Page 2 of 2

Posted: Mon Jun 25, 2007 5:32 am
by yeti_c
Can we have more of an official response to this?

I feel it needs to be done before the next batch of maps get quenched.

C.

Posted: Mon Jun 25, 2007 3:52 pm
by AndyDufresne
We are still exploring some possibilities, I'd like to see some more discussion of the ideas proposed or new ones still.


--Andy

Posted: Tue Jun 26, 2007 3:50 am
by yeti_c
AndyDufresne wrote:We are still exploring some possibilities, I'd like to see some more discussion of the ideas proposed or new ones still.


--Andy


I've offered my ideas... - anyone else fancy a stab at a process or idea?

C.

Posted: Tue Jun 26, 2007 6:26 am
by Forza AZ
yeti_c wrote:
AndyDufresne wrote:We are still exploring some possibilities, I'd like to see some more discussion of the ideas proposed or new ones still.


--Andy


I've offered my ideas... - anyone else fancy a stab at a process or idea?

C.

Well, like I already said: Just sending the XML and image to a few people to check it for mistakes before uploading it will already eliminate almost all mistakes I think.
When you made the XML you can overlook mistakes as you looked at the file allready so many times. Just letting 3 neutral people take a look will solve that problem I think.

Posted: Tue Jun 26, 2007 7:43 am
by MeDeFe
I think this is an excellent idea. I remember all the Brunei-Sumatra threads about world 2.0, one missing attacking path can make such a huge mess... or the additional attack path Florida-Louisiana on the North America map. That could cost a player the game if he didn't know about it beforehand.

yeti_cs proposal seems to cover all possible weak spots where mistakes can be made, 6 people checking the code in theory and in practice should be enough to find all mistakes.

Remains the problem of finding people who know xml well enough and want to play games solely for testing purposes.

Posted: Tue Jun 26, 2007 8:14 am
by Risktaker17
One quick question. Because there are no points involved. Should this count as a game for non-premium members. If so no non-premiums would want to play it, I would know I am a non-premium. Each game is vital. So pretty much either only premiums would BETA test, or it shouldn't count as a game. IT could be limited saying a non-premmium could only have 1 BETA game and 4 regular games.

Posted: Tue Jun 26, 2007 8:31 am
by yeti_c
I imagine current mechanics would mean that it would be a game - but if Lack did have to change some code - then I guess he could look into making it not count...

Without knowing the code and how it's written I can't really comment...

I guess for now then I would imagine it would have to be premiums that played!!

C.

Posted: Tue Jun 26, 2007 12:43 pm
by AK_iceman
I prefer Forza's idea. Just send the XML to a group of 3 or so people and have them double check it.

Some players already have a hard enough time waiting for finished maps to be loaded onto the site, imagine if they had to wait for a group of people to complete a game while trying every possible attack and fort. Unless the games were RT, I think it's just a waste of time.

Forza's idea is faster, and more people can get involved.

Posted: Tue Jun 26, 2007 1:29 pm
by gimil
towards the end of the map making process either

A - coordinates are being centered

B - millions of small graphic isseus are tackled

C - the map fits in final forge for weeks on end till andy decided to quench them.

during this time hundered of beta tested games could be done plus 3 people could got over the coe with a fine tooth come.

as for the issue with points etc. have teh beta team with a multi account called

beta1
beta2
and so

lack puts all there points to 0 and give them all premier memberships.

that way they can beta test without arseing around with points and paly as many games as needed to test the XML.

just ensrue that they have no access to teh communities games.

Posted: Sat Jul 14, 2007 6:30 am
by yeti_c
Boing...

C.