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Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 7:41 pm
by Riskismy
RjBeals wrote:my opinion is the bricks look shitty. and I didn't just say it looks bad. I gave a visual example of something better to reference. I'm not about to offer step by step methods to do create this map better.
I wasn't referring to you in particular, though probably the way you express your opinion was what prompted my comment.
I'm saying that while having maps that look super great is all fine and well, I don't believe all maps has to be compared to these maps.
This background is more than acceptable in my eyes, and I simply offer that view as a counterpart to those who think that every single map has to have a graphical expression just as great as if they had made them themselves. They do not. Even with my short time here, it's obvious that a few people with great skills in various drawing tools constantly drive up the lower threshold of what is acceptable merely because "All sound advice must be followed". It stands to reason that a professional designer will have 'sound advice' (i.e. it will look better), but this so-called advice often puts unreasonable demands on the amateur, which robs the community at large of a fun map.
'nuff said - wouldn't want to make this yet another 'personal platform'.

Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 8:34 pm
by RjBeals
I'm not a professional designer. But i have more graphical talent than gameplay. So thats where I focus. And there's tons of maps that I comment on that I personally think could be improved. But I know how the foundry works, and if you're persistent and patient, your map will be quenched.
The beauty about this site is that it opens the map making process to everyone. No skills required to start. But hopefully, if someone has enough interest in mapping to create one, he also wants to get better. Sure our graphics feedback is merely our own opinions, but the map makers can take them and do what they want. Personally, I think the bricks look bad, and should be worked on. Sure you can tell they are bricks, and you can tell that that map is suppose to be painted on a wall - but it could be improved.
And there is a lot of BS to sort though in this foundry. Take if for what it is and don't get too personal with it. It will just get you frustrated and pissed.
Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 10, 2011 10:34 pm
by Industrial Helix
I think i agree with RJ on this. The problem is that the line work isn't corresponding with the texture of the bricks. Theoretically, if it were really painted on brick, it would divit in and out with each individual brick. How to simulate this effect without going in and redrawing every line with careful precision... I'm not sure. RJ seems to have an idea.
My idea, seriously, would be to grab some $1 acrylics from walmart and hit up a brick wall and snap a photo.
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 2:34 am
by natty dread
Industrial Helix wrote:I think i agree with RJ on this. The problem is that the line work isn't corresponding with the texture of the bricks. Theoretically, if it were really painted on brick, it would divit in and out with each individual brick. How to simulate this effect without going in and redrawing every line with careful precision... I'm not sure. RJ seems to have an idea.
My idea, seriously, would be to grab some $1 acrylics from walmart and hit up a brick wall and snap a photo.
How about you go to the brick layer, use select by colour to select the gaps. Save the selection just to be sure. Then go to the line layer and cut & paste the selection to a new layer, but move it 1-2 px southeast. Take the previous selection again, invert it and clear selection. Do the same on the colour layer.
Then just fill up the holes on both layers, and do some manual retouch, and done.
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 2:17 pm
by Industrial Helix
That might work Natty.
Though, looking at the comparison between RJs and the Phillie map, I see that all of RJs colors have a hue influenced by the red of the brick. See how what woudl normally be white is slightly red due to the color beneath it?
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 5:41 pm
by RjBeals
I did a lot of work on the brick.
I used a pattern from cgtextures - i think
this one. Then I really worked on the colors. As natty said, I know that I selected the grout part and used that as an overlay on top of the text. I also used a grunge brush to give a more dirty feel on the corners. I also used a grungy font from dafont. But I forget which one. I don't the ps file on this computer.
Here is a link to the large map file, so you can see closer how it looked.
http://i.imgur.com/lVYii.jpg
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 6:53 pm
by ironsij0287
Couldn't you just do a Google image search for large images of a brick wall? That would give you something big enough to be a backdrop and have all the inconsistencies in it you need.
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 7:05 pm
by natty dread
ironsij0287 wrote:Couldn't you just do a Google image search for large images of a brick wall? That would give you something big enough to be a backdrop and have all the inconsistencies in it you need.
No see the image would have to be non-copyrighted.
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 7:26 pm
by ironsij0287
natty_dread wrote:ironsij0287 wrote:Couldn't you just do a Google image search for large images of a brick wall? That would give you something big enough to be a backdrop and have all the inconsistencies in it you need.
No see the image would have to be non-copyrighted.
Yeah, those pesky copyrights. Well, you could get lucky and get permission to use it. But you might as well go photograph a brick wall yourself than hassle with it.
Re: Philadelphia - updated 3/7 pg 13
Posted: Fri Mar 11, 2011 7:30 pm
by RjBeals
um.... i linked to a perfectly good brick wall pattern.
Re: Philadelphia - updated 3/7 pg 13 [VACATION]
Posted: Sat Mar 19, 2011 4:15 pm
by porkenbeans
natty_dread wrote:Industrial Helix wrote:I think i agree with RJ on this. The problem is that the line work isn't corresponding with the texture of the bricks. Theoretically, if it were really painted on brick, it would divit in and out with each individual brick. How to simulate this effect without going in and redrawing every line with careful precision... I'm not sure. RJ seems to have an idea.
My idea, seriously, would be to grab some $1 acrylics from walmart and hit up a brick wall and snap a photo.
How about you go to the brick layer, use select by colour to select the gaps. Save the selection just to be sure. Then go to the line layer and cut & paste the selection to a new layer, but move it 1-2 px southeast. Take the previous selection again, invert it and clear selection. Do the same on the colour layer.
Then just fill up the holes on both layers, and do some manual retouch, and done.
yes, so basicly what you want to end up with is making a png file of the finished image, then import in from the png. to your psd (work) file- two layers. Then on one of those newly imported layers you erase the grout, and on the other you erase the brick. Then go ahead and make your position shift on the grout layer. Then on both layers go in and add some beveling and/or drop shadows.
This should give the relief that you are looking for.
Just make sure that before you go and make that png file, that you have your colors and such, the way that you want. It needs to look like spray paint on brick. Right now it dose not. play around with those transfer modes on some of your filters.
And finally, go in to the grout layer, and clone stamp the side of all the grout lines created from the layer position shift. Or just hide it all with a new border layer. (outside frame).
Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 4:19 pm
by porkenbeans
RjBeals wrote:um.... i linked to a perfectly good brick wall pattern.
Yes, cgtextures is my favorite texture site. All textures are free domain, and it is free.
Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 5:34 pm
by natty dread
porkenbeans wrote:RjBeals wrote:um.... i linked to a perfectly good brick wall pattern.
Yes, cgtextures is my favorite texture site. All textures are free domain, and it is free.
Pssht,
real artists make their own textures

Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 6:15 pm
by porkenbeans
natty_dread wrote:porkenbeans wrote:RjBeals wrote:um.... i linked to a perfectly good brick wall pattern.
Yes, cgtextures is my favorite texture site. All textures are free domain, and it is free.
Pssht,
real artists make their own textures

Vi-ray-toss, but "real artists" get paid for their work.

But seriously, real artists use texture sites on a regular basis.

Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 6:36 pm
by natty dread
porkenbeans wrote: "real artists" get paid for their work.
Then why are they always starving?
But seriously, real artists use texture sites on a regular basis.

I don't... there's no texture that can't be created DIY with a little creativity.
Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 7:05 pm
by porkenbeans
natty_dread wrote:porkenbeans wrote: "real artists" get paid for their work.
Then why are they always starving?
But seriously, real artists use texture sites on a regular basis.

I don't... there's no texture that can't be created DIY with a little creativity.
Do you make your own fonts ?
Do you make your own brushes ? Brushes ARE pre-made textures that someone else made. Same with fonts.
Re: Philadelphia - updated 3/7 pg 13
Posted: Sat Mar 19, 2011 7:13 pm
by natty dread
porkenbeans wrote:Do you make your own fonts ?
Do you make your own brushes ? Brushes ARE pre-made textures that someone else made. Same with fonts.
Yes, I make my own brushes. I have plenty of self-made brushes. Fonts... well, not very often, but only because there aren't very good free font-creating softwares. I have been experimenting with hand writing though. For example, on the Korea map which I'm currently working on (in gameplay) I made the title by hand. And parts of the legend. (I also used a self-made brush for the handwriting...)
But hey, pork, we're no longer on topic here... if you want to discuss this in more detail, throw me a pm or start a thread in foundry discussions. Let's keep RB:s thread about RB:s map

Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 21, 2011 2:48 pm
by lostatlimbo
I like the idea (both gameplay and graphics). I agree that the brick texture needs a little work, but I think you should keep at it - the 'graffiti' look is interesting and a good fit.
I also agree that the font is a little tough to read and that the bridges could be a lot more noticeable.
Additionally, I think the Center City inset map needs to have a little more of the surrounding regions visible. You can just barely make out where the borders in S. Philly and N. Philly are in relation to the inset. Those tiny lines will be invisible on a small map.
Lastly, doesn't this map desperately need a Liberty Bell somwhere? :)
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 21, 2011 8:42 pm
by Z-Rambo
I agree the Liberty Bell should be more present. I would love to see the Territory Dots replaced with little Liberty Bells once gameplay is instituted.
Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Mar 24, 2011 9:32 pm
by Victor Sullivan
*peeks in* RedBaron?!? How goes this???

Re: Philadelphia - updated 3/7 pg 13
Posted: Sun Mar 27, 2011 7:15 pm
by RedBaron0
I uber busy, for the next 4 weeks at least, probably best to vacation me till I can get back to it, figure an update in the area of Easter.
Re: Philadelphia - updated 3/7 pg 13
Posted: Sun Mar 27, 2011 11:19 pm
by isaiah40
Per RedBaron0 request this map has been [Moved].
Re: Philadelphia - updated 3/7 pg 13
Posted: Mon Mar 28, 2011 1:55 am
by natty dread
Aww

Re: Philadelphia - updated 3/7 pg 13
Posted: Thu Apr 21, 2011 12:39 am
by RedBaron0
Expect some movement soon, gotta catch my bearings and read back a page or two and figure out the direction I wanna go here.

Re: Philadelphia - updated 5/10 pg 15
Posted: Tue May 10, 2011 3:20 am
by RedBaron0
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/Philadelphia-77.jpg[/bigimg]
Okay, I'm back and working, this isn't totally complete, but I wanna get this out there and people looking at it again though. I've hit a real wall with the bridges, the main ones and the smaller ones too. The toll sign I'm kinda hating, and may have to think of something new. I know I got a lot of work to do yet, but think I'm moving in a positive direction!