Page 2 of 2
Re: 3d map
Posted: Wed Oct 15, 2008 6:54 pm
by a.sub
alright i think we shall keep it to one building, as far as the twin tower dedication thing goes, im going to drop it because its a touchy topic.
Re: 3d map
Posted: Wed Oct 15, 2008 6:56 pm
by Try Again
now i wish i changed my vote to good...
Re: 3d map
Posted: Wed Oct 15, 2008 7:13 pm
by a.sub
Try Again wrote:now i wish i changed my vote to good...
ill make it so u can change ur vote XD
alright i need help since this is my first ever map, how do i make the map i dont know what im doing
Re: 3d map
Posted: Wed Oct 15, 2008 7:30 pm
by Try Again
don't ask me i have no clue either
Re: 3d map
Posted: Wed Oct 15, 2008 8:28 pm
by joe cool 360
I wish I knew, then I could start designing my own maps.
I'm sure if you ask around, maybe PM some known cartographers, they might be willing to help you.
What I've seen most people do in the short time that I've been on this site, is they will load a hand-drawn or photo-shopped map first.
This way, people have at least a rough sketch to look at, and as far as I know, once you have an image up, you can move this post from ideas to the drafting room.
I would check first though.
Re: 3d map
Posted: Wed Oct 15, 2008 10:22 pm
by a.sub
joe cool 360 wrote:I wish I knew, then I could start designing my own maps.
I'm sure if you ask around, maybe PM some known cartographers, they might be willing to help you.
What I've seen most people do in the short time that I've been on this site, is they will load a hand-drawn or photo-shopped map first.
This way, people have at least a rough sketch to look at, and as far as I know, once you have an image up, you can move this post from ideas to the drafting room.
I would check first though.
alright thx!
drafting how to
Posted: Wed Oct 15, 2008 10:36 pm
by a.sub
hey guys i started a new map
http://www.conquerclub.com/forum/viewtopic.php?f=63&t=66166 and i want to start drafting. does anyone have any detail tips/how to things to help me?
as far as technology goes i have:
Photoshop CS3
Paint
Powerpoint
Thanks
-Adith
Re: drafting how to
Posted: Wed Oct 15, 2008 10:39 pm
by owenshooter
thou seeketh the foundy. go forth to yon foundry, and all shall be answered.-0
p.s.-i'm sure a mod will move this thread for you. good luck!
Re: drafting how to
Posted: Wed Oct 15, 2008 10:41 pm
by The Neon Peon
Although I will get yelled at by the liberals for allowing people to say what they want....
1. Why do you need to start a thread in the GD as well? The Map Foundry is where it is now, and where it should stay.
2. If you want more people to look at your thread, create a draft, work on it, do something, follow people's suggestions etc.
3. Target audience: if someone wanted to help out on a map, they would go to the foundry, not to the GD to do it. You might be extending out to a whole lot more people, but chances are 99% of them do not want to hear about some map other than Classic~ at the moment.
4. That leads to my next point: are you sure this is a good time? I mean, with the whole classic, and middle earth thing, plus a heck of a lot of recent maps to go asking for help.
5. This thread will be moved by a mod soon anyways, so was it really worth it?
Edit: now, to be helpful anyways before something happens to the thread....
1. This is only the first phase, where most people's graphics are still crap, and people are just half making the updates people want. If you need help getting the first draft done, I would suggest quiting now, because there is no way you will be able to go through the rest and do at least half of the work. (unless you happen to learn really, REALLY quickly.)
2. The map is mostly straight lines, so that eliminates a lot of the graphics problems you might run into, although you will have to do a lot to make it clear that you can attack up the z axis along with the x and y.
3. Make sure you use different layers for each part of the map, this will help you so much in the later stages, when you have to change one part, but not another.
4. Do not save updates over your previous image. Use the "save as" as much as possible as well. A lot of times you have to scrap updates, or change the same thing several times, a lot easier if you do not have to undo the old changes.
5. I have never made a map myself, but the map foundry is the forum I spend the most time in. Other than GD of course.
Re: drafting how to
Posted: Wed Oct 15, 2008 10:54 pm
by The Fuzzy Pengui
Owen's right, moving it to the foundry for ya

--I hope I put it in the right subforum

Re: drafting how to
Posted: Thu Oct 16, 2008 12:54 am
by a.sub
The Neon Peon wrote:Although I will get yelled at by the liberals for allowing people to say what they want....
1. Why do you need to start a thread in the GD as well? The Map Foundry is where it is now, and where it should stay.
2. If you want more people to look at your thread, create a draft, work on it, do something, follow people's suggestions etc.
3. Target audience: if someone wanted to help out on a map, they would go to the foundry, not to the GD to do it. You might be extending out to a whole lot more people, but chances are 99% of them do not want to hear about some map other than Classic~ at the moment.
4. That leads to my next point: are you sure this is a good time? I mean, with the whole classic, and middle earth thing, plus a heck of a lot of recent maps to go asking for help.
5. This thread will be moved by a mod soon anyways, so was it really worth it?
Edit: now, to be helpful anyways before something happens to the thread....
1. This is only the first phase, where most people's graphics are still crap, and people are just half making the updates people want. If you need help getting the first draft done, I would suggest quiting now, because there is no way you will be able to go through the rest and do at least half of the work. (unless you happen to learn really, REALLY quickly.)
2. The map is mostly straight lines, so that eliminates a lot of the graphics problems you might run into, although you will have to do a lot to make it clear that you can attack up the z axis along with the x and y.
3. Make sure you use different layers for each part of the map, this will help you so much in the later stages, when you have to change one part, but not another.
4. Do not save updates over your previous image. Use the "save as" as much as possible as well. A lot of times you have to scrap updates, or change the same thing several times, a lot easier if you do not have to undo the old changes.
5. I have never made a map myself, but the map foundry is the forum I spend the most time in. Other than GD of course.
THANK YOU a lot for ur help (and for the record im a liberal

but no hard feeling

) any way do u really think i should quit if im clueless to how to make a map because i dotn want to get deep in then leave because im new
Re: drafting how to
Posted: Thu Oct 16, 2008 1:02 am
by oaktown
the best instructions we have at present is the How to Make a Map Handbook, at:
viewtopic.php?f=10&t=40463We've been working on something better, but there's always some new adventure that gets in the way.

And this sub-forum is for drafts - I'll cut you some slack since it was moved here, but if you don't actually get a draft going in the next few days this thread will be moved to discussions.
Re: drafting how to
Posted: Thu Oct 16, 2008 11:18 am
by a.sub
edit: nvr mind
Re: 3d Building[looking for artist] see page 1
Posted: Sun Oct 19, 2008 1:54 pm
by a.sub
BUMP
Re: 3d Building[looking for artist] see page 1
Posted: Thu Oct 30, 2008 7:05 pm
by Try Again
what is happening
Re: 3d Building[looking for artist] see page 1
Posted: Thu Oct 30, 2008 7:09 pm
by a.sub
Try Again wrote:what is happening
well i cant draw so we need an artists to take up the challenge of making a building map
Re: 3d Building[looking for artist] see page 1
Posted: Sat Nov 01, 2008 8:29 pm
by OliverFA
a.sub wrote:Try Again wrote:what is happening
well i cant draw so we need an artists to take up the challenge of making a building map
Maybe if you made a draft (even if it's not a masterpiece) it would encourage some artist to join you as co-author. I think you can continue working by defining more the map. The territories, the boundaries, etc.
Re: 3d Building[looking for artist] see page 1
Posted: Sat Nov 01, 2008 8:44 pm
by a.sub
OliverFA wrote:a.sub wrote:Try Again wrote:what is happening
well i cant draw so we need an artists to take up the challenge of making a building map
Maybe if you made a draft (even if it's not a masterpiece) it would encourage some artist to join you as co-author. I think you can continue working by defining more the map. The territories, the boundaries, etc.
i think thats a good idea i will begin a on a crappy version now
thanks!
Re: 3d Building[looking for artist] see page 1
Posted: Sat Nov 01, 2008 8:45 pm
by OliverFA
You are welcome

Re: 3d Building[looking for artist] see page 1
Posted: Sat Nov 01, 2008 11:46 pm
by bryguy
hmm.... if you are making this a 3d map, why not use a 3d modeling program? why not use lightwave or blender 3d? maybe even google sketchup?
Re: 3d Building[looking for artist] see page 1
Posted: Sun Nov 02, 2008 2:45 am
by a.sub
bryguy wrote:hmm.... if you are making this a 3d map, why not use a 3d modeling program? why not use lightwave or blender 3d? maybe even google sketchup?
because it has to be a 2D pic, so i figured it would be easier to start 2D then start 3D then try to make it 2D but thx for the advice