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Posted: Fri Jun 15, 2007 10:28 am
by gimil
yuo should of posted the letter to the forum before sending it of, no offence but its not formal enuff i think
Posted: Fri Jun 15, 2007 10:43 am
by Wisse
gimil wrote:yuo should of posted the letter to the forum before sending it of, no offence but its not formal enuff i think
hmm ok, i do that next time
Posted: Fri Jun 15, 2007 12:13 pm
by Wisse
woot got a reply!
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Yeah, feel free to edit it.
Cya,
JMA
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i will work on it now
Posted: Fri Jun 15, 2007 3:36 pm
by Wisse
andy/keyogi is it possible to have a map with these formats:
865px x 1000px (for the large one) because i can't lower the size more than this
Posted: Sun Jun 17, 2007 12:31 pm
by nagerous
Posted: Sun Jun 17, 2007 12:42 pm
by thegeneralpublic
Personally I think a TP map would be awesome...however, I think to make it more than "just another map" you should add some really unique play feature to it...maybe you can make the warp points from the game connect to each other? And if you'll let me be really anal-retentive for a second, technically the Wii TP map is incorrect. They flipped the original GC map so that Link could be right-handed for easier gameplay. It's not that big of an issue, but it would be cool to have it flipped the correct way. (Note: This all makes a lot more sense if you've played the game.) Also, just thinking ahead, there do seem to be a lot of one-way areas (the desert, Snowpeak, starting area, etc.). If you do fix that, certain areas could be fixed to reflect the gameplay. For example, Snowpeak could have a one-way territory (since you can only go downhill in the last portion). Would there be any way to make it so that there aren't a lot of territories with just one way in? Another idea for a bonus (sorry about the lack of cohesive thought; I'm just typing what pops into my head), what if you got a bonus for holding a dungeon? Since you get an increased life total at them, it sort of makes sense that you should get like a +1 bonus or something. What about the cannons at Lake Hylia? I think it would be cool if you could have the cannon actually take you to the desert and the other landing pad. Okay, I'm seriously done now. Just coming up with some ways to make the map unique.
Posted: Sun Jun 17, 2007 1:29 pm
by Wisse
thegeneralpublic wrote:Personally I think a TP map would be awesome...however, I think to make it more than "just another map" you should add some really unique play feature to it...maybe you can make the warp points from the game connect to each other?
already thought at that
And if you'll let me be really anal-retentive for a second, technically the Wii TP map is incorrect. They flipped the original GC map so that Link could be right-handed for easier gameplay. It's not that big of an issue, but it would be cool to have it flipped the correct way. (Note: This all makes a lot more sense if you've played the game.)
i also knew that, but didn't thought of it yet, i will flip it to the other side
Also, just thinking ahead, there do seem to be a lot of one-way areas (the desert, Snowpeak, starting area, etc.). If you do fix that, certain areas could be fixed to reflect the gameplay. For example, Snowpeak could have a one-way territory (since you can only go downhill in the last portion). Would there be any way to make it so that there aren't a lot of territories with just one way in?
thnx for the suggestion will look at it
Another idea for a bonus (sorry about the lack of cohesive thought; I'm just typing what pops into my head), what if you got a bonus for holding a dungeon? Since you get an increased life total at them, it sort of makes sense that you should get like a +1 bonus or something.
yeah but the only thing is, that a temple (they are called temples in the tp) also has those bosses and creatures, so i don't know if i should give them -1 or +1
What about the cannons at Lake Hylia? I think it would be cool if you could have the cannon actually take you to the desert and the other landing pad. Okay, I'm seriously done now. Just coming up with some ways to make the map unique.
already thought of that
but i don't know what i can do with the temple of the sky (the other canon) where must it be and i don't have any map of it, also the hyrule temple is not on the map
Posted: Sun Jun 17, 2007 2:01 pm
by OnlyAmbrose
An OOT map would definitely have my full backing, great idea!

Posted: Sun Jun 17, 2007 4:09 pm
by thegeneralpublic
OnlyAmbrose wrote:An OOT map would definitely have my full backing, great idea!

OoT would be cool, but it's on the small side.
Posted: Sun Jun 17, 2007 5:26 pm
by Wisse
i could make that after tp
Posted: Thu Jun 21, 2007 1:39 pm
by thegeneralpublic
...how goes? I was psyched about this map/=.
Posted: Thu Jun 21, 2007 2:23 pm
by Coleman
Rallion did this before he was stopped by copyright problems:

Posted: Thu Jun 21, 2007 2:33 pm
by Lufsen75
I think it seems pretty messy. I cant see the clear borders and stuff like it,
Posted: Tue Jul 03, 2007 4:14 pm
by rufio933
thegeneralpublic wrote:...how goes? I was psyched about this map/=.
Mee too, this could be the best map on CC if someone could just pull it off!
Posted: Wed Jul 04, 2007 1:33 pm
by Unit_2
looks good. but you ned to find away to make red atackable from the back.
Posted: Fri Jul 06, 2007 4:32 pm
by tash90
its a good idea but im not sure it would work. I Dont think there is enough teratories and dividing up into regens would be unorthidox. I would think maybe the new Legend of Zelda: Twilight Princeses map might work a little better.

Posted: Fri Jul 06, 2007 4:41 pm
by Night Strike
You could connect the Lost Woods and Goron "Village" (correct name) b/c there's a path there in the game. Same between Lost Woods and Zora's River.
You could also connect all the temples b/c they have the Ocarina Warp Pads.
Posted: Fri Jul 06, 2007 10:58 pm
by thegeneralpublic
tash90 wrote:its a good idea but im not sure it would work. I Dont think there is enough teratories and dividing up into regens would be unorthidox. I would think maybe the new Legend of Zelda: Twilight Princeses map might work a little better.

That's what he was doing. Someone else posted the OoT map to show what had been done before. Look on the first page; the basic map is already there.