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Posted: Mon Mar 24, 2008 12:18 am
by Paddy The Cat
well i figure ill leave some input directed at the original post...

you say when cards get to 70, the next person to cash usually will win and thats unfair because then order, not skill, determines the winner....

well if that is the case in your games-then youre playing them wrong....

2003903

there is one example of how to fix your problem without adding a new setting... escalating is not simply cashing and killing... its about setting up, blocking, and helping PREVENT kills...

if someone is cashing for 70, then someone before them cashed for 65.. instead of thinking you have to try a 90 vs 120 attack to win the game because if you dont the next guy who cashed will have just enough extra armies to get that kill... maybe try using your armies to BLOCK the kill, or put the 65 armies to work on defense.. take away an opponents position, just make sure that the guy getting 70 DOESNT get the kill... if he has an extra 60 armies in his way.. hell most likely realize the kill isnt posible and wont take it.. so what does he do? he then cashes and puts his 70 men to prevent the guy getting 75 from getting a kill... then the guy with 75 cant get one and stops 80, etc etc...

just saying that escalating cards arent unfair in anyway.. if you use strategy you can win a lot of games... anyway the new setting sounds silly imo

Posted: Mon Mar 24, 2008 11:25 am
by Thezzaruz
Don't see the need for a cap really. But I do like the idea of more varied escalations.

Posted: Mon Mar 24, 2008 3:02 pm
by Paddy The Cat
Thezzaruz wrote:Don't see the need for a cap really. But I do like the idea of more varied escalations.


agreed... maybe SOME sort of different card type would be interesting.. if someone could think of something good enough that is... i just dont think this is the type

Posted: Mon Mar 24, 2008 10:21 pm
by Arbotross
Maybe have a "fixed" only say every 10 rounds the troop amounts are doubled

escalating

Posted: Tue Mar 25, 2008 8:51 am
by Pedronicus
me and my friends played escalating as follows...

3,6,9,12,15,18,21,24,27,30,27,24,21,18,15,12,9,6,3,6,9 and so on....

Posted: Tue Mar 25, 2008 2:53 pm
by superkarn
Paddy The Cat wrote:maybe SOME sort of different card type would be interesting.. if someone could think of something good enough that is... i just dont think this is the type


I made this topic back in 2006 :shock:, but since then I've put some thoughts into the card bonus issue. You can find the latest incarnation of it here: http://www.conquerclub.com/forum/viewto ... 416#538416

(Note that the suggestion posted on that link is not the same as the original idea of that thread.)