is each Shapeness +5, or all of them? Legend isn't clear.

What's the light source supposed to be on the Buckle things? Because on some its above, some its below, and on one the light source is straight on.

Posted: Mon Dec 17, 2007 11:18 pm
by oaktown
rebelman wrote:on a different point i would change the target symbols either to a different color or a different style as these will confuse noobs in assassin games. (never underestimite how dopey players can be)

bloknayrb wrote:I think that your concern, while valid, is not really significant enough to address, since your suggestion target such a small cross-section of long term site users, namely, those who are so stupid that they can't read the large text on the legend stating what the crosshairs are for.

Well, isn't that being player friendly.
:cry:

Posted: Tue Dec 18, 2007 1:10 am
by yeti_c
I still feel there is a certain "something" missing from this map...

C.

Posted: Tue Dec 18, 2007 1:25 am
by oaktown
yeti_c wrote:I still feel there is a certain "something" missing from this map...

C.

I believe you mean its missing a certain "somethingness." :wink: And yeah, I agree.

My concern over this map has been the same since page three: its a bunch of pretty things in space which can or can not attack other pretty things, while some pretty things can bombard pretty things way across the map.

So basically, it's a nicer-looking version of the Space map we already have.

Posted: Tue Dec 18, 2007 1:26 am
by yeti_c
I think Oaky might have hit the nail on the head there...

It's just - er - meaningless...

C.

Posted: Tue Dec 18, 2007 3:35 am
by Incandenza
oaktown wrote:So basically, it's a nicer-looking version of the Space map we already have.


Is that such a bad thing, tho? I like the space map, but it is rather aesthetically unappealing.

Besides, we have plenty of nicer-looking versions of the classic map.

Posted: Tue Dec 18, 2007 10:34 am
by Coleman
This isn't anything close to the space map we already have. The only thing in common is theme. I can't believe you could reasonably say that it is the same.

Posted: Tue Dec 18, 2007 1:06 pm
by bloknayrb
The maps without the numbers, as requested:
Image

Image

The rings give a +2 added bonus, but that is unclear now that you mention it, I'll change that when I get a chance. And of course it isn't +5 per spaceness... that would be ridiculous, it's +5 for the whole group.
As for the target symbols... I just really don't think it will actually be an issue.