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Posted: Thu Jun 14, 2007 6:47 pm
by sully800
Well, we have all the cards that we need- the right numbers and the right colors. Everyone looks to be in a good position for the action to work. Let's just hope there are no miracle dice and we don't see 20 defeat 45 or something like that! :P

It all begins on Scotts next turn if you would like to follow along.

Posted: Thu Jun 14, 2007 7:48 pm
by maniacmath17
there really isn't any way that the dice can prevent this from happening. Even if someone loses like a 45 v 20 or something, we can simply let the player time out, fort some more troops to him and try again next round.

Posted: Fri Jun 15, 2007 6:54 am
by chessplaya
AK_iceman wrote:Nah, I'm looking to have 21 cards in my hand at the same time. And then cashing them all in a row.



:roll: :roll: :roll: :roll: :roll: :roll:


the max cards u can hold without having to cash is 9....so what r u trying to figure out ? :? :? ....and maniac math i thought he was smarter then this..

Edit:
then when he holds the 9 cards he lets the time ran off...and the next player eliminates him and lets the time ran off thats 13 cards ....etc. etc.

this actually would work....amazing!!! good luck guys :lol: :lol:

Posted: Sat Jun 16, 2007 9:24 pm
by maniacmath17
Well it's AK's turn right now and whenever he goes he will have those 7 cashes so stay tuned!

Posted: Sun Jun 17, 2007 4:39 am
by RobinJ
Would this not have been a whole lot easier if you had made it escalating cards?

Posted: Sun Jun 17, 2007 10:38 am
by sully800
RobinJ wrote:Would this not have been a whole lot easier if you had made it escalating cards?


It wouldn't really have mattered since in theory no one would have cashed up to this point. Keep in mind that the person who is collecting the cards never gets to cash until we've reached our goal....maniac can cash because he is the bystander and not involved in the actual process. Scott misunderstood us one round and attacked so he had too many cards and had to cash.

I originally thought we would make it escalating to get the sets high in the beginning and have some enormous cash in at the end. Having high sets could have made balancing the armies easier but it would have just taken longer.

Posted: Sun Jun 17, 2007 10:46 am
by JupitersKing
This reminds me of the Mormon, John Smith episode of South Park.

Dumb, dumb, dumb, dumb, dumb.

Posted: Sun Jun 17, 2007 4:20 pm
by Optimus Prime
Joseph Smith, get it right. I don't care if you agree with LDS beliefs but at least show some respect for the man's name. :x

Posted: Sun Jun 17, 2007 10:38 pm
by nietzsche
you might all get banned.. wicked doesn't like that many cards hold by a single player

Posted: Mon Jun 18, 2007 2:11 am
by AK_iceman
Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:

Image

Posted: Mon Jun 18, 2007 4:59 am
by yeti_c
AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



This one will be a touch slower though...

And is new to the site - as until very recently the DB Card swap wasn't implemented...

C.

Posted: Mon Jun 18, 2007 6:32 am
by RobinJ
Well done, I guess... :roll:

Posted: Mon Jun 18, 2007 1:14 pm
by SirSebstar
AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



that be freestyle. sweet.

but eh how,
5 and 4,4,4, and your 4 = 21, how to go to 23 before the need to cash in?
Otherwise 25 is possible, but eh how 23??

Posted: Mon Jun 18, 2007 5:51 pm
by sully800
SirSebstar wrote:
AK_iceman wrote:Good job guys, thanks for helping me out. :)
Stay tuned for the 24 cards, 8 cash-in test - Take 1 experiment. :wink:



that be freestyle. sweet.

but eh how,
5 and 4,4,4, and your 4 = 21, how to go to 23 before the need to cash in?
Otherwise 25 is possible, but eh how 23??


In a team game, if you deadbeat your partner inherits your cards (fairly new rule).

So you have

1- 5
2- 5
3- 4

4- 5
5- 5
6- anything

1 and 4 deadbeat which gives player 2 ten cards and player 5 ten cards.

Then player 3 takes both of them out and has 24 total.

Posted: Mon Jun 18, 2007 5:53 pm
by wicked
nerds. :lol:

Posted: Mon Jun 18, 2007 5:58 pm
by DiM
24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:

Posted: Mon Jun 18, 2007 6:02 pm
by sully800
DiM wrote:24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:


It doesn't guarantee it, but its possible. That's why you name what cards you have and if it doesn't yield the right number of sets, someone cashes.

Posted: Mon Jun 18, 2007 6:06 pm
by DiM
sully800 wrote:
DiM wrote:24 cards don't guarantee 8 sets. what will you do if player 3 ends up with just 7 sets? will you repeat the experiment? :roll:


It doesn't guarantee it, but its possible. That's why you name what cards you have and if it doesn't yield the right number of sets, someone cashes.


well if you guys are really unlucky you could end up cashing dozens of sets before the right combination comes along and when it does crappy dice spoil the atacks :twisted:

Posted: Mon Jun 18, 2007 6:08 pm
by Gilligan
are they doing 24 cards?

Posted: Mon Jun 18, 2007 8:21 pm
by AAFitz
sir, youre talking to yourself a bit here...lol

work it out in your head...then post.... :wink:

Posted: Mon Jun 18, 2007 11:30 pm
by AK_iceman
sully800 wrote:In a team game, if you deadbeat your partner inherits your cards (fairly new rule).

So you have

1- 5
2- 5
3- 4

4- 5
5- 5
6- anything

1 and 4 deadbeat which gives player 2 ten cards and player 5 ten cards.

Then player 3 takes both of them out and has 24 total.

That scenario wouldn't exactly work in that order. Once player 1 deadbeated then player 2 would have to cash before he'd be able to play again. What we would need to do is have player 4 deadbeat first which would give player 5 10 cards. Then Player 2 eliminates player 5 and that gives him 14 cards. then player 1 and 3 deadbeat giving player 2 a total of 24 cards and 8 cash ins.

Posted: Mon Jun 18, 2007 11:45 pm
by maniacmath17
yeah AK's right on this one, can't have someone kill 2 people since after killing 1 person that player would be forced to cash before making any more attacks.