Posted: Tue Jan 08, 2008 4:30 am
It's just a mock up Gimil - the layout is what you're looking at not the actual list here!!
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Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://beta.conquerclub.com/forum/
yeti_c wrote:It's just a mock up Gimil - the layout is what you're looking at not the actual list here!!
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yeti_c wrote:I thought you were meant to be on holiday?!
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asl80 wrote:sorry to but in on the conversation - but just wanted a question left begging elswhere answered (or reffered) - any chance in this new scheming on game finder pages etc. that there would be a chance of a personalised setting (i.e. tab), where you can arrange the list of maps yourself?
asl80 wrote:shall i do an official suggestion - or leave it in the cartos's trusty hands you reakon?
Coleman wrote:Oh, WidowMakers provided these:
mibi wrote:we are moving backwards here.
Bamboo Jack.
I fail to see what is extreme about that map.
It is simply a classic layout with classic attack methods wiht large number of terts. It should be no more than complex.
Battle for Australia.
This is fine as simple, although i would have placed that as moderate given the continent of Japan being spread across the map.
Cairns Coral Coast.
Fine as simple.
Madness.
Fine as moderate.
Pearl Harbor.
Fine as extreme, because of the planes and bombardments.
Rail USA.
Should be no more than complex. This is simply classic play in linear classic layout, with a couple of bottlenecks.
Valley of the Kings.
No more than complex. This style of attack was based on Wm's King of the Mountains and those helipcopters, with a progressive bonus system based on icons.
Waterloo.
Fine as extreme because of the bombardments and cavalry play and layout.
And for future upcoming maps, my recommendations....
Chicago.
Moderate. It is classic layout with a few moderate to complex methods of gaining bonuses.
Gazala.
Complex. A few bombardments with neutral advancements, still in classic layout using lines.
Rail Europe.
Complex. Slightly more intense than Rail USA using the linear classic layout.
Rail Australia.
Complex. Same as above.
Galapagos
Moderate. Classic layout with a few bonuses to understand and gain.
Recommendations:
AoM: Magic - Complex
AoM: Might - Complex.
* of a character or kind farthest removed from the ordinary or average
* going to the utmost or very great lengths in action, habit, opinion
* farthest from the center or middle; outermost; endmost
* offering a challenge; testing one's ability, endurance,
* stimulating, interesting, and thought-provoking
* provocative; intriguing
edbeard wrote:1. territories belong to multiple continents
2. allied symbol groups bonus
3. negative bonus relating to the mind territory
to a new player, this will be deemed quite complex.