Page 9 of 14

Posted: Thu Oct 25, 2007 12:37 pm
by Coleman
Africa has 3 border territories. South Coast has 4 border territories.

Salador <-> Krondor
Timons <-> Rillanon
Deep Jaunton <-> Nisil
Pointer's Head <-> S. Roidem

Posted: Thu Oct 25, 2007 4:03 pm
by unriggable
Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.

Posted: Thu Oct 25, 2007 5:01 pm
by Gnome
unriggable wrote:Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.


I already made it clearer...it's even clearer as the passage from caralyan to ranom or the elvandar to Armenqar...

Anyone else problems with it?

Posted: Thu Oct 25, 2007 5:06 pm
by Goalie
you have no life stop making maps

Posted: Thu Oct 25, 2007 5:09 pm
by DiM
Goalie wrote:you have no life stop making maps



you have no life since you're the one that posts in all the map threads that they suck :roll:

Posted: Thu Oct 25, 2007 5:12 pm
by gimil
Goalie wrote:you have no life stop making maps


14 games? no wins? Cant blame you for taking your frustration out here.

Posted: Thu Oct 25, 2007 5:14 pm
by unriggable
Red can be held by only two territs, consider revising.

Posted: Thu Oct 25, 2007 5:19 pm
by Gnome
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?

Posted: Thu Oct 25, 2007 5:40 pm
by unriggable
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.

Posted: Thu Oct 25, 2007 5:42 pm
by gimil
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine

Posted: Thu Oct 25, 2007 5:43 pm
by gimil
Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,

Posted: Thu Oct 25, 2007 5:43 pm
by unriggable
gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.

Posted: Thu Oct 25, 2007 5:45 pm
by gimil
unriggable wrote:
gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.


never noticed that, maybe a +3 would be better.

Posted: Thu Oct 25, 2007 6:17 pm
by Goalie
grow up

Posted: Thu Oct 25, 2007 8:24 pm
by unriggable
Goalie wrote:grow up


Said the guy talking in lower caps.

Posted: Fri Oct 26, 2007 5:47 am
by Gnome
gimil wrote:Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,


you really make my day :D Thanks a lot for this comment gimil


and I'm going to make the bonus +3

Any other things?

Posted: Fri Oct 26, 2007 4:57 pm
by Gnome
Update:

-changed the bonus of Western Kingdom to 3
-Also fixed some mistakes in the xml...I changed western and eastern kingdom...Can some1 plz check if it's ok?

Small
Image
http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav180small.jpg

Large
Image
http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav220Big.jpg

xml
http://h1.ripway.com/Gnomepy/midkemiaV9.0.xml

Posted: Sat Oct 27, 2007 8:10 pm
by AndyDufresne
              Quenching


The Final Forge period has concluded for the Midkemia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy

Posted: Sat Oct 27, 2007 8:11 pm
by unriggable
Yeah!

Posted: Sat Oct 27, 2007 8:12 pm
by gimil
cant wait to play :D

Posted: Sat Oct 27, 2007 8:50 pm
by Coleman
Finally is all I have to say, thanks for sticking with this through all the garbage you went through with the forum ban and such. :lol:

Coleman's Party Smiles!:

\:D/ \:D/ \:D/ =D> =D> \:D/ =D> =D> \:D/ =D> =D> \:D/ =P~

Posted: Sat Oct 27, 2007 9:24 pm
by Gilligan
Congrats!

Posted: Sun Oct 28, 2007 5:27 am
by DiM
woohooo congrats.

Posted: Sun Oct 28, 2007 6:42 am
by Wisse
gratz

Posted: Sun Oct 28, 2007 7:22 am
by Gnome
thank you guys :D