Page 9 of 14
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 1:07 am
by SultanOfSurreal
The airplane is awful and glib and ruins the simple, clean look of the map. I like that you used the Air Greenland plane but it just doesn't fit.
That goes double for the ice routes which I've already mentioned at length. I get what you're trying to do with them but they ruin the cleanness of the graphics which has always been a major selling point of the map (for me at least). They're just random squiggles really. I preferred them as straight dotted lines; these worked just as well to convey the temporary nature of the ice paths without making the map look like a mess.
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 1:37 am
by oaktown
SultanOfSurreal wrote:The airplane is awful and glib and ruins the simple, clean look of the map.
True that. The plane adds nothing to the map in terms of advancing the theme or graphics, so to me it is all lose and no win.
I can go either way with the ice routes... perhaps if they weren't quite so squiggly the white paths would look cleaner. As they are, without any surrounding geography, I kind of wonder why they jog so much. But this is such a minor point as far as I'm concerned that you should go with what you like.
Perhaps you could bump the border lines a bit so the Mesters Vik and Ymer Nunatak border can have a little more real estate? It's almost non-existent, and that on the large map. For that matter, widening the Upernavik/Aasiaat line wouldn't hurt any either.
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 7:49 am
by saaimen
Not to airplane. Especially because of the red.
Maybe an old fishing boat or something? Otherwise, just the simple attack route would be fine.
Concerning the ice routes... Didn't someone ever mention 'footsteps in the snow' or something like that? It might work.
I prefer the ice routes as they are now. I like them. They are squiggly, but I don't think anyone has ever seen a straight mountain pass, let alone on ice.
But if too many people don't like 'em, well, I guess you won't have a choice.
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 8:10 am
by the.killing.44
Re: PLANEYou've spoken — I was just trying somethin' out. 'Sall good, I don't think a boat would work just because there is virtually no non-plane travel up there …
Sorry about not setting that poll option to change vote
Re: ICE ROUTESI'll straighten them out
a tiny bit. But not drastically.
Footsteps … hmm, it seems kinda zoomed out for that, no? Dog sleds … I dunno, it all seems kinda unrealistic (one of my beefs with the plane, scale-wise).
Okay, I'll update later. Do people like the key as is? (Air route connects territories). And should I change the route to not be on the circles?
Thanks

.44
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 8:36 am
by TaCktiX
No airplane. It ruins the cool "au naturale" feel of the entire map. Sure it adds "logical continuity" to why that route would exist, but there are plenty of maps (among them Iceland, this map's nearest cousin) that just have routes there, no explanation required. Add in an airplane and my eye is drawn nowhere but to the airplane at first, which I'm pretty sure isn't your intention. I like the cool colors reminding me of the near-arctic temperatures Greenland feels in the more wintry parts of the year. Let me look upon them, and contemplate the route only when wanting to attack along it.
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 9:00 am
by saaimen
the.killing.44 wrote:Re: PLANERe: ICE ROUTESI'll straighten them out
a tiny bit. But not drastically.
Footsteps … hmm, it seems kinda zoomed out for that, no?
Agreed. Dog sleds … I dunno, it all seems kinda unrealistic (one of my beefs with the plane, scale-wise).
Okay, I'll update later. Do people like the key as is? (Air route connects territories). And should I change the route to not be on the circles?
Thanks

.44
Maybe the legend line doesn't even have to be there? Everyone on CC will notice the connection, it's obvious enough.
If you keep it there, it's fine. But then I'd change the "Ice Routes" into non-italic. It just looks a bit weird now, IMHO.
Re: Greenland [D] - p1&14 › POLL=to airplane or not to airplane
Posted: Tue Apr 28, 2009 9:28 am
by oaktown
saaimen wrote:Maybe the legend line doesn't even have to be there?
that's a good call - in fact it's confusing, because without the plane you can't tell it's an "air" route.
Whether or not you straighten out the ice routes, please make the text horizontal - every other line of text is, so these just look like mistakes.
Re: Greenland [D] - p1&14 › gameplay?
Posted: Wed Apr 29, 2009 12:44 pm
by the.killing.44
Version 25 (Large) — Apr. 29th[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv25L-1.jpg[/bigimg]
Updates:- no plane
- removed quote & unitalicized Ice Routes
- other stuff?
To-Do:.44
Re: Greenland [D] - p1&14 › gameplay?
Posted: Wed Apr 29, 2009 1:51 pm
by MrBenn
Poll Results
To airplane or not to airplane, that is the question…
You may select 1 option
to airplane?
5
31%
comment on why to airplane.
0
No votes
not to airplane.
10
63%
comment on why not to airplane.
1
6%
Total votes : 16
Re: Greenland [D] - p1&14 › gameplay?
Posted: Wed Apr 29, 2009 6:44 pm
by TaCktiX
The color of Qeqqata is different in the minimap than in the actual map. That might be confusing, is there any particular reason for the color difference?
Re: Greenland [D] - v24 on p1&13 › plane graphic soon
Posted: Fri May 01, 2009 4:04 pm
by iancanton
the.killing.44 wrote:sailorsealI am not sure when Qeqqata became only two territories.
There are three.
but I want to see more added back. A 3 territory bonus does not fit in this map.
No, it definitely does. A map with only large bonuses is not a fun map in the least.
sailorseal wrote:I meant since when are there only three, I preferred more
a 3-region bonus does fit on this map, but peary land is already one of those so i, too, prefer qeqqata to have 4 regions - we don't have any 4-region bonuses. i think maniitsoq, which is part of qeqqata municipality, is in the right position to go between sisimiut and nuuk (see arctic umiaq line's route map below). we can easily move nuuk's name into the sea on the small map if space is an issue.
http://www.aul.gl/index.php?option=com_ ... &Itemid=75The town of Maniitsoq is the capital of the municipality and the 4th largest city in Greenland.http://www.maniitsoq.gl/eng/indexen.asphttp://www.qeqqata.gl/if u restore the total number of starting regions to 32 (a better number than 31) by adding maniitsoq, so that qeqqata has 4 regions, and adjust the qeqqata bonus to +3, then i'm ready to stamp the map immediately.
ian.

Re: Greenland [D] - p1&14 › gameplay?
Posted: Fri May 01, 2009 4:58 pm
by the.killing.44
That all sounds perfect. So, soon-to-be-stamped
Large Version 26 
:
[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv26L.jpg[/bigimg]
.44
Re: Greenland [D] - p1&14 › gameplay?
Posted: Fri May 01, 2009 5:03 pm
by iancanton
since the new stamps haven't yet been chosen, i'll have to use this one.

ian.

Re: Greenland [D] - p1&14 › gameplay?
Posted: Fri May 01, 2009 5:04 pm
by the.killing.44

Thank you!
.44
Re: Greenland [D,GP] - p1&15 › GFX touch-ups
Posted: Fri May 01, 2009 5:37 pm
by AndyDufresne
I dislike the Ice Cap route names, but I'm unsure what else you could really name them. Could perhaps find approximate Long. and Lat. and use those as route name.

Or, using native words for "North, Central, South" may even work.
But otherwise, looking good.
--Andy
Re: Greenland [D,GP] - p1&15 › GFX touch-ups
Posted: Fri May 01, 2009 5:39 pm
by thenobodies80
Congrats friends
TNBDS
Re: Greenland [D] - p1&14 › gameplay?
Posted: Sat May 02, 2009 4:03 am
by samuelc812
the.killing.44 wrote:[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv26L.jpg[/bigimg]
Graphic Nitpicks- Where it says in the bottom right-hand corner, "Nunarput Utoqqarsuanngoravit" under the "i" in goravit, there is a miniscule dash that doesn't belong.
- I think the borders on the mini-map are a little ratty compared to the main map. If you could make them a little cleaner that would be great
- On the main map, half of Nares land does not touch the uninhabitable ice-cap, whereas on the mini-map all of Nares Land connects to the uninhabitable ice-cap. I'm sure the mini-map is wrong, if you could add the gap on the mini-map that would be great.
- My main concern is the Mini-Map, it isn't of the same quality as the main map. The colour seeps past the borders in some places.
- "Qaasuitsup" is a different colour on the mini-map in comparison with the main map.
That's all i have for now, you're going well keep it up
samuelc812
Re: Greenland [D,GP] - p1&15 › GFX touch-ups
Posted: Sun May 03, 2009 12:44 am
by samuelc812
Just to let you know,
wcaclimbing and i will be stamping the graphics for this map
Another nitpick- The bottom border of Qeqqata looks very different to the mini-map
Re: Greenland [D,GP] - p1&15 › GFX touch-ups
Posted: Sun May 03, 2009 11:21 am
by gimil
The best way to do the minimap (which I don't know if you do or not) is just to wait until your large map is at a good enought quality then copy and minimise the layers that make up your minimap! If you selected multi layers you can resize and ensure that all your borders don't have seeping colours.
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Sun May 03, 2009 11:32 pm
by the.killing.44
Version 27 (Large) — May 3rd[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv27L.jpg[/bigimg]
Version 27 (Large) — May 3rd[bigimg]http://i449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv27S-1.jpg[/bigimg]
Updates:- redid minimap
- fixed nitpicks
- changed route names
- water route cut at terts
- small map up
To-Do:.44
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Sun May 03, 2009 11:37 pm
by TaCktiX
You're still calling the passes Ice Routes. Slight amendation time!
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Sun May 03, 2009 11:59 pm
by the.killing.44
TaCktiX wrote:You're still calling the passes Ice Routes. Slight amendation time!
[bigimg]http://s449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv27L.jpg[/bigimg]
[bigimg]http://s449.photobucket.com/albums/qq219/the-killing/Greenland/Greenlandv27S.jpg[/bigimg]
.44
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Mon May 04, 2009 11:24 am
by gimil
Some more little nit picks to keep you busy killing
small map1. The border between nuuk and kapisillit has a little patch that is slightly thicker.
2. The text in the icecap on the minimap is a little hard to read. It needs to be made a little more prominent I feel.
large map1. The borders in qeqqata seem to be off black while the rest of your borders are solid black.
Except for that I think you are on the homestraight. Hopfully wcacliming/samuel812 will be in here soon to stamp this!
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Mon May 04, 2009 11:16 pm
by samuelc812
gimil wrote:Some more little nit picks to keep you busy killing
small map1. The border between nuuk and kapisillit has a little patch that is slightly thicker.
2. The text in the icecap on the minimap is a little hard to read. It needs to be made a little more prominent I feel.
large map1. The borders in qeqqata seem to be off black while the rest of your borders are solid black.
Except for that I think you are on the homestraight. Hopfully wcacliming/samuel812 will be in here soon to stamp this!
Is it possible to make the small map slightly bigger, it just looks too small for some reason...
Re: Greenland [D,GP] - p1&15 › better minimap + small map
Posted: Mon May 04, 2009 11:31 pm
by edbeard
disagree. your thoughts are being skewed by every small map being "giant" nowadays. 630x600 is the max size but it has been turned into the standard.
everything's readable. it's not cramped.