Page 10 of 18
Posted: Thu Nov 01, 2007 4:31 pm
by cena-rules
FINAL FORGE THIS ALREADY
DONT MAKE ME GET ANDY TO BANANA BEAT YOU
Posted: Thu Nov 01, 2007 4:39 pm
by cairnswk
cena-rules wrote:FINAL FORGE THIS ALREADY
DONT MAKE ME GET ANDY TO BANANA BEAT YOU
I can't...Coleman has to recommend it for FF.

Posted: Thu Nov 01, 2007 11:39 pm
by Coleman
cairnswk wrote:cena-rules wrote:FINAL FORGE THIS ALREADY
DONT MAKE ME GET ANDY TO BANANA BEAT YOU
I can't...Coleman has to recommend it for FF.

Bad deflection, I recommended it ages ago and
YOU said you needed more time. My opinion has not changed.

Posted: Fri Nov 02, 2007 12:28 am
by cairnswk
Coleman wrote:cairnswk wrote:cena-rules wrote:FINAL FORGE THIS ALREADY
DONT MAKE ME GET ANDY TO BANANA BEAT YOU
I can't...Coleman has to recommend it for FF.

Bad deflection, I recommended it ages ago and
YOU said you needed more time. My opinion has not changed.

Thanks Coleman, unfortunately you recommended it before it was finished, there was still a good deal to do to it to answer people's suggestions.
This was not a deflection, but simply to point out to cena-rules that we cannot make our own recommendations. Perhaps it was worded badly.

Posted: Fri Nov 02, 2007 1:05 am
by Night Strike
cairnswk wrote:Coleman wrote:cairnswk wrote:cena-rules wrote:FINAL FORGE THIS ALREADY
DONT MAKE ME GET ANDY TO BANANA BEAT YOU
I can't...Coleman has to recommend it for FF.

Bad deflection, I recommended it ages ago and
YOU said you needed more time. My opinion has not changed.

Thanks Coleman, unfortunately you recommended it before it was finished, there was still a good deal to do to it to answer people's suggestions.
This was not a deflection, but simply to point out to cena-rules that we cannot make our own recommendations. Perhaps it was worded badly.

No, you worded it correctly. You want Coleman to be the butt end of the forum.
By the way, are there 36 territories on this map??
Posted: Fri Nov 02, 2007 4:27 pm
by AndyDufresne
---
The Madness (Our House) Map has reached the
‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have exmined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in
Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
Posted: Fri Nov 02, 2007 5:34 pm
by DiM
congrats
Posted: Fri Nov 02, 2007 5:37 pm
by cena-rules
w00t
Posted: Fri Nov 02, 2007 5:46 pm
by Aerial Attack
Well done cairnswk.
Posted: Fri Nov 02, 2007 6:34 pm
by cairnswk
DiM wrote:congrats
cena-rules wrote:w00t
Aerial Attack wrote:Well done cairnswk.
Thanks guys....much appreciated.
Posted: Fri Nov 02, 2007 8:30 pm
by MasterKujacnbsh
Haha! this map is pretty funny, and looks like loads of fun to play on. My only concern is that the dog looks very ugly and pixelated.
Posted: Fri Nov 02, 2007 9:29 pm
by unriggable
Gee, that was fast.
Posted: Fri Nov 02, 2007 9:53 pm
by jako
congratz there cairns, trying to make a record for a map going to live play?

Posted: Fri Nov 02, 2007 9:57 pm
by unriggable
jako wrote:congratz there cairns, trying to make a record for a map going to live play?

Indochina revamp.
Posted: Sat Nov 03, 2007 2:08 am
by cairnswk
MasterKujacnbsh wrote:Haha! this map is pretty funny, and looks like loads of fun to play on. My only concern is that the dog looks very ugly and pixelated.
yes masterK...it is meant to be a dalmation....you know 101 spots and ll that.
Posted: Sat Nov 03, 2007 2:13 am
by cairnswk
unriggable wrote:Gee, that was fast.
jako wrote:congratz there cairns, trying to make a record for a map going to live play?
thanks guys...no jako...not interested in records...just enjoying doing what i do in here...make maps....although 27 Sep to 2 Nov is roughly 5 weeks between start and FF, and who knows it might be another 2 weeks or 4 before i get quenched....i certainly haven't even started on xml for this map yet.

Posted: Sun Nov 04, 2007 8:14 pm
by cairnswk
But now i've finished the xml.
<?xml version="1.0" ?>
<map>
<title>Madness</title>
<smallwidth>600</smallwidth>
<smallheight>460</smallheight>
<largewidth>750</largewidth>
<largeheight>575</largeheight>
<filetype>jpg</filetype>
<!-- Continents -->
<continent>
<name>Common Areas</name>
<bonus>6</bonus>
<components>
<component>Den</component>
<component>Den Hallway</component>
<component>Lounge</component>
<component>Common Hallway</component>
<component>Entrance</component>
<component>Storage</component>
<component>Kid's Access Hallway</component>
<component>Visitor WC</component>
</components>
</continent>
<continent>
<name>Mum and Dad</name>
<bonus>2</bonus>
<components>
<component>Patio</component>
<component>Master Bedroom</component>
<component>Master Bathroom</component>
</components>
</continent>
<continent>
<name>Mum</name>
<bonus>3</bonus>
<components>
<component>Dining Room</component>
<component>Kitchen</component>
<component>Access</component>
<component>Dunny</component>
<component>Laundry</component>
</components>
</continent>
<continent>
<name>Dad</name>
<bonus>3</bonus>
<components>
<component>Office</component>
<component>Garage</component>
<component>BBQ Area</component>
<component>Garden Shed</component>
</components>
</continent>
<continent>
<name>Siss</name>
<bonus>2</bonus>
<components>
<component>Siss' Suite</component>
<component>Siss' Access</component>
<component>Siss' Sauna</component>
</components>
</continent>
<continent>
<name>Bud</name>
<bonus>2</bonus>
<components>
<component>Bud's Tub</component>
<component>Bud's Romp</component>
<component>Bud's Access</component>
</components>
</continent>
<continent>
<name>Paths</name>
<bonus>4</bonus>
<components>
<component>Back Path</component>
<component>Rear Path</component>
<component>Side Path</component>
<component>Driveway</component>
<component>Front Path</component>
</components>
</continent>
<continent>
<name>Dog</name>
<bonus>1</bonus>
<components>
<component>Dog House</component>
</components>
</continent>
<continent>
<name>Neighbours</name>
<bonus>4</bonus>
<components>
<component>Lack</component>
<component>Andy</component>
<component>Wicked</component>
<component>DiM</component>
<component>Dining Room</component>
</components>
</continent>
<continent>
<name>Dunnys</name>
<bonus>4</bonus>
<components>
<component>Dunny</component>
<component>Master Bathroom</component>
<component>Visitor WC</component>
<component>Bud's Tub</component>
<component>Siss' Access</component>
</components>
</continent>
<!-- End Continents -->
<!-- Start Common Areas -->
<territory>
<name>Den</name>
<borders>
<border>Den Hallway</border>
<border>Siss' Access</border>
</borders>
<coordinates>
<smallx>195</smallx>
<smally>82</smally>
<largex>243</largex>
<largey>95</largey>
</coordinates>
</territory>
<territory>
<name>Den Hallway</name>
<borders>
<border>Den</border>
<border>Common Hallway</border>
<border>Back Path</border>
<border>Master Bedroom</border>
<border>Lounge</border>
</borders>
<coordinates>
<smallx>264</smallx>
<smally>130</smally>
<largex>331</largex>
<largey>155</largey>
</coordinates>
</territory>
<territory>
<name>Lounge</name>
<borders>
<border>Den Hallway</border>
<border>Common Hallway</border>
</borders>
<coordinates>
<smallx>196</smallx>
<smally>186</smally>
<largex>244</largex>
<largey>226</largey>
</coordinates>
</territory>
<territory>
<name>Common Hallway</name>
<borders>
<border>Den Hallway</border>
<border>Lounge</border>
<border>Entrance</border>
<border>Kid's Access Hallway</border>
<border>Access</border>
<border>Dining Room</border>
</borders>
<coordinates>
<smallx>156</smallx>
<smally>227</smally>
<largex>194</largex>
<largey>279</largey>
</coordinates>
</territory>
<territory>
<name>Entrance</name>
<borders>
<border>Common Hallway</border>
<border>Dining Room</border>
</borders>
<coordinates>
<smallx>156</smallx>
<smally>293</smally>
<largex>194</largex>
<largey>359</largey>
</coordinates>
</territory>
<territory>
<name>Storage</name>
<borders>
<border>Kid's Access Hallway</border>
</borders>
<coordinates>
<smallx>143</smallx>
<smally>198</smally>
<largex>178</largex>
<largey>240</largey>
</coordinates>
</territory>
<territory>
<name>Visitor WC</name>
<borders>
<border>Kid's Access Hallway</border>
<border>Dunny</border>
<border>Siss' Sauna</border>
<border>Master Bathroom</border>
<border>Bud's Tub</border>
</borders>
<coordinates>
<smallx>86</smallx>
<smally>248</smally>
<largex>109</largex>
<largey>303</largey>
</coordinates>
</territory>
<territory>
<name>Kid's Access Hallway</name>
<borders>
<border>Common Hallway</border>
<border>Visitor WC</border>
<border>Storage</border>
<border>Bud's Access</border>
<border>Siss' Access</border>
</borders>
<coordinates>
<smallx>120</smallx>
<smally>249</smally>
<largex>151</largex>
<largey>304</largey>
</coordinates>
</territory>
<!-- End Common Areas -->
<!-- Start Mum And Dad -->
<territory>
<name>Patio</name>
<borders>
<border>Rear Path</border>
<border>Master Bedroom</border>
</borders>
<coordinates>
<smallx>328</smallx>
<smally>113</smally>
<largex>410</largex>
<largey>135</largey>
</coordinates>
</territory>
<territory>
<name>Master Bedroom</name>
<borders>
<border>Patio</border>
<border>Master Bathroom</border>
<border>Den Hallway</border>
</borders>
<coordinates>
<smallx>342</smallx>
<smally>154</smally>
<largex>428</largex>
<largey>186</largey>
</coordinates>
</territory>
<territory>
<name>Master Bathroom</name>
<borders>
<border>Master Bedroom</border>
<border>Dunny</border>
<border>Siss' Sauna</border>
<border>Visitor WC</border>
<border>Bud's Tub</border>
</borders>
<coordinates>
<smallx>378</smallx>
<smally>177</smally>
<largex>473</largex>
<largey>215</largey>
</coordinates>
</territory>
<!-- End Mum and Dad -->
<!-- Start Mum -->
<territory>
<name>Dining Room</name>
<borders>
<border>Entrance</border>
<border>Common Hallway</border>
<border>Kitchen</border>
</borders>
<coordinates>
<smallx>264</smallx>
<smally>309</smally>
<largex>331</largex>
<largey>379</largey>
</coordinates>
</territory>
<territory>
<name>Kitchen</name>
<borders>
<border>Dining Room</border>
<border>Access</border>
<border>Laundry</border>
</borders>
<coordinates>
<smallx>302</smallx>
<smally>291</smally>
<largex>379</largex>
<largey>357</largey>
</coordinates>
</territory>
<territory>
<name>Access</name>
<borders>
<border>Common Hallway</border>
<border>Kitchen</border>
<border>Laundry</border>
<border>Dunny</border>
<border>Garage</border>
</borders>
<coordinates>
<smallx>386</smallx>
<smally>228</smally>
<largex>483</largex>
<largey>279</largey>
</coordinates>
</territory>
<territory>
<name>Laundry</name>
<borders>
<border>Kitchen</border>
<border>Access</border>
</borders>
<coordinates>
<smallx>411</smallx>
<smally>261</smally>
<largex>515</largex>
<largey>319</largey>
</coordinates>
</territory>
<territory>
<name>Dunny</name>
<borders>
<border>Access</border>
<border>Master Bathroom</border>
<border>Siss' Sauna</border>
<border>Visitor WC</border>
<border>Bud's Tub</border>
</borders>
<coordinates>
<smallx>408</smallx>
<smally>192</smally>
<largex>509</largex>
<largey>234</largey>
</coordinates>
</territory>
<!-- End Mum -->
<!-- Start Dad -->
<territory>
<name>Garage</name>
<borders>
<border>Driveway</border>
<border>Side Path</border>
<border>Office</border>
<border>BBQ Area</border>
<border>Access</border>
</borders>
<coordinates>
<smallx>501</smallx>
<smally>204</smally>
<largex>627</largex>
<largey>249</largey>
</coordinates>
</territory>
<territory>
<name>Garden Shed</name>
<borders>
<border>BBQ Area</border>
</borders>
<coordinates>
<smallx>535</smallx>
<smally>259</smally>
<largex>669</largex>
<largey>318</largey>
</coordinates>
</territory>
<territory>
<name>Office</name>
<borders>
<border>Garage</border>
<border>BBQ Area</border>
</borders>
<coordinates>
<smallx>498</smallx>
<smally>174</smally>
<largex>623</largex>
<largey>211</largey>
</coordinates>
</territory>
<territory>
<name>BBQ Area</name>
<borders>
<border>Rear Path</border>
<border>Garden Shed</border>
<border>Garage</border>
<border>Office</border>
</borders>
<coordinates>
<smallx>535</smallx>
<smally>164</smally>
<largex>669</largex>
<largey>199</largey>
</coordinates>
</territory>
<!-- End Dad -->
<!-- Start Siss -->
<territory>
<name>Siss' Sauna</name>
<borders>
<border>Dunny</border>
<border>Master Bathroom</border>
<border>Siss' Suite</border>
<border>Visitor WC</border>
<border>Bud's Tub</border>
</borders>
<coordinates>
<smallx>48</smallx>
<smally>206</smally>
<largex>60</largex>
<largey>250</largey>
</coordinates>
</territory>
<territory>
<name>Siss' Suite</name>
<borders>
<border>Siss' Sauna</border>
<border>Siss' Access</border>
</borders>
<coordinates>
<smallx>82</smallx>
<smally>143</smally>
<largex>102</largex>
<largey>172</largey>
</coordinates>
</territory>
<territory>
<name>Siss' Access</name>
<borders>
<border>Siss' Suite</border>
<border>Back Path</border>
<border>Den</border>
<border>Kid's Access Hallway</border>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>126</smally>
<largex>152</largex>
<largey>150</largey>
</coordinates>
</territory>
<!-- End Siss -->
<!-- Start Bud -->
<territory>
<name>Bud's Access</name>
<borders>
<border>Bud's Romp</border>
<border>Front Path</border>
<border>Kid's Access Hallway</border>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>351</smally>
<largex>153</largex>
<largey>432</largey>
</coordinates>
</territory>
<territory>
<name>Bud's Romp</name>
<borders>
<border>Bud's Tub</border>
<border>Bud's Access</border>
</borders>
<coordinates>
<smallx>88</smallx>
<smally>341</smally>
<largex>109</largex>
<largey>419</largey>
</coordinates>
</territory>
<territory>
<name>Bud's Tub</name>
<borders>
<border>Bud's Romp</border>
<border>Master Bathroom</border>
<border>Siss' Sauna</border>
<border>Visitor WC</border>
<border>Dunny</border>
</borders>
<coordinates>
<smallx>41</smallx>
<smally>277</smally>
<largex>53</largex>
<largey>339</largey>
</coordinates>
</territory>
<!-- End Bud -->
<!-- Start Paths -->
<territory>
<name>Back Path</name>
<borders>
<border>Siss' Access</border>
<border>Rear Path</border>
<border>Dog House</border>
<border>Den Hallway</border>
</borders>
<coordinates>
<smallx>203</smallx>
<smally>36</smally>
<largex>254</largex>
<largey>39</largey>
</coordinates>
</territory>
<territory>
<name>Rear Path</name>
<borders>
<border>Patio</border>
<border>Back Path</border>
<border>Dog House</border>
<border>BBQ Area</border>
<border>Side Path</border>
</borders>
<coordinates>
<smallx>489</smallx>
<smally>106</smally>
<largex>612</largex>
<largey>126</largey>
</coordinates>
</territory>
<territory>
<name>Side Path</name>
<borders>
<border>Rear Path</border>
<border>Driveway</border>
<border>Garage</border>
</borders>
<coordinates>
<smallx>569</smallx>
<smally>288</smally>
<largex>712</largex>
<largey>354</largey>
</coordinates>
</territory>
<territory>
<name>Driveway</name>
<borders>
<border>Side Path</border>
<border>Front Path</border>
<border>Garage</border>
<border>DiM</border>
</borders>
<coordinates>
<smallx>460</smallx>
<smally>358</smally>
<largex>575</largex>
<largey>441</largey>
</coordinates>
</territory>
<territory>
<name>Front Path</name>
<borders>
<border>Driveway</border>
<border>Entrance</border>
<border>Wicked</border>
<border>Andy</border>
<border>Bud's Access</border>
</borders>
<coordinates>
<smallx>162</smallx>
<smally>363</smally>
<largex>202</largex>
<largey>447</largey>
</coordinates>
</territory>
<!-- End Paths -->
<!-- Start Neighbours -->
<territory>
<name>Lack</name>
<borders>
<border>Andy</border>
</borders>
<coordinates>
<smallx>235</smallx>
<smally>463</smally>
<largex>295</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>Andy</name>
<borders>
<border>Lack</border>
<border>Wicked</border>
<border>Front Path</border>
</borders>
<coordinates>
<smallx>330</smallx>
<smally>463</smally>
<largex>414</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>Wicked</name>
<borders>
<border>Andy</border>
<border>Front Path</border>
<border>DiM</border>
</borders>
<coordinates>
<smallx>360</smallx>
<smally>463</smally>
<largex>451</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>DiM</name>
<borders>
<border>Driveway</border>
<border>Wicked</border>
</borders>
<coordinates>
<smallx>461</smallx>
<smally>463</smally>
<largex>578</largex>
<largey>573</largey>
</coordinates>
</territory>
<!-- End Neighbours -->
<!-- Start Dog -->
<territory>
<name>Dog House</name>
<borders>
<border>Driveway</border>
<border>Front Path</border>
<border>Side Path</border>
<border>Rear Path</border>
<border>Back Path</border>
<border>DiM</border>
<border>Wicked</border>
<border>Andy</border>
<border>Lack</border>
</borders>
<coordinates>
<smallx>336</smallx>
<smally>35</smally>
<largex>420</largex>
<largey>38</largey>
</coordinates>
</territory>
</map>
Posted: Sun Nov 04, 2007 8:19 pm
by cairnswk
Posted: Mon Nov 05, 2007 11:20 am
by cena-rules
nice cairns
2 things
wickeds army numbers need to move left as do buds access
Posted: Mon Nov 05, 2007 11:40 am
by Aerial Attack
Cartographers are only responsible for centering 2-digit army numbers. Additional digits are just tacked on to the right (by the system). The only restriction is that the 3rd digit may not cover/obscure something important (i.e. territory name or army circle from another territory).
All of these (except for Dog House on the small map) fall in line with those guidelines.
Posted: Mon Nov 05, 2007 1:31 pm
by cairnswk
cena-rules wrote:nice cairns
2 things
wickeds army numbers need to move left as do buds access
Cena-rules...i got 400% magnification....i don't see that....wicked's number is centered and bud's access has the right side of circle over the wall, so it's centered also.
Posted: Mon Nov 05, 2007 1:34 pm
by cairnswk
Aerial Attack wrote:Cartographers are only responsible for centering 2-digit army numbers. Additional digits are just tacked on to the right (by the system). The only restriction is that the 3rd digit may not cover/obscure something important (i.e. territory name or army circle from another territory).
All of these (except for Dog House on the small map) fall in line with those guidelines.
Yes it thought someone would pick that out. Good work.

Posted: Mon Nov 05, 2007 6:01 pm
by cairnswk
Posted: Mon Nov 05, 2007 7:29 pm
by Aerial Attack
I dunno,
I think it looks better if you keep the words inside the house. Maybe just swap the old locations of "Dog" and the army circle? As in - left align "Dog" and "House" to the left portion of the actual house (with Dog above House). Then you should still have enough room for army numbers (although 4 or 5 digits would definitely cover "Common Areas" in the legend).
Posted: Mon Nov 05, 2007 7:30 pm
by unriggable
I'm not too keen on the dog house rules.