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Posted: Tue Apr 10, 2007 12:58 pm
by gimil
their ur horizontal lol
Still need to make the suggested changes to country names.
gimil
Posted: Tue Apr 10, 2007 1:26 pm
by boberz
even for a small map this feels pretty small could you enlarge it slightly
Posted: Tue Apr 10, 2007 1:44 pm
by Ruben Cassar
gimil wrote:
their ur horizontal lol

Still need to make the suggested changes to country names.
gimil
I think it looks and plays better that way. Thanks for implementing the suggestion. I wish you would get a bit more feedback from other people because this map is looking good.
Posted: Tue Apr 10, 2007 1:49 pm
by gimil
ill impliment the size change. but im not posting another draft till i get a little more feedback. but im really excited about this map since its my 1st. and i agree the map loks more appeling now
gimil
Posted: Tue Apr 10, 2007 1:50 pm
by gimil
TO DO DRAFT 4:
-Tweek country names
-Incease the size of teh small map slightly
-Include north pointing arrow
gimil
Posted: Tue Apr 10, 2007 1:50 pm
by Jafnhár
This looks good. If you could make it a bit larger then more of the names could perhaps fit in the territories.
Posted: Tue Apr 10, 2007 1:59 pm
by gimil
i need feedback on the bonuses. good? bad?
gimil
Posted: Tue Apr 10, 2007 2:22 pm
by mibi
it kinda looks like someones face, in profile.
Posted: Tue Apr 10, 2007 2:26 pm
by gimil
mibi wrote:it kinda looks like someones face, in profile.
hahaha lol. So it does!!
gimil
Posted: Tue Apr 10, 2007 3:49 pm
by gimil
-fixed the size
-Managed to fit mor eterritory names IN the territory-Added teh army circles to make the map feel more complete
Im struggling now to see any problems
gimil
Posted: Tue Apr 10, 2007 4:49 pm
by nagerous
orange has four borders , maybe best for gameplay you should make it so that the islands are only connected to the continent they belong to
Posted: Tue Apr 10, 2007 5:01 pm
by gimil
the point of the island is so that thei isnt an opertunntie for one army to build at one end of the map and work their way to the other
gimil
Posted: Tue Apr 10, 2007 5:07 pm
by johloh
a couple things...
-youll need to make a larger map too, thats a good size for a small map...
-you dont need the vertical 'bonus' in the legend
-the region names in the legend need some sort of border on the text or a shadow dropped
-the font you use on the map doesnt have a crisp look to it, its kinda blurry...this might be coming from your jpeg compression...use png or a non compressed format if you can...
-id look to use a texture in the ocean and on the countries
-the box around maderia should be a full box with a bottom line I think...
-are the islands included in the 'region' bonuses? if they are its not clear...
-your sig seems too small
overall I think you need to work on giving it a little more pizazz...
Posted: Tue Apr 10, 2007 5:13 pm
by gimil
will work on those tonight and will ahve draft 5 tomoz morning =0 thanxs
gimil
Posted: Wed Apr 11, 2007 4:07 am
by gimil
This is the large image i uploaded
gimil
Posted: Wed Apr 11, 2007 5:32 am
by alex_white101
hmmm, i think this is a good map, however algrave recieves only a 2 bonus with 4 boarders, whereas north recieves 3 with 3 boarders. this seems a bit off. also can you make the white dots a tiny bit clearer, i have poor eyesight and have to squint to see which connects to which (hence i may be wrong about the boarders)
also when you said you didnt want people to take on end and build up. you really have to expect this on a map where you can block one end with 4 territories. so i dont think giving smaller bonuses will stop this.
otherwise i think its very good

just a few small things and i look forward to playing it!
Posted: Wed Apr 11, 2007 6:07 am
by gimil
everything is easily visible
does anyone thing this map is ready for coding? since i dont see any boarder changes needed.
gimil
Posted: Wed Apr 11, 2007 6:36 am
by Ruben Cassar
Bonuses:
Central should get 7 as it has 7 access points.
Algarve should have at least 3 as it has 4 access points.
Suggestion: Why not use Portuguese for the names North and Central?
Continent borders are a tad too dark and not of the same thickness. Maybe you can refine them a bit?
What do you mean by coding...XML?
Posted: Wed Apr 11, 2007 6:37 am
by nagerous
there are too many borders though for the small bonuses, orange has four borders and only 2 bonus
red has a whopping 7 borders for a 5 bonus, no-one will ever be able to hold that continent thus making the bonus null and void in regards to game play
keep the islands in because as you said they are good for spreading gameplay from one side to the other but you should def put in some impassable borders around the place
Posted: Wed Apr 11, 2007 10:28 am
by alex_white101
the new dots are excellent much clearer! glad to know i had some input to a map

nad yeah i think the bonuses need to be increased. otherwise its to hard to hold any.
but otherwise very good, just pretty it up a tad and go with what the other map makers suggest and itll be very good

Posted: Wed Apr 11, 2007 11:34 am
by gimil
SMALL MAP
LARGE MAP
Ive evened out the continent borders but i didnt lighten them due to the fact i only just discovered i merged that layer with the backgroud one.
Im half way through the XML as well i COULD have this map done in a couple of hours
gimil
Posted: Wed Apr 11, 2007 11:41 am
by gimil
north - 6 territorys - 4 boarders - 5 bonus
central - 8 territorys - 7 borders - 6 bonus
lisboa - 7 territorys - 9 borders - 7 bonus
alentejo - 9 territorys - 8 borders - 8 bonus
Algave - 4 territorys - 4 boarders - 4 bonus
does that sound gd?
gimil
Posted: Wed Apr 11, 2007 11:41 am
by DiM
make the army circle in Mora more visible

Posted: Wed Apr 11, 2007 11:43 am
by gimil
DiM wrote:make the army circle in Mora more visible

opps missed that one lol
gimil
Posted: Wed Apr 11, 2007 11:56 am
by Ruben Cassar
gimil wrote:north - 6 territorys - 4 boarders - 5 bonus
central - 8 territorys - 7 borders - 6 bonus
lisboa - 7 territorys - 9 borders - 7 bonus
alentejo - 9 territorys - 8 borders - 8 bonus
Algave - 4 territorys - 4 boarders - 4 bonus
does that sound gd?
gimil
I think Central should have 7. Consider the access points and not only the attack points.
However you have too many access points in this map. You will have to create impassable borders like rivers or mountains to compensate for that.