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Conquer Club • Hexed: a hex-based map. Worth pursuing? - Page 2
Page 2 of 2

HEXES…

Posted: Fri Aug 03, 2007 12:28 pm
by Keredrex
I still think a Simple Hex Map With …If Possible… Random Walls of Triple Digit Neutral Armies...On a map where bonuses are based on Size of Contiguous Territory...And Maybe some other elements like 1 Way hexes or Bombardment.. WILL Be Awesome

Re: HEXES…

Posted: Fri Aug 03, 2007 7:28 pm
by gimil
Keredrex wrote:I still think a Simple Hex Map With …If Possible… Random Walls of Triple Digit Neutral Armies...On a map where bonuses are based on Size of Contiguous Territory...And Maybe some other elements like 1 Way hexes or Bombardment.. WILL Be Awesome


i second this idea it will be new and unusual

OK

Posted: Fri Aug 03, 2007 8:42 pm
by Keredrex
....Lets Make It!!!!!!!!... Who wants to work on it Ill definitely help[/i]

Re: OK

Posted: Fri Aug 03, 2007 8:42 pm
by gimil
Keredrex wrote:....Lets Make It!!!!!!!!... Who wants to work on it Ill definitely help[/i]


it you get a hex grid ill play around with it