Page 9 of 22
Posted: Mon Mar 05, 2007 3:03 pm
by RjBeals
Lupo's post was insane. I remember reading it and getting disappointed. I know he/she has strong feelings for the map, and I realize there are few borders / rivers that aren't true to the italian landscape - but it's only a game. It's not going in a textbook. Lupo had a huge post with reference maps and such. Would have almost taken a fresh start to fix some of the areas. I have much respect for Lupo, but I wasn't planning on making some/most of the changes requested.
Posted: Mon Mar 05, 2007 4:01 pm
by Ruben Cassar
Wisse wrote:Ruben Cassar wrote:Wisse wrote:pm lack mayby he has it on his backup

Alas unless Lack has ESP he won't be able to do anything...

what is ESP?
Extra Sensory Perception.
Posted: Mon Mar 05, 2007 4:05 pm
by Ruben Cassar
RjBeals wrote:Lupo's post was insane. I remember reading it and getting disappointed. I know he/she has strong feelings for the map, and I realize there are few borders / rivers that aren't true to the italian landscape - but it's only a game. It's not going in a textbook. Lupo had a huge post with reference maps and such. Would have almost taken a fresh start to fix some of the areas. I have much respect for Lupo, but I wasn't planning on making some/most of the changes requested.
I agree with you RJ. I love it when a map is authentic but I also know this is not always possible when it involves gameplay as I have tried to do a CC map myself. Lupo probably does not know how difficult it can be as he never tried to make a map.
The only thing I would like to change is that Milano issue I mentioned earlier but I know it would hinder gameplay at this stage since it was not thought out at the start. That's why I say again...
Andy QUENCH this map now!
Posted: Mon Mar 05, 2007 4:09 pm
by Wisse
Ruben Cassar wrote:Wisse wrote:Ruben Cassar wrote:Wisse wrote:pm lack mayby he has it on his backup

Alas unless Lack has ESP he won't be able to do anything...

what is ESP?
Extra Sensory Perception.
and that means? psycic?
Posted: Mon Mar 05, 2007 4:10 pm
by Ruben Cassar
Wisse wrote:Ruben Cassar wrote:Wisse wrote:Ruben Cassar wrote:Wisse wrote:pm lack mayby he has it on his backup

Alas unless Lack has ESP he won't be able to do anything...

what is ESP?
Extra Sensory Perception.
and that means? psycic?
Google it! I am not your mobile dictionary! :p
Posted: Mon Mar 05, 2007 4:33 pm
by Wisse
ah thxn for the idea, i am sometimes a bit stupid
http://en.wikipedia.org/wiki/Extra-sensory_perception
its paranormal

Posted: Fri Mar 09, 2007 10:53 am
by Ruben Cassar
Andy can we quench this?

Posted: Sat Mar 10, 2007 7:44 am
by Ruben Cassar
Posted: Sat Mar 10, 2007 9:16 am
by Wisse
you can better day "andy will you look at this" because he don't likes people asks for quenching
edit:
on the map, the right border of the unplayable lands has a in-land shade too, delete that please
Posted: Sat Mar 10, 2007 11:55 am
by Ruben Cassar
Wisse wrote:you can better day "andy will you look at this" because he don't likes people asks for quenching

edit:
on the map, the right border of the unplayable lands has a in-land shade too, delete that please
I am not the map creator so he will not penalise the map because I am asking for it to be quenched. It is probable that he will take a note and penalise me on my map in the future.
Anyway Andy come look at this map please...and...QUENCH it!

Posted: Sat Mar 10, 2007 1:53 pm
by AndyDufresne
Ruben, never would've thought I had to add you to the Quench-It-Crew...
Lets see the latest images of the map.
--Andy
Posted: Sat Mar 10, 2007 6:57 pm
by Ruben Cassar
AndyDufresne wrote:Ruben, never would've thought I had to add you to the Quench-It-Crew...

Lets see the latest images of the map.
--Andy
If I knew a quench it crew existed I would have volunteered for it ages ago. Count me in!

Posted: Sat Mar 10, 2007 7:20 pm
by Qwert
Ups soory, its these a italy topic or Malta

Posted: Wed Mar 14, 2007 6:58 pm
by MonRepos
qwert wrote:Ups soory, its these a italy topic or Malta

Italy
Posted: Thu Mar 15, 2007 3:38 pm
by RjBeals
Posted: Fri Mar 16, 2007 5:04 pm
by LewisJB3
Looks Great
Posted: Fri Mar 16, 2007 7:31 pm
by AndyDufresne
Hm, it's looking stunning. I'll look it over a little more thoroughly later.
A minor suggestion, maybe make the sea routes stand out slightly more from the water. I'm afraid it might blend in a little too much. But I don't think you need to bolden it so much, just perhaps tinker with it a little more.
Also, is there a reason why Messina doesn't have Dock? I can perhaps understand the Islands near it (and the same goes for Elba Island on one side...). Anyways, minor things, but consistency is good.
--Andy
Posted: Fri Mar 16, 2007 7:33 pm
by Ruben Cassar
AndyDufresne wrote:Hm, it's looking stunning. I'll look it over a little more thoroughly later.
A minor suggestion, maybe make the sea routes stand out slightly more from the water. I'm afraid it might blend in a little too much. But I don't think you need to bolden it so much, just perhaps tinker with it a little more.
Also, is there a reason why Messina doesn't have Dock? I can perhaps understand the Islands near it (and the same goes for Elba Island on one side...). Anyways, minor things, but consistency is good.
--Andy
Perhaps the sea routes could be made of a darker blue and the piers slightly smaller to solve these issues?
Posted: Fri Mar 16, 2007 7:33 pm
by DiM
try to make the docks different from the bridges. maybe make one wood and one stone.
Posted: Tue Mar 20, 2007 2:36 am
by Master Bush
This might become my new favorite map.
Posted: Tue Mar 20, 2007 4:00 am
by Samus
I think you should change the capitals to be based on how many capitals you hold.
1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6
As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.
This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."
Posted: Tue Mar 20, 2007 10:22 am
by Enigma
Samus wrote:I think you should change the capitals to be based on how many capitals you hold.
1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6
As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.
This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."
now that i think about it, there is sense in that. im sure the goal is to make those spots highly competative, and to give people a base to expand to the rest of the continent from, but i think its going to have a lot more to do with luck than strategy. samus has a good alternative, similar to the usapoc map, except that having one capital doesnt hurt you. its quite a bit more lucky to start with 2, and then more strategically difficult to keep 2.
however, the other side of the story is that the extra army creates an incentive for the person who is trying to take the particular continent to capture that territory 1st. so it is entirely possible that the intended gameplay will work. its possible to get a very crappy deployment, but thats possible on any map. samus' idea might also have an unintended effect in making the capitals a continent in themselves.
Posted: Tue Mar 20, 2007 3:01 pm
by Ruben Cassar
Samus wrote:I think you should change the capitals to be based on how many capitals you hold.
1 Capital = +0
2 Capitals = +1
3 Capitals = +2
4 Capitals = +4
5 Capitals = +6
As you already know, I feel a bonus for 1 territory is just wrong. They reward players who just happen to be on them at the time. They do not fit the idea of fighting for and holding a region of territories, and then being rewarded for your play.
This is the biggest new fad in map making here and I'm afraid we're going to have 5 maps with these 1 territory bonuses before people realize "oh crap, the lucky bastard who gets them in the beginning has too much of an advantage. All these maps are unplayable."
Hmm you made me think and I agree with you but to a certain extent. I think the bonuses should be like this:
1 City = 0
2 Cities = +1
3 Cities = +2
4 Cities = +3
5 Cities = +4
Posted: Tue Mar 20, 2007 3:42 pm
by RjBeals
Makes sense to me. I'm down with the change. However, I've been very very busy with work and traveling some, so I've put this map on hold. I can make the city bonus change, and I can make the dark blue water routes darker, but I'm not sure I want to make stone bridges. I like the bridges / piers the way the are. Unless others request it, I would prefer to keep them the same, since it's purely a visual change that does not effect playability. Thanks for the suggestion though DiM - your maps are coming along very nicely.
Posted: Tue Mar 20, 2007 3:47 pm
by hulmey
i agree with dim...lets c some stone bridges and if they arent good u can always change them back...
keep up the good work