Page 10 of 28
Posted: Mon Jan 14, 2008 11:39 pm
by oaktown
Alright, let's see if we can't get this map on the road to being quenched... would it be possible to make the East Texas and Gulf region colors less similar? I'm sure that to the rest of you they are totally different, but my colorblind eyes would be less taxed if east texas were darker... of course, then it might look like the panhandle. hmm....
Bonuses are really big across the board. If somebody gets a good drop and nabs a region early this could make for some short games. West Texas is +7 for holding only four territories!
Dead Zone: might not be necessary to say there's no bonus for it.
In the legend, who's the Mexican Army? If you mean it's a +3 for holding all Mexican artillery, why not just say so.
map size, from How to Make a Map:
The type of image file must be PNG, GIF, or JPEG. You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height must not be any greater than 600px on small maps and 800px on large maps, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
Minor exceptions are made in special cases... you'd have to make a pretty strong case for why this map should be larger than the specified sizes. As it is I don't see why you'd need it more than anybody else.
Posted: Tue Jan 15, 2008 6:38 pm
by rgbubba
oaktown wrote:Alright, let's see if we can't get this map on the road to being quenched... would it be possible to make the East Texas and Gulf region colors less similar? I'm sure that to the rest of you they are totally different, but my colorblind eyes would be less taxed if east texas were darker... of course, then it might look like the panhandle. hmm....
Ok let's address the colors East Texas is Green and the Gulf is Yellow. How are they the same? I can make the greean area darker. It will take some time.
Posted: Tue Jan 15, 2008 6:41 pm
by rgbubba
oaktown wrote:
Bonuses are really big across the board. If somebody gets a good drop and nabs a region early this could make for some short games. West Texas is +7 for holding only four territories!
I used the software that was provided in How the Make Maps. It said the the point should be +5
Posted: Tue Jan 15, 2008 6:51 pm
by pepperonibread
rgbubba wrote:oaktown wrote:
Bonuses are really big across the board. If somebody gets a good drop and nabs a region early this could make for some short games. West Texas is +7 for holding only four territories!
I used the software that was provided in How the Make Maps. It said the the point should be +5
These values are negotiable, the spreadsheet(?) just gives an approximate bonus. It all depends on the gameplay of each individual map.
Posted: Tue Jan 15, 2008 8:28 pm
by rgbubba
oaktown wrote:map size, from How to Make a Map:
The type of image file must be PNG, GIF, or JPEG. You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height must not be any greater than 600px on small maps and 800px on large maps, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
Minor exceptions are made in special cases... you'd have to make a pretty strong case for why this map should be larger than the specified sizes. As it is I don't see why you'd need it more than anybody else.
I understand about the scrolling down part. I already have to do that in most of the games any way. If that is that case that it should have been a requirement before coming to Final Forge. I have been working really hard on this map and the only time anyone said anything was when I asked about it on my first few maps ideas I did. They all said that it should be 600x630 and 800x840. I made mine a little smaller to make sure it was going to fit. I would hate to start all over agian. Plus Texas is Big and should be give a map that would focus on it than adding more states in the mix. We already have that type of map.
I could size them down a bit to help but not much without being hard to see. If you have a size that would better suit with an already built map let me know. Both Feudal War and Battle of Waterloo Are just as big as mine.
Here are the maps with numbers:
600X600
800X800

Code for The Texan Wars
Posted: Tue Jan 15, 2008 9:05 pm
by rgbubba
Here is the Code: I need to do a bit more but most of it is completed.
<?xml version="1.0"?>
<map>
<title>The Texan Wars</title>
<smallwidth>600</smallwidth>
<smallheight>600</smallheight>
<largewidth>800</largewidth>
<largeheight>800</largeheight>
<filetype>png</filetype>
<territory>
<name>Amarillo</name>
<borders>
<border>Pampa</border>
<border>Childress</border>
<border>Lubbock</border>
</borders>
<coordinates>
<smallx>204</smallx>
<smally>120</smally>
<largex>274</largex>
<largey>153</largey>
</coordinates>
</territory>
<territory>
<name>Pampa</name>
<borders>
<border>Amarillo</border>
<border>Childress</border>
</borders>
<coordinates>
<smallx>271</smallx>
<smally>110</smally>
<largex>363</largex>
<largey>140</largey>
</coordinates>
</territory>
<territory>
<name>Childress</name>
<borders>
<border>Pampa</border>
<border>Amarillo</border>
<border>Vernon</border>
</borders>
<coordinates>
<smallx>285</smallx>
<smally>174</smally>
<largex>381</largex>
<largey>225</largey>
</coordinates>
</territory>
<territory>
<name>Lubbock</name>
<borders>
<border>Amarillo</border>
<border>Towakwa</border>
<border>Midland</border>
</borders>
<coordinates>
<smallx>203</smallx>
<smally>195</smally>
<largex>273</largex>
<largey>252</largey>
</coordinates>
</territory>
<territory>
<name>Midland</name>
<borders>
<border>Kermit</border>
<border>Big Spring</border>
<border>Post</border>
<border>Lubbock</border>
</borders>
<coordinates>
<smallx>202</smallx>
<smally>239</smally>
<largex>272</largex>
<largey>311</largey>
</coordinates>
</territory>
<territory>
<name>Post</name>
<borders>
<border>Midland</border>
<border>Big Spring</border>
<border>Abilene</border>
<border>Vernon</border>
</borders>
<coordinates>
<smallx>270</smallx>
<smally>229</smally>
<largex>362</largex>
<largey>297</largey>
</coordinates>
</territory>
<territory>
<name>Abilene</name>
<borders>
<border>Post</border>
<border>Wichita Falls</border>
<border>Vernon</border>
</borders>
<coordinates>
<smallx>320</smallx>
<smally>249</smally>
<largex>429</largex>
<largey>324</largey>
</coordinates>
</territory>
<territory>
<name>Vernon</name>
<borders>
<border>Post</border>
<border>Wichita Falls</border>
<border>Abilene</border>
<border>Childress</border>
</borders>
<coordinates>
<smallx>327</smallx>
<smally>201</smally>
<largex>438</largex>
<largey>261</largey>
</coordinates>
</territory>
<continent>
<name>Panhandle</name>
<bonus>6</bonus>
<components>
<component>Amarillo</component>
<component>Pampa</component>
<component>Childress</component>
<component>Lubbock</component>
<component>Midland</component>
<component>Post</component>
<component>Vernon</component>
<component>Abilene</component>
</components>
</continent>
<territory>
<name>El Paso</name>
<borders>
<border>Kiowa</border>
<border>Kermit</border>
<border>Fort Davis</border>
</borders>
<coordinates>
<smallx>99</smallx>
<smally>292</smally>
<largex>134</largex>
<largey>382</largey>
</coordinates>
</territory>
<territory>
<name>Kermit</name>
<borders>
<border>Midland</border>
<border>Fort Stockton</border>
<border>Fort Davis</border>
<border>El Paso</border>
</borders>
<coordinates>
<smallx>161</smallx>
<smally>320</smally>
<largex>217</largex>
<largey>419</largey>
</coordinates>
</territory>
<territory>
<name>Fort Stockton</name>
<borders>
<border>Odessa</border>
<border>Kermit</border>
<border>Fort Davis</border>
</borders>
<coordinates>
<smallx>188</smallx>
<smally>344</smally>
<largex>252</largex>
<largey>452</largey>
</coordinates>
</territory>
<territory>
<name>Fort Davis</name>
<borders>
<border>Kermit</border>
<border>Fort Stockton</border>
<border>C2</border>
<border>El Paso</border>
</borders>
<coordinates>
<smallx>128</smallx>
<smally>366</smally>
<largex>172</largex>
<largey>481</largey>
</coordinates>
</territory>
<continent>
<name>West Texas</name>
<bonus>5</bonus>
<components>
<component>El Paso</component>
<component>Kermit</component>
<component>Fort Stockton</component>
<component>Fort Davis</component>
</components>
</continent>
<territory>
<name>Big Spring</name>
<borders>
<border>Midland</border>
<border>Post</border>
<border>Odessa</border>
<border>Brownwood</border>
</borders>
<coordinates>
<smallx>274</smallx>
<smally>288</smally>
<largex>368</largex>
<largey>376</largey>
</coordinates>
</territory>
<territory>
<name>Odessa</name>
<borders>
<border>Big Spring</border>
<border>Fort Stockton</border>
<border>Brownwood</border>
<border>Rocksprings</border>
</borders>
<coordinates>
<smallx>236</smallx>
<smally>303</smally>
<largex>317</largex>
<largey>396</largey>
</coordinates>
</territory>
<territory>
<name>Brownwood</name>
<borders>
<border>Odessa</border>
<border>Big spring</border>
<border>Rocksprings</border>
<border>Fort Hood</border>
</borders>
<coordinates>
<smallx>315</smallx>
<smally>300</smally>
<largex>422</largex>
<largey>392</largey>
</coordinates>
</territory>
<territory>
<name>Rocksprings</name>
<borders>
<border>Odessa</border>
<border>Del Rio</border>
<border>Llano</border>
<border>Brownwood</border>
</borders>
<coordinates>
<smallx>300</smallx>
<smally>379</smally>
<largex>402</largex>
<largey>499</largey>
</coordinates>
</territory>
<territory>
<name>Del Rio</name>
<borders>
<border>Rocksprings</border>
<border>Leakey</border>
</borders>
<coordinates>
<smallx>263</smallx>
<smally>405</smally>
<largex>353</largex>
<largey>533</largey>
</coordinates>
</territory>
<territory>
<name>Leakey</name>
<borders>
<border>Del Rio</border>
<border>C3</border>
<border>Hondo</border>
<border>Eagle Pass</border>
</borders>
<coordinates>
<smallx>300</smallx>
<smally>421</smally>
<largex>402</largex>
<largey>555</largey>
</coordinates>
</territory>
<territory>
<name>Hondo</name>
<borders>
<border>Leakey</border>
<border>Llano</border>
<border>Austin</border>
</borders>
<coordinates>
<smallx>331</smallx>
<smally>419</smally>
<largex>444</largex>
<largey>552</largey>
</coordinates>
</territory>
<territory>
<name>Austin</name>
<borders>
<border>Dead Zone</border>
<border>Llano</border>
<border>Fort Hood</border>
</borders>
<coordinates>
<smallx>385</smallx>
<smally>386</smally>
<largex>516</largex>
<largey>508</largey>
</coordinates>
</territory>
<territory>
<name>Llano</name>
<borders>
<border>Hondo</border>
<border>Austin</border>
<border>Fort Hood</border>
</borders>
<coordinates>
<smallx>354</smallx>
<smally>371</smally>
<largex>474</largex>
<largey>488</largey>
</coordinates>
</territory>
<territory>
<name>Fort Hood</name>
<borders>
<border>Brownwood</border>
<border>Llano</border>
<border>Austin</border>
<border>Hillsbro</border>
</borders>
<coordinates>
<smallx>382</smallx>
<smally>305</smally>
<largex>512</largex>
<largey>399</largey>
</coordinates>
</territory>
<continent>
<name>Hill Country</name>
<bonus>8</bonus>
<components>
<component>Big Spring</component>
<component>Odessa</component>
<component>Brownwood</component>
<component>Rocksprings</component>
<component>Del Rio</component>
<component>Leakey</component>
<component>Hondo</component>
<component>Austin</component>
<component>Llano</component>
<component>Fort Hood</component>
</components>
</continent>
<territory>
<name>San Antonio</name>
<borders>
<border>Dead Zone</border>
<border>Laredo</border>
<border>Eagle Pass</border>
</borders>
<coordinates>
<smallx>380</smallx>
<smally>465</smally>
<largex>509</largex>
<largey>613</largey>
</coordinates>
</territory>
<territory>
<name>Eagle Pass</name>
<borders>
<border>Leaky</border>
<border>Laredo</border>
<border>San Antonio</border>
</borders>
<coordinates>
<smallx>310</smallx>
<smally>467</smally>
<largex>416</largex>
<largey>616</largey>
</coordinates>
</territory>
<territory>
<name>Laredo</name>
<borders>
<border>San Antonio</border>
<border>Eagle Pass</border>
<border>Zapata</border>
</borders>
<coordinates>
<smallx>342</smallx>
<smally>512</smally>
<largex>458</largex>
<largey>675</largey>
</coordinates>
</territory>
<territory>
<name>Zapata</name>
<borders>
<border>Laredo</border>
<border>C5</border>
<border>Rio Grand City</border>
<border>Corpus Christi</border>
</borders>
<coordinates>
<smallx>342</smallx>
<smally>557</smally>
<largex>458</largex>
<largey>736</largey>
</coordinates>
</territory>
<territory>
<name>Rio Grand City</name>
<borders>
<border>Zapata</border>
<border>Brownsville</border>
<border>Corpus Christi</border>
</borders>
<coordinates>
<smallx>370</smallx>
<smally>578</smally>
<largex>496</largex>
<largey>764</largey>
</coordinates>
</territory>
<continent>
<name>South Texas</name>
<bonus>6</bonus>
<components>
<component>San Antonio</component>
<component>Eagle Pass</component>
<component>Laredo</component>
<component>Zapata</component>
<component>Rio Grand City</component>
</components>
</continent>
<territory>
<name>Dallas-Fort Worth</name>
<borders>
<border>Wichita Falls</border>
<border>Paris</border>
</borders>
<coordinates>
<smallx>436</smallx>
<smally>190</smally>
<largex>583</largex>
<largey>246</largey>
</coordinates>
</territory>
<territory>
<name>Wichita Falls</name>
<borders>
<border>Dallas-Fort Worth</border>
<border>Vernon</border>
<border>Abilen</border>
<border>Hillsboro</border>
</borders>
<coordinates>
<smallx>369</smallx>
<smally>190</smally>
<largex>494</largex>
<largey>246</largey>
</coordinates>
</territory>
<territory>
<name>Hillsboro</name>
<borders>
<border>Wichita Falls</border>
<border>Fort Hood</border>
<border>Waco</border>
<border>Corsicana</border>
</borders>
<coordinates>
<smallx>412</smallx>
<smally>274</smally>
<largex>551</largex>
<largey>358</largey>
</coordinates>
</territory>
<territory>
<name>Waco</name>
<borders>
<border>Dead Zone</border>
<border>Hillsboro</border>
</borders>
<coordinates>
<smallx>436</smallx>
<smally>344</smally>
<largex>583</largex>
<largey>452</largey>
</coordinates>
</territory>
<territory>
<name>Bryan</name>
<borders>
<border>Houston</border>
<border>Huntsville</border>
<border>Corsicana</border>
</borders>
<coordinates>
<smallx>473</smallx>
<smally>336</smally>
<largex>632</largex>
<largey>441</largey>
</coordinates>
</territory>
<territory>
<name>Corsicana</name>
<borders>
<border>Bryan</border>
<border>Hillsboro</border>
<border>Paris</border>
</borders>
<coordinates>
<smallx>470</smallx>
<smally>278</smally>
<largex>628</largex>
<largey>363</largey>
</coordinates>
</territory>
<territory>
<name>Paris</name>
<borders>
<border>Dallas-Fort Worth</border>
<border>Texarkana</border>
<border>Corsicana</border>
</borders>
<coordinates>
<smallx>477</smallx>
<smally>198</smally>
<largex>637</largex>
<largey>256</largey>
</coordinates>
</territory>
<continent>
<name>Central Texas</name>
<bonus>6</bonus>
<components>
<component>Dallas</component>
<component>Wichita Falls</component>
<component>Hillsboro</component>
<component>Waco</component>
<component>Bryan</component>
<component>Corsicana</component>
<component>Paris</component>
</components>
</continent>
<territory>
<name>Beaumont</name>
<borders>
<border>Houston</border>
<border>Galveston</border>
</borders>
<coordinates>
<smallx>559</smallx>
<smally>366</smally>
<largex>746</largex>
<largey>481</largey>
</coordinates>
</territory>
<territory>
<name>Houston</name>
<borders>
<border>Huntsville</border>
<border>Bryan</border>
<border>Victoria</border>
</borders>
<coordinates>
<smallx>502</smallx>
<smally>391</smally>
<largex>671</largex>
<largey>515</largey>
</coordinates>
</territory>
<territory>
<name>Galveston</name>
<borders>
<border>Beaumont</border>
<border>Padre Island</border>
</borders>
<coordinates>
<smallx>522</smallx>
<smally>459</smally>
<largex>697</largex>
<largey>605</largey>
</coordinates>
</territory>
<territory>
<name>Victoria</name>
<borders>
<border>Dead Zone</border>
<border>Houston</border>
<border>Corpus Christi</border>
</borders>
<coordinates>
<smallx>447</smallx>
<smally>453</smally>
<largex>597</largex>
<largey>597</largey>
</coordinates>
</territory>
<territory>
<name>Padre Island</name>
<borders>
<border>Galveston</border>
<border>Brownsville</border>
</borders>
<coordinates>
<smallx>461</smallx>
<smally>513</smally>
<largex>616</largex>
<largey>677</largey>
</coordinates>
</territory>
<territory>
<name>Corpus Christi</name>
<borders>
<border>Victoria</border>
<border>Zapata</border>
<border>Rio Grand City</border>
<border>Brownsville</border>
</borders>
<coordinates>
<smallx>410</smallx>
<smally>542</smally>
<largex>549</largex>
<largey>716</largey>
</coordinates>
</territory>
<territory>
<name>Brownsville</name>
<borders>
<border>Corpus Christi</border>
<border>Rio Grand City</border>
<border>Padre Island</border>
</borders>
<coordinates>
<smallx>407</smallx>
<smally>580</smally>
<largex>544</largex>
<largey>766</largey>
</coordinates>
</territory>
<continent>
<name>The Gulf</name>
<bonus>5</bonus>
<components>
<component>Beaumont</component>
<component>Houston</component>
<component>Galveston</component>
<component>Victoria</component>
<component>Padre Island</component>
<component>Corpus Christi</component>
<component>Brownsville</component>
</components>
</continent>
<territory>
<name>Texarkana</name>
<borders>
<border>Paris</border>
<border>Tyler</border>
</borders>
<coordinates>
<smallx>510</smallx>
<smally>184</smally>
<largex>681</largex>
<largey>238</largey>
</coordinates>
</territory>
<territory>
<name>Tyler</name>
<borders>
<border>Texarkana</border>
<border>Nacogdoches</border>
</borders>
<coordinates>
<smallx>510</smallx>
<smally>261</smally>
<largex>681</largex>
<largey>340</largey>
</coordinates>
</territory>
<territory>
<name>Nacogdoches</name>
<borders>
<border>Tyler</border>
<border>Huntsville</border>
<border>Jasper</border>
</borders>
<coordinates>
<smallx>538</smallx>
<smally>296</smally>
<largex>719</largex>
<largey>387</largey>
</coordinates>
</territory>
<territory>
<name>Huntsville</name>
<borders>
<border>Nacogdoches</border>
<border>Bryan</border>
<border>Houston</border>
<border>Jasper</border>
</borders>
<coordinates>
<smallx>531</smallx>
<smally>322</smally>
<largex>709</largex>
<largey>423</largey>
</coordinates>
</territory>
<territory>
<name>Jasper</name>
<borders>
<border>Huntsville</border>
<border>Nacogdoches</border>
</borders>
<coordinates>
<smallx>567</smallx>
<smally>304</smally>
<largex>757</largex>
<largey>398</largey>
</coordinates>
</territory>
<continent>
<name>East Texas</name>
<bonus>3</bonus>
<components>
<component>Texarkana</component>
<component>Tyler</component>
<component>Nacogdoches</component>
<component>Huntsville</component>
<component>Jasper</component>
</components>
</continent>
<territory>
<name>Seshukwa</name>
<borders>
<border>Hanakwa</border>
</borders>
<coordinates>
<smallx>59</smallx>
<smally>85</smally>
<largex>80</largex>
<largey>106</largey>
</coordinates>
</territory>
<territory>
<name>Wabakwa</name>
<borders>
<border>Hanakwa</border>
</borders>
<coordinates>
<smallx>139</smallx>
<smally>86</smally>
<largex>187</largex>
<largey>107</largey>
</coordinates>
</territory>
<territory>
<name>Hanakwa</name>
<borders>
<border>Seshukwa</border>
<border>Wabakwa</border>
<border>Towakwa</border>
<border>Kiowa</border>
</borders>
<coordinates>
<smallx>79</smallx>
<smally>176</smally>
<largex>107</largex>
<largey>227</largey>
</coordinates>
</territory>
<territory>
<name>Towakwa</name>
<borders>
<border>Lubbock</border>
<border>Hanakwa</border>
</borders>
<coordinates>
<smallx>153</smallx>
<smally>157</smally>
<largex>205</largex>
<largey>202</largey>
</coordinates>
</territory>
<territory>
<name>Kiowa</name>
<borders>
<border>Hanakwa</border>
<border>El Paso</border>
</borders>
<coordinates>
<smallx>19</smallx>
<smally>221</smally>
<largex>27</largex>
<largey>287</largey>
</coordinates>
</territory>
<continent>
<name>Indian Territory</name>
<bonus>3</bonus>
<components>
<component>Seshukwa</component>
<component>Wabakwa</component>
<component>Hanakwa</component>
<component>Towakwa</component>
<component>Kiowa</component>
</components>
</continent>
<territory>
<name>Canon 1</name>
<borders>
<border>El Paso</border>
<border>Canon 2</border>
</borders>
<coordinates>
<smallx>59</smallx>
<smally>388</smally>
<largex>80</largex>
<largey>510</largey>
</coordinates>
</territory>
<territory>
<name>Canon 2</name>
<borders>
<border>Canon 1</border>
<border>Fort Davis</border>
</borders>
<coordinates>
<smallx>39</smallx>
<smally>441</smally>
<largex>54</largex>
<largey>581</largey>
</coordinates>
</territory>
<territory>
<name>Canon 3</name>
<borders>
<border>Del Rio</border>
<border>Canon 4</border>
</borders>
<coordinates>
<smallx>241</smallx>
<smally>440</smally>
<largex>323</largex>
<largey>580</largey>
</coordinates>
</territory>
<territory>
<name>Canon 4</name>
<borders>
<border>Canon 3</border>
<border>Eagle Pass</border>
<border>Canon 5</border>
</borders>
<coordinates>
<smallx>283</smallx>
<smally>535</smally>
<largex>378</largex>
<largey>706</largey>
</coordinates>
</territory>
<territory>
<name>Canon 5</name>
<borders>
<border>Canon 4</border>
<border>Brownsville</border>
</borders>
<coordinates>
<smallx>310</smallx>
<smally>599</smally>
<largex>415</largex>
<largey>792</largey>
</coordinates>
</territory>
<continent>
<name>Mexican Army</name>
<bonus>3</bonus>
<components>
<component>Canon1</component>
<component>Canon2</component>
<component>Canon3</component>
<component>Canon4</component>
<component>Canon5</component>
</components>
</continent>
<territory>
<name>Dead Zone</name>
<borders>
<border>Austin</border>
<border>Waco</border>
<border>San Antonio</border>
<border>Victoria</border>
</borders>
<coordinates>
<smallx>435</smallx>
<smally>427</smally>
<largex>582</largex>
<largey>562</largey>
</coordinates>
</territory>
<continent>
<name>Dead Zone</name>
<bonus>0</bonus>
<components>
<component>Dead Zone</component>
</components>
</continent>
</map>
Posted: Wed Jan 16, 2008 9:34 am
by oaktown
rgbubba wrote:I could size them down a bit to help but not much without being hard to see. If you have a size that would better suit with an already built map let me know. Both Feudal War and Battle of Waterloo Are just as big as mine.
Your latest maps meet the maximum allowed sizes for both large and small, so I wouldn't mess with it. Don't even worry about the smaller recommended sizes - I only posted that because people were telling you otherwise and there seemed to be some confusion.
The Bonus Calculator spreadsheets aren't the last word in what a bonus should be. I use the spreadsheets to make sure I'm not way off, especially with the larger regions. Ultimately you have to consider the way the map will play. If the bonuses run slightly high or low across a map that's fine, as it may be a result of the type of play intended by the mapmaker - what's important is that you have some kind of general formula that you apply consistently.
In this case I think you need to look over the bonuses and decide if they are consistent - fr instnace, would both of the +5 regions be equally hard to capture and hold early in the game? West Texas has four territories and four borders to hold, The Gulf has seven territories (I think) and four borders to hold. Then look at the +6 regions: Panhandle has eight territories with four borders, but South Texas has five territories and four borders. Meanwhile the Mex Army is the same size as South Texas but is only a +3.
Color... maybe you could swap the colors of the East and West regions? It's East Texas that is giving my eyes the most trouble.
Posted: Wed Jan 16, 2008 9:11 pm
by rgbubba
oaktown wrote:
Color... maybe you could swap the colors of the East and West regions? It's East Texas that is giving my eyes the most trouble.
Thanks for the letting me know I will try to fix any problem you suggest.
Is the green and yellow to bright? I can make them darker.
Posted: Wed Jan 16, 2008 9:17 pm
by rgbubba
oaktown wrote:rgbubba wrote:I could size them down a bit to help but not much without being hard to see. If you have a size that would better suit with an already built map let me know. Both Feudal War and Battle of Waterloo Are just as big as mine.
Your latest maps meet the maximum allowed sizes for both large and small, so I wouldn't mess with it. Don't even worry about the smaller recommended sizes - I only posted that because people were telling you otherwise and there seemed to be some confusion.
The Bonus Calculator spreadsheets aren't the last word in what a bonus should be. I use the spreadsheets to make sure I'm not way off, especially with the larger regions. Ultimately you have to consider the way the map will play. If the bonuses run slightly high or low across a map that's fine, as it may be a result of the type of play intended by the mapmaker - what's important is that you have some kind of general formula that you apply consistently.
In this case I think you need to look over the bonuses and decide if they are consistent - fr instnace, would both of the +5 regions be equally hard to capture and hold early in the game? West Texas has four territories and four borders to hold, The Gulf has seven territories (I think) and four borders to hold. Then look at the +6 regions: Panhandle has eight territories with four borders, but South Texas has five territories and four borders. Meanwhile the Mex Army is the same size as South Texas but is only a +3.
Do we need to play it to find out!
I'm thinking of making the canons bombardments. What do you think?
Posted: Wed Jan 16, 2008 9:47 pm
by oaktown
rgbubba wrote:oaktown wrote:I think you need to look over the bonuses and decide if they are consistent...
Do we need to play it to find out!
Sadly there is no way to play-test the map on the site... I'd rather we try to get the obvious stuff right before it goes live. I would of course encorage you to print out a copy of your map and play it with some friends over a few beers.

rgbubba wrote:I'm thinking of making the canons bombardments. What do you think?
So that you couldn't actually take any territory from the canons? That would be fine, unless the idea is that Mexico is a threat to actually invade. Instead, I might suggest you drop the Mexican bonus entirely, since the territories aren't even connected as is a traditional region. It's a Texas map, after all, not a Mexico map.
In working out how the bonuses should be set, it would be helpful if you could provide the standard basic info on the first post: territory count, number of regions, non-standard play features, etc.
Posted: Wed Jan 16, 2008 10:14 pm
by rgbubba
oaktown wrote:rgbubba wrote:I'm thinking of making the canons bombardments. What do you think?
So that you couldn't actually take any territory from the canons? That would be fine, unless the idea is that Mexico is a threat to actually invade. Instead, I might suggest you drop the Mexican bonus entirely, since the territories aren't even connected as is a traditional region. It's a Texas map, after all, not a Mexico map.
Ok, So what you are saying is that I should take out the canons or have no bonus point for them at all. Does that go for the Indian Territory too?
Posted: Thu Jan 17, 2008 7:54 pm
by lanyards
I finished the XML. Here is the link:
http://h1.ripway.com/lanyards/TheTexanWarsXML.xml
I fixed all the errors I found, and fixed all the coordinates. I also replaced all the Dallas-Fort Worth with DFW like in the map. I think it is more understandable to just put it like that.
Here are the coordinate tests:
Small 88:
Small 888:
Large 88:
Large 888:
--lanyards
Posted: Thu Jan 17, 2008 8:16 pm
by gimil
am i correct in saying army numbers dont center properly lanyard?
Posted: Thu Jan 17, 2008 8:29 pm
by pepperonibread
gimil wrote:am i correct in saying army numbers dont center properly lanyard?
At least not on the small map. Looks like the same problem as Netherlands had.
Posted: Thu Jan 17, 2008 8:34 pm
by lanyards
gimil wrote:am i correct in saying army numbers dont center properly lanyard?
You are correct. They are stretched or not a even number of pixels. I did the best I could with what I had.
--lanyards
Posted: Thu Jan 17, 2008 8:40 pm
by gimil
Can we have a small version with even number army circles. preferable 22px. Lanyard you dont mind fixing the small version if this graphical update goes ahead do you?
Posted: Thu Jan 17, 2008 8:45 pm
by Coleman
I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.
I again state that it would have been super cool if Texas broke away from the U.S. back when they wanted to. That would have been great.

Posted: Thu Jan 17, 2008 8:49 pm
by lanyards
gimil wrote:Can we have a small version with even number army circles. preferable 22px. Lanyard you dont mind fixing the small version if this graphical update goes ahead do you?
Ya, I would do it. It would just be a matter of moving each coordinate one or two pixels.
--lanyards
Posted: Thu Jan 17, 2008 8:49 pm
by Coleman
whitch map do you like better?Map 16 - 43% [ 7 ]
Map 15 - 31% [ 5 ]
Nether - 25% [ 4 ]
Total Votes : 16
Posted: Thu Jan 17, 2008 8:55 pm
by Gozar
Hello! Very nice map.
Two things:
a)Do you receive +2 for each steer head/wheel or do you need them all to get this bonus? The legend is not very clear on this, and while I could probably find out by reading everything, should not the legend be clear to someone seeing it for the first time?
b)Would it be a problem to move the army circle of C3 to be more aligned with where C4 and C5 are for consistency? The same could be said for C1 and C2, but they do not seem as out of place as C3.
Posted: Sun Jan 20, 2008 8:33 am
by rgbubba
Gozar wrote:Hello! Very nice map.
Two things:
a)Do you receive +2 for each steer head/wheel or do you need them all to get this bonus? The legend is not very clear on this, and while I could probably find out by reading everything, should not the legend be clear to someone seeing it for the first time?
It will be when you collect them all. I will try to come up with better wording to let them know.
Posted: Sun Jan 20, 2008 8:35 am
by rgbubba
Gozar wrote:
b)Would it be a problem to move the army circle of C3 to be more aligned with where C4 and C5 are for consistency? The same could be said for C1 and C2, but they do not seem as out of place as C3.
Let me see what I can do.
Posted: Sun Jan 20, 2008 8:38 am
by rgbubba
Coleman wrote:I only have one request... Is it necessary to use the same sun symbol on every Tee-pee? Couldn't you use the moon symbol and other native symbols? A different one for each tee-pee? You don't have to if you don't want but I think it would be cool.
I tryed that. It did not look good to me when I put moon on it. But I could look in to it for you.
Does any one have a problem with the color schem?
Posted: Sun Jan 20, 2008 8:41 am
by rgbubba
Does any one have a problem with the color schem? Do I need to darken some areas?
Posted: Sun Jan 20, 2008 2:19 pm
by rgbubba
Gozar wrote:Hello! Very nice map.
Two things:
a)Do you receive +2 for each steer head/wheel or do you need them all to get this bonus? The legend is not very clear on this, and while I could probably find out by reading everything, should not the legend be clear to someone seeing it for the first time?
b)Would it be a problem to move the army circle of C3 to be more aligned with where C4 and C5 are for consistency? The same could be said for C1 and C2, but they do not seem as out of place as C3.
Hear are the changes:
600by600
800by800
