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Re: Wishy-Washy Mafia (11/13) D2:Caution Never Killed the Ca

Posted: Sat Dec 28, 2013 9:31 pm
by Nebuchadnezer
rishaed wrote:It was the longest night of the year, everyone knew that. It was what they didn't know that scared them the most. Not the peaceful quiteness, broken by trains and the occasional animal, but rather the deathly silence that bode no good will to those in town. One Vanilla Townie was up particularly late that evening working on an experiment when he heard a knock on the door. The character looked vaguely familiar and as he opened his door showed him some Gravure black and white photos of a stunning Miss in her prime. Whispering silently he said, I'll lend you some more if you sign here and attend the regular meetings. Silently he slipped out the door and not a block down the street he hears two loud gunshots from the house he just vacated. Terrified he ran into the night.
Anarkistsdream I.M.A. Genius Peggy Dow Fanclub Member has been Killed!

If you haven't received your Night action results don't worry, I wanted to open the day first since it has been delayed.


Am I reading this right...Anarkistsdream was recruited and then killed? I guess it's good to know that the recruitee was killed then. Someone tell me if I'm reading this wrong.

Re: Wishy-Washy Mafia (11/13) D2:Caution Never Killed the Ca

Posted: Sat Dec 28, 2013 10:29 pm
by HotShot53
Nebuchadnezer wrote:
rishaed wrote:It was the longest night of the year, everyone knew that. It was what they didn't know that scared them the most. Not the peaceful quiteness, broken by trains and the occasional animal, but rather the deathly silence that bode no good will to those in town. One Vanilla Townie was up particularly late that evening working on an experiment when he heard a knock on the door. The character looked vaguely familiar and as he opened his door showed him some Gravure black and white photos of a stunning Miss in her prime. Whispering silently he said, I'll lend you some more if you sign here and attend the regular meetings. Silently he slipped out the door and not a block down the street he hears two loud gunshots from the house he just vacated. Terrified he ran into the night.
Anarkistsdream I.M.A. Genius Peggy Dow Fanclub Member has been Killed!

If you haven't received your Night action results don't worry, I wanted to open the day first since it has been delayed.


Am I reading this right...Anarkistsdream was recruited and then killed? I guess it's good to know that the recruitee was killed then. Someone tell me if I'm reading this wrong.


I read this the same way... seems we have a recruiter in addition to mafia. Luckily they both went for the same person... why they went for him I have no idea since there was a decent chance he'd be lynched anyway.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sat Dec 28, 2013 10:31 pm
by Flow520
Any leads on who is mafia?

Re: Wishy-Washy Mafia (11/13) D2:Caution Never Killed the Ca

Posted: Sat Dec 28, 2013 11:09 pm
by TheForgivenOne
HotShot53 wrote:
Nebuchadnezer wrote:
rishaed wrote:It was the longest night of the year, everyone knew that. It was what they didn't know that scared them the most. Not the peaceful quiteness, broken by trains and the occasional animal, but rather the deathly silence that bode no good will to those in town. One Vanilla Townie was up particularly late that evening working on an experiment when he heard a knock on the door. The character looked vaguely familiar and as he opened his door showed him some Gravure black and white photos of a stunning Miss in her prime. Whispering silently he said, I'll lend you some more if you sign here and attend the regular meetings. Silently he slipped out the door and not a block down the street he hears two loud gunshots from the house he just vacated. Terrified he ran into the night.
Anarkistsdream I.M.A. Genius Peggy Dow Fanclub Member has been Killed!

If you haven't received your Night action results don't worry, I wanted to open the day first since it has been delayed.


Am I reading this right...Anarkistsdream was recruited and then killed? I guess it's good to know that the recruitee was killed then. Someone tell me if I'm reading this wrong.


I read this the same way... seems we have a recruiter in addition to mafia. Luckily they both went for the same person... why they went for him I have no idea since there was a decent chance he'd be lynched anyway.


I have to agree. I'm a bit tempted to look up Peggy Dow... but I'm a bit scared what i might find :?

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sat Dec 28, 2013 11:11 pm
by kratos644
My top 3 right now would have to be melkor, virus, and benga in no particular order. One of the main reason melkor is on the list is because he was targeted by Anark and now Anark is dead and recruited both of which would get him off melkor. The other two are on the list for their behavior yesterday

Re: Wishy-Washy Mafia (11/13) D2:Caution Never Killed the Ca

Posted: Sat Dec 28, 2013 11:25 pm
by rishaed
TheForgivenOne wrote:
HotShot53 wrote:
Nebuchadnezer wrote:
rishaed wrote:It was the longest night of the year, everyone knew that. It was what they didn't know that scared them the most. Not the peaceful quiteness, broken by trains and the occasional animal, but rather the deathly silence that bode no good will to those in town. One Vanilla Townie was up particularly late that evening working on an experiment when he heard a knock on the door. The character looked vaguely familiar and as he opened his door showed him some Gravure black and white photos of a stunning Miss in her prime. Whispering silently he said, I'll lend you some more if you sign here and attend the regular meetings. Silently he slipped out the door and not a block down the street he hears two loud gunshots from the house he just vacated. Terrified he ran into the night.
Anarkistsdream I.M.A. Genius Peggy Dow Fanclub Member has been Killed!

If you haven't received your Night action results don't worry, I wanted to open the day first since it has been delayed.


Am I reading this right...Anarkistsdream was recruited and then killed? I guess it's good to know that the recruitee was killed then. Someone tell me if I'm reading this wrong.


I read this the same way... seems we have a recruiter in addition to mafia. Luckily they both went for the same person... why they went for him I have no idea since there was a decent chance he'd be lynched anyway.


I have to agree. I'm a bit tempted to look up Peggy Dow... but I'm a bit scared what i might find :?

A six foot tall Invisible Rabbit :)

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 11:05 am
by Melkor52
I am somewhat reluctant to even ask since every time I open my mouth someone accuses me of nefarious intent; however, as a newbie I just have to ask. What is a recruiter? I looked in the Mafia Handbook in the forum but no mention of recruiter.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 11:25 am
by Nebuchadnezer
kratos644 wrote:My top 3 right now would have to be melkor, virus, and benga in no particular order. One of the main reason melkor is on the list is because he was targeted by Anark and now Anark is dead and recruited both of which would get him off melkor. The other two are on the list for their behavior yesterday


The argument for melkor is a total WIFOM argument, therefore I don't buy it.

Virus - I'd have to read back on him.

Benga - He's acted rather jumpy in my eyes, but I'm willing to leave him be for now...I think he's harmless and just exhibiting "newbiness".

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 11:32 am
by Nebuchadnezer
Melkor52 wrote:I am somewhat reluctant to even ask since every time I open my mouth someone accuses me of nefarious intent; however, as a newbie I just have to ask. What is a recruiter? I looked in the Mafia Handbook in the forum but no mention of recruiter.


A recruiter works to "recruit" people to his party. They are usually 3rd party, and have the win condition to have his "cult" outnumber the rest of town. Recruiters are used in place of a 3rd party Silent Killer (SK) in some games.

So, the scene indicates that a recruiter visited Anarkistsdream and recruited him to "show up at meetings". Once the recruiter left, Anarkistsdream was killed by the mafia.

So, while the recruiter can't kill anyone, in future days, we will be unsure of who we can trust...this is especially troublesome when it comes to cop investigations.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 12:52 pm
by Melkor52
Oh great! So we not only have the Mafia running around, but we also have the Illuminati to deal with? Maybe I made a mistake moving here. :?

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 2:40 pm
by Nebuchadnezer
Lol...did I type Silent Killer? Should be Serial Killer...

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Sun Dec 29, 2013 8:21 pm
by gregwolf121
hmm well at the very least know that we know there is a recruiter, which is just good to know so we can try to defend against them. for anything else i would have to reread to see what i can come up with

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 4:40 am
by jonty125
Personally, I've found kratos & melkor scummy. Kratos, seemed very quick to jump on the saf wagon, but that's about it and Melkor skims and sheeps which is definitely a worse crime, but he's new, and like I said previous I get a n00b feel rather than a scum feel from him.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 6:09 am
by virus90
With both a recruiter and posibbly a cult, i guess town would need some powerroles aswell. This also kind of got confirmed by people not knowing, or appearing to be not knowing that all VT share the same name. Reading back i can guess of some of these people are either mafia or have a powerrole, assuming that powerroles dont have the same name aswell, which is also the reason i dont wanna put up that list, since chances are that would help maffia more then town. But what also came to mind was that if there would have been a doc, i guess anarkist would have been a logical choice to save, since so far he was the only one cleared, and i think anarkist is a valuable asset to anygame. In retrospect with the possible recruiter we should be glad we found out and the doc did not save a person who is then immediatly recruited, but because of the logic (in my opinion) of saving anarkist, i now kind of doubt the exicstance of a doc.
well just wanted to post these thoughts, and think i am gonna have a closer look at the people i suspect to not have known about similar VT names. it is a pity thay he was modkilled so quick cause i hoped for some more reactions on the claim, since that would have been valuable information.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 8:02 am
by Nebuchadnezer
virus90 wrote:With both a recruiter and posibbly a cult, i guess town would need some powerroles aswell. This also kind of got confirmed by people not knowing, or appearing to be not knowing that all VT share the same name. Reading back i can guess of some of these people are either mafia or have a powerrole, assuming that powerroles dont have the same name aswell, which is also the reason i dont wanna put up that list, since chances are that would help maffia more then town. But what also came to mind was that if there would have been a doc, i guess anarkist would have been a logical choice to save, since so far he was the only one cleared, and i think anarkist is a valuable asset to anygame. In retrospect with the possible recruiter we should be glad we found out and the doc did not save a person who is then immediatly recruited, but because of the logic (in my opinion) of saving anarkist, i now kind of doubt the exicstance of a doc.
well just wanted to post these thoughts, and think i am gonna have a closer look at the people i suspect to not have known about similar VT names. it is a pity thay he was modkilled so quick cause i hoped for some more reactions on the claim, since that would have been valuable information.


I'm not sure a doc would protect a VT. VT are there to absorb kills to keep the power roles alive...so I wouldn't rule a doc out. They tend to be the staples of town power.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 8:49 am
by benga
I am just curios, how are you going to recgnize who wasn't aware of VT having all same names.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 4:10 pm
by Melkor52
jonty125 wrote:Personally, I've found kratos & melkor scummy. Kratos, seemed very quick to jump on the saf wagon, but that's about it and Melkor skims and sheeps which is definitely a worse crime, but he's new, and like I said previous I get a n00b feel rather than a scum feel from him.



You are correct I am a Noob. This is my first and likely only Mafia game. Just not my cup of tea. That's why I sleep, but I do read every post when I rejoin the game every day. I won't deadbeat because deadbeat's should die screaming for messing up a game, but I just don't have a lot to contribute so I don't post much. Not having played these types of games before I am having quite a difficult time figuring out who is what. But to put everyone's mind at ease (as if you would believe me) I am not Mafia or part of the secret cabal. Now someone go ahead and and twist that around to point the FOS at me. Some of the deductions are quite interesting.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 5:27 pm
by Anarkistsdream
virus90 wrote: I think Anarkist is a valuable asset to any game.


Fixed for grammar and sigged... :mrgreen: :mrgreen: :mrgreen:

:oops: :oops: :oops:

O:)

Thanks, old buddy, old pal...

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Mon Dec 30, 2013 7:21 pm
by virus90
benga wrote:I am just curios, how are you going to recgnize who wasn't aware of VT having all same names.


Well i wanted to wait for some more people to chip in on the discussion before answering, but apparently inactivity is still at an alltime high, so will just react now to keep the day going.
I am analysing who knew by rereading the conversation since mtamburini claimed, ever since his full claim any VT could have known that it was highly likely that all VT had the same name. This got confirmed by the death of anarkist in the night. It is really unfortunate that in the meantime there has not been much talking since that would have been valuable, since this was a window of oppurtunity to try to flush out someone who did not know about this, if we made the right person claim VT with a different name, we would have gotten our first mafia since a bunch of VT could have easily hanged him.

So rereading the comments since the modkill of mtamburini till claim of anarkist (and even till his death) gave me a feeling about some of the players that they did not know about the same name for VT. Only problem i have with this is; as mentioned before; probably both powerroles and mafia would have not been aware, hence it is a good way to narrow down the pool of suspects though high tisk.
this method has a high amount of uncertainty since it is based on interpretation, but hey! what in this game isn't ?

Nebuchadnezer wrote:I'm not sure a doc would protect a VT. VT are there to absorb kills to keep the power roles alive...so I wouldn't rule a doc out. They tend to be the staples of town power.

yeah get your point, then again, by saving someone else you could have protected a maffia right, so why not protect the one thing you sure is town? (you cant protect your self right? )

Anarkistsdream wrote:
virus90 wrote: I think Anarkist is a valuable asset to any game.

Fixed for grammar and sigged... :mrgreen: :mrgreen: :mrgreen:
:oops: :oops: :oops:
O:)
Thanks, old buddy, old pal...

your welcome:) my grammar is not perfect, as long as people get the message i am a happy man. Not even trying to write all the I's in capital letters, dont really get it why you would do that, then again we also dont write the names of the month with capital letters not even to begin with the notation of the month, which btw is much more logical our way. Day - month - year Short- long period... why would you do month - day - year (except that it is more efficient for the computer to store items and find them in chronological order)
note to anyone: my previous message was not one of my best and if at anytime they are not clear enough please ask me to further explain them, english is not my native language so especialy grammar and stuff is not perfect, which might cause confusion, and there is enough confusion in these games as it is ;) .

something different: we have 11 people alive, with maybe 3 factions i guess we have like 1 recruiter alive and 3-4 mafia, so getting one of these people is crucial, hitting a towny might mean 3 towny's less in a worse case scenario (1 lynch by us, 1 recruited, 1 night killed) which would probably lose us the game. pretty much captain obvious this but i wanted to stress the importance of activity.

so that is it for tonight.
enjoy new years eve all tomorrow! (/today, depending on where you are)

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Tue Dec 31, 2013 4:57 am
by benga
hey people, on little vacation for next 2 days, see you soon

happy new year

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Tue Dec 31, 2013 5:03 am
by jonty125
benga wrote:hey people, on little vacation for next 2 days, see you soon

happy new year


SPEEDWAGON BENGA!! Hang on, I don't have any reason to do so. Never mind.

vote safariguy5 I don't think he's posted today (i.e. day 2, rather than Tuesday 31 December 2013)

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Tue Dec 31, 2013 12:56 pm
by safariguy5
Sorry, internet was much slower on vacation than I thought. Also, the waves were too good in Hawaii.

Anyways, I think it's interesting that Nark was apparently targeted for both the recruit and the kill. He's a veteran player with a good playstyle and lots of experience. I think that the recruiter is probably someone who knows that nark is a good player and a valuable ally. By the same token the mafia players probably know he is a threat to find them later on. Melkor doesn't have the experience with nark to know this, so I don't think he'd be either.

On the topic of mafia members, I think it's more likely we have a cult recruiter and a SKer. 13 players is very small to support both mafia and recruiter, especially if the recruiter dies by recruiting a mafia player.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Wed Jan 01, 2014 4:05 am
by jonty125
safariguy5 wrote: I think that the recruiter is probably someone who knows that nark is a good player and a valuable ally. By the same token the mafia players probably know he is a threat to find them later on.


Ironically, you fit the bill. But that's WIFOM unvote

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Thu Jan 02, 2014 1:13 am
by TheForgivenOne
safariguy5 wrote:Sorry, internet was much slower on vacation than I thought. Also, the waves were too good in Hawaii.

Anyways, I think it's interesting that Nark was apparently targeted for both the recruit and the kill. He's a veteran player with a good playstyle and lots of experience. I think that the recruiter is probably someone who knows that nark is a good player and a valuable ally. By the same token the mafia players probably know he is a threat to find them later on. Melkor doesn't have the experience with nark to know this, so I don't think he'd be either.

On the topic of mafia members, I think it's more likely we have a cult recruiter and a SKer. 13 players is very small to support both mafia and recruiter, especially if the recruiter dies by recruiting a mafia player.


Eh, that doesn't mean Melkor had to make the decision, aka, his partner goes "Bro, anark is a really good player, we should kill him". Even more, Melkor could have realized that Anark was the strongest player leading the cases, and could have come to the conclusion by himself. So it's really a moot point.

Re: Wishy-Washy Mafia (11/13) D2:The Hint of Treachery

Posted: Thu Jan 02, 2014 11:48 am
by safariguy5
TheForgivenOne wrote:
safariguy5 wrote:Sorry, internet was much slower on vacation than I thought. Also, the waves were too good in Hawaii.

Anyways, I think it's interesting that Nark was apparently targeted for both the recruit and the kill. He's a veteran player with a good playstyle and lots of experience. I think that the recruiter is probably someone who knows that nark is a good player and a valuable ally. By the same token the mafia players probably know he is a threat to find them later on. Melkor doesn't have the experience with nark to know this, so I don't think he'd be either.

On the topic of mafia members, I think it's more likely we have a cult recruiter and a SKer. 13 players is very small to support both mafia and recruiter, especially if the recruiter dies by recruiting a mafia player.


Eh, that doesn't mean Melkor had to make the decision, aka, his partner goes "Bro, anark is a really good player, we should kill him". Even more, Melkor could have realized that Anark was the strongest player leading the cases, and could have come to the conclusion by himself. So it's really a moot point.

Again, the part at the end of my post where I believe it's a SKer plus cult recruiter combo. Certainly this theory is moot if a mafia member turns up dead, but balance-wise, the game is too small to support both a mafia faction and a cult recruiter IMHO.