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Posted: Sun Jul 15, 2007 6:14 pm
by Ruben Cassar
gimil wrote:Ruben Cassar wrote:gimil wrote:Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again

Hehe. Better get that score of yours up before we play a 1vs1 mate! :p
what? scared in case i beat you again:P
You have never bet me mate.

Anyway finish the map and we will see.

Posted: Sun Jul 15, 2007 6:22 pm
by gimil
Ruben Cassar wrote:You have never bet me mate.

Anyway finish the map and we will see.

Was gonig to PM you, but public humiliation sounds better . . . mate
Game 484003
Posted: Sun Jul 15, 2007 9:18 pm
by KEYOGI
Alright guys, keep it on topic or keep it to PM.
Posted: Mon Jul 16, 2007 3:13 am
by gimil
KEYOGI wrote:Alright guys, keep it on topic or keep it to PM.
my fault i apologies
Posted: Mon Jul 16, 2007 6:30 am
by WidowMakers
the bonuses seem messed up. Here use this excel file to better approximate the values they should be.
http://www.fileden.com/files/2007/6/15/ ... S_CALC.xls
It might help a little more.
According to the file above
4_Green
7_Red
5_Purple
5_Blue
6_Yellow
3_Orange
Posted: Mon Jul 16, 2007 6:52 am
by gimil
4_Green
7_Red
5_Purple
5_Blue
6_Yellow
3_Orange
ok ill do those changes. unless anyone has another opinion
Posted: Mon Jul 16, 2007 6:54 am
by WidowMakers
the bonuses seem messed up. Here use this excel file to better approximate the values they should be.
http://www.fileden.com/files/2007/6/15/ ... S_CALC.xls
It might help a little more.
According to the file above
4_Green
7_Red
5_Purple
5_Blue
6_Yellow
3_Orange
EDIT: When using the file above and inputting numbers. The file is really just a template.
Posted: Mon Jul 16, 2007 7:02 am
by gimil
i know ive sen it before but i dont see any real problems with the numbers you presented
Posted: Mon Jul 16, 2007 12:09 pm
by Coleman
I think purple should be 4 actually, but where the hell is your xml?
Posted: Mon Jul 16, 2007 12:36 pm
by gimil
ill PM it 2 you lol.
ripway.com closed my account so ill jsut post the whole thing via code once i find it lol
Posted: Tue Jul 17, 2007 6:09 am
by gimil
UPDATED BONUSES
Posted: Tue Jul 17, 2007 9:25 pm
by AndyDufresne
---
The Portugal Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least
two days (but may extend pass that) for you to post any objections; if no one has posted any protest
after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
Posted: Tue Jul 17, 2007 9:27 pm
by AndyDufresne
Hm, it's looking good. I'd consider bolding the text, as it feels a little thin. The font is alright, and maybe a bold will fix everything, but if it doesn't, I'd consider some other choices.
--Andy
Posted: Wed Jul 18, 2007 5:18 am
by DiM
congrats gimil

Posted: Wed Jul 18, 2007 5:24 am
by gimil
AndyDufresne wrote:Hm, it's looking good. I'd consider bolding the text, as it feels a little thin. The font is alright, and maybe a bold will fix everything, but if it doesn't, I'd consider some other choices.
i remember you suggested this before and i DID do it. But ive changed the font since then. I can easily add a little bold to the large version, but as you can see things are a little tight in the small, so i might leave the small the way it is.
Looking at it again im still not 100% happy with the positioning of the terr names so im going to move them around a little.
ps
Thanks for the FF status
EDIT: Coleman is currently looking over my XML and centering my coordinates. So ill have that up ASAP.
Posted: Wed Jul 18, 2007 5:26 am
by gimil
DiM wrote:congrats gimil

Thanks DiM
Posted: Wed Jul 18, 2007 5:36 am
by yeti_c
Congrats on FF.
C.
Posted: Wed Jul 18, 2007 5:42 am
by gimil
yeti_c wrote:Congrats on FF.
C.

Posted: Wed Jul 18, 2007 8:37 am
by gimil
Bolded the text for andy
Also added an outerglow but im not sure on it yet.
NEED OPINIONS.
SMALL
LARGE

Posted: Wed Jul 18, 2007 8:40 am
by DiM
the one with the glow looks best.
Posted: Wed Jul 18, 2007 8:57 am
by Coleman
Your centering in the xml is really really bad, it's going to take me a few hours to fix.
Posted: Wed Jul 18, 2007 9:05 am
by gimil
Coleman wrote:Your centering in the xml is really really bad, it's going to take me a few hours to fix.
is it really that bad

Posted: Wed Jul 18, 2007 9:08 am
by Coleman
gimil wrote:Coleman wrote:Your centering in the xml is really really bad, it's going to take me a few hours to fix.
is it really that bad

Everything is about 3 to 5 pixels off on both maps. Also there were some missing borders and name problems, but I fixed all of those already.
The biggest problem was the special e a and u characters you used didn't make the xml happy. And you had a different name for Pombal but I forgot what that was.
Posted: Wed Jul 18, 2007 9:10 am
by gimil
Coleman wrote:gimil wrote:Coleman wrote:Your centering in the xml is really really bad, it's going to take me a few hours to fix.
is it really that bad

Everything is about 3 to 5 pixels off on both maps. Also there were some missing borders and name problems, but I fixed all of those already.
The biggest problem was the special e a and u characters you used didn't make the xml happy. And you had a different name for Pombal but I forgot what that was.
i told you i had to make some name changes i probably missed them in the in the XML.
Thanxs coleman i appreciate the help
EDIT: i also jsut remember a few drafts ago i moved a few army cirlces and didnt update XML

Posted: Wed Jul 18, 2007 10:11 am
by Coleman
XML:
http://members.cox.net/gyrigo/CC/Portugal.xml
Small Map:
Large Map:
If you wanted the centering to be absolutely perfect then all you need to do is make all the circles in the image one pixel larger left and one pixel larger up. Otherwise your circles don't allow for perfect centering.