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Posted: Fri Jun 29, 2007 4:19 am
by flashleg8
Sparqs wrote:

If you’re premium then it doesn't matter...
I'm going to assume that this whole section is rhetorical, as clicking the Profile button would indicate my membership status.


It was. Not meant for you specifically, I take your point on opening too many games - but things change week to week and many games last much longer than originally expected (not to say that I myself am guilty of missing turns – I always get an account sitter if I’m struggling).
I'll agree to disagree with your point on the advantages of having a "stack" to position after deadbeating. I still believe this can be countered - or at least massively offset by the free attack phase the other players are given.

Posted: Fri Jun 29, 2007 12:40 pm
by silvanthalas
Jove wrote:I was actually hoping the thread would go towards the best way to deal with it strategically not with changes with CC, but a skip turn button would be helpful.


Unfortunately, there isn't a solid way of dealing with it strategically, because it just forces you to also sit on your thumbs, or continue doing what you were doing and hope it doesn't cost you in the end.

Obviously, neither is desirable.

So, here's to hoping changes are made soon so this won't be an issue.

Posted: Fri Jun 29, 2007 5:01 pm
by Sparqs
flashleg8 wrote:I'll agree to disagree with your point on the advantages of having a "stack" to position after deadbeating. I still believe this can be countered - or at least massively offset by the free attack phase the other players are given.

Hey, thanks! Here's a player with whom I can have a discussion.

I certainly agree that the big-stack advantage can be countered. It's a great feeling to break your opponent's bonus and know they will end up with fewer total armies, because they missed a round when they would have collected it.

Posted: Sat Jun 30, 2007 1:29 pm
by Jove
but it has its risks because if the dice go aginst you and you can't take the bonus, you're a sitting duck.

in most games where I've encountered it (and by most games, I mean all 3), the dice have been against me. so the one time I tried to break the bonus and failed, the second one I broke it and won, but the third one I couldn't break it, but it's pretty much evened out with the third person now in control....what relevance my telling you this has, I dont know

Posted: Sun Jul 01, 2007 12:40 pm
by Adran
Jove wrote:I was actually hoping the thread would go towards the best way to deal with it strategically not with changes with CC, but a skip turn button would be helpful.



In the game in question I would do my best to reduce their bonus troops, in a 3 player game on the classic map you're looking at 5 troops a turn (15 territories). If you kill 4 territories on your turn then when they get there "double turn" they get 6 armies, which isn't very much of a double turn.
When they are both doing this, you probably can't attack them both enough to weaken them, but making comments in chat might manage to get them to turn on each other.

Adran

Posted: Wed Jul 04, 2007 7:41 pm
by Blackadder
Another case of this happening 2 turns taken out of 4 rounds :roll:

http://www.conquerclub.com/game.php?game=585519

True to form, I am expecting them to miss this turn so sitting around and waiting for the 24 hours to be up :roll:

Posted: Thu Jul 05, 2007 9:58 am
by zeroster
Blackadder wrote:Another case of this happening 2 turns taken out of 4 rounds :roll:

http://www.conquerclub.com/game.php?game=585519

True to form, I am expecting them to miss this turn so sitting around and waiting for the 24 hours to be up :roll:


As far as I'm concerned that is just abusing the system. That facility is in place in case a player for some reason cannot take a turn. It is not in place for a player to use to try and gain a tactical advantage.

The last time I was in a game where that happened I argued the point with the other players and we agreed to jointly do our utmost to eliminate him before it happened again.

Another way to counteract this tactic would be to do the same thing yourself (take a turn, miss a turn).

But where would we be if we all did that? Playing games at an even slower rate, that's where.

Posted: Thu Jul 05, 2007 10:01 am
by DiM
the best way to deal with turn skippers is to make sure they get as few troops as possible from this.

on time a guy decided to skip turn when he had a bonus of 8. i broke his bonus and out of the double turns he got just 6 so he wasted 10 troops. he got back his bonus and tried the same thing. again i broke his bonus and again he got just 6. took his turn and could not get his bonus again. then deadbeated.

Posted: Fri Jul 06, 2007 8:47 pm
by MR. Nate
I have a confession, and this is as good a place as any.
I was playing great lakes, 539894 4 of us left, flat rate. I had WI & Min. I missed a turn, and Wisconsin was cracked, but I was out of town, so I missed. Instead of cracking Min as well, they let me ride. The 16 armies I got from the missed turn and intact borders allowed me to take out another player, which ultimately turned into a win.

So, if they're deadbeating, take their bonus, wipe them out.

last login time

Posted: Wed Jul 11, 2007 9:06 pm
by Hastur
put a last login date/time stamp in their profile, then you'll know if theyre deadbeating or not

if theyre last login is within 24 hours, you'll have plenty of flame.
if not, its probably justified.

Re: How to deal with people who skip turns to get more troop

Posted: Thu Jul 12, 2007 11:18 am
by civver
Jove wrote:I'm in a game with 2 others and one skipped a turn to get more troops and took a continent with it. Now both have skipped a turn, how would you deal with this sort of situation?

1. Try to eliminate them or contain them as soon as possible.
2. Inform other players of this threat.

Posted: Sun Jul 15, 2007 7:39 pm
by Tashunca-uitco
Destroy them.
Take all they have.
Hear the lamentations of their women
Carry their scalp on your saddle as a warning to others :x

Posted: Fri Jul 27, 2007 3:12 am
by Windparson
lol

Posted: Sun Jul 29, 2007 6:16 pm
by Emperor Skippy
I do feel an FYI from a potential Skipper is, at least, courteous, even though I think the strategy is garbage. Right now, I may have a potential Skipper in one of my games, and he's on my team in a Triples. After turn 2, since I don't know his intentions and to help my team, I took one of his territories. If he shows up with the bonus stuff and complains, hey, little FYI on your plans bud and if none are forthcoming, then sorry. I plan on winning my games to the best of my abilities. If your plans are to get bonuses by skipping turns, my thought is you don't give a crap about the game and since that's the case, I don't give a crap about you.

Posted: Mon Aug 06, 2007 2:17 pm
by Mensathis
There's no question that the double army deployment after a skipped turn can be a huge tactical advantage, especially with escalating cards. The only thing that the remaining players can afford to do is turn their attentions to whittling down the Skipper as much as possible before s/he returns.

That way their bad behaviour is punished, (and let's face it, it's not GOOD behaviour), and their tactical advantage is mitigated. In a four or more player game, where all players are INDEPENDENTLY using this strategy, Skippers will find that the tactical advantage of skipping one deployment to get two later is not such a great idea after all.

Obviously there will be some Prisoner's Dilemma situations arising as players try to decide whether to Cooperate with the Whittlers or to Defect and attack one of the Whittlers where they are temporarily vulnerable, but I think that given the reality of Double Deployment, there is no other viable strategy.

Posted: Mon Aug 06, 2007 2:23 pm
by Bijo
You know, i hate that kind of players , but i fucked up one of them by watching when he loggs in and out and then i wait 23 hours and make a turn , then again, then he losed control of abusing and deadbeating, he wasnt able to play anymore cause he missed too many rounds, thats what i did once because he made me angry about waiting 24 hours for the next move...

Posted: Tue Aug 07, 2007 5:00 am
by Lufsen75
I suggest that if you deadbeat you dont get doubles or triples armies when you come back. if you deadbeat you must not have benefit of it. so every turn you do you have the amount of armies that they have a normal turn. people use the system too much.