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Re: Classic - Revisited
Posted: Fri Jun 11, 2010 7:45 pm
by natty dread
Well you don't have to take my word for it, I'm just one person and just gave my personal opinion. I think your map has potential, and could be a great map if you would follow my advice in my previous post.... but like I said that's just my opinion.
Re: Classic - Revisited
Posted: Fri Jun 11, 2010 8:15 pm
by oldrisky44
Perhaps I will continue to think on the matter. I do like Industrial Helix's suggestion that led me down the road of an alternate time-line.
Maybe someone will be inspired by the ideas presented to help me come up with an interesting pseudo-semi-historical-what-if story line that will be both interesting and fun to play.
Re: Classic - Revisited
Posted: Fri Jun 11, 2010 9:13 pm
by Industrial Helix
I'd be more interested if the alternate world made more historical sense. Zulu's in the Saudi peninsula and not in Zululand just is a real turn off for me.
Give it some plausibility and I'd be more interested.
Re: Classic - Revisited
Posted: Sat Jun 12, 2010 3:26 am
by oldrisky44
What about the "point in time" suggestion? Is it NECESSARY to start from a point in time and develop the story from there? Or is it acceptable to use different cultures from different times (assuming a more geographical reality i.e. Zulus stay in S. Africa)?
Re: Classic - Revisited
Posted: Wed Jun 16, 2010 6:26 am
by TheSaxlad
I think that its not really necessary to start from a certain point in time. It could be anytime as long as the theme is there.
Even though its another world map its an amazing concept, one which I would like to play. Perhaps you could add to the map different pieces of culture so have like a digeridoo or boomerang somewhere in the aborigine and mayan temples wherever?
Re: Classic - Revisited
Posted: Wed Jun 16, 2010 6:40 am
by oldrisky44
I think I know what you're saying. Do you mean objectives to hold for bonuses like in the Age of Merchants map? That is an interesting idea.
Re: Classic - Revisited
Posted: Sat Jun 19, 2010 7:56 am
by 00iCon
If you really want to make
a world map, rather than your world map, consider taking inspiration from
http://althistory.wikia.com/wiki/Main_Page
You also menton similar gameplay to classic. How can you achieve that with only 5 continents?
Re: Classic - Revisited
Posted: Wed Jun 23, 2010 3:48 am
by oldrisky44
Thanks for the link. There is some interesting material there that could inspire a back-story.
Ok, I have been reading some real and some alternate history to come up with something interesting. I need a little help here, any comments/suggestions/collaboration welcome.
Let's start with the year 453, the year Attila the Hun died. In our story, Attila does not die of a drunken bloody nose choking incident. Instead he lives to continue conquering to a ripe old age. Where does he go? What happens in the world after that?