Page 2 of 26
Posted: Thu Dec 07, 2006 4:08 pm
by happysadfun
I voted #2, I think it would be better as a "watermark", though.
malta map
Posted: Thu Dec 07, 2006 4:38 pm
by snotbubble
i like the bonuses the way they are if it was available to play i would already be playing it
the map
Posted: Thu Dec 07, 2006 4:39 pm
by snotbubble
the old map definitely like i said before i would love to play on it
Posted: Thu Dec 07, 2006 4:42 pm
by happysadfun
W/ Army Shadows
Posted: Thu Dec 07, 2006 5:21 pm
by KEYOGI
I have no objections with the original look, with the exception of impassable objects which I've already mentioned. It's nice a bright, and the colours are varied so there's no confusion about which territory is which.
Posted: Thu Dec 07, 2006 5:23 pm
by Lupo
I my opinion, you shouldn't mix in the poll the map style and the number of countries, 'cause are 2 different issues. for example i like the "pencil" style, but at the same time i could consider to take in account a major number of countries, if this would help map playability.
Posted: Thu Dec 07, 2006 6:29 pm
by Ruben Cassar
Ok I have decided to stick with Version 1 since the majority prefer it. I have tweaked it a bit. I changed the impassable objects as well as the capital city, main cities and land's end images.

Posted: Thu Dec 07, 2006 6:55 pm
by AndyDufresne
Alright, I've got a little more time on my hands now! A few things I'd like to cover...
I'll start off with the visuals, as they are the easiest to comment on without thinking and pondering too hard.
First off...ah! The map is bright! Not that is necessarily a bad thing, but I think you need a good balance, and a good eye, to make brighter maps work. One thing I am not to fond of, is the White/Cream/Yellow borders. I think you should either look into a black, or gray, to offset some of the brightness in the continents and the ocean.
While we are on the topic of the border lines, they look a little jagged and unprofessional. I'd suggest cleaning them up a little, and making them a little more uniform and crisp perhaps.
Now, on to colors--a few are hideously bright. Actually, I'd all of them toned some, but a few need much more help than the others. Particularly Cyan, Green, and Pink. But as I stated, try going for perhaps something not so glaringly bright, but if you like, look to keep the 'light' feel of you have going on.
The ocean sure is interesting. The texture, I can live with, and perhaps grow to like. But the color might just be too overwhelming, as it covers such a large area. Look into various shades and tones.
Compass, nice little addition. Perhaps stray away from a bright white, and look to an off white or gray.
Bonus Legend, again I say stray away from bright, pure white. Once you get the continent colors fixed and changed, then you can perhaps play with the Bonus Legend background and other visuals.
I'm not too keen on your impassable border graphics. They look out of place in this map. I say keep the 'fence' looking idea, but look for graphics that seem proper and fitting.
The castles are alright, but perhaps look into other graphics or possibilities.
I'll look deeper into the map, playability wise, later.
--Andy
malta map
Posted: Thu Dec 07, 2006 8:18 pm
by hulmey
WEll done great map. Me and my friedns live in Malta. We are about 8 friends working in a office and when we saw the map loved everything about it. The only thing i would like u to work on is adding more towns and cities. You missed out the most populated and largest town B'kara. Me and my friends are going to have a look at the maltese map and get back to you. Again fantastic map. And like the pencil effect.
Posted: Fri Dec 08, 2006 12:47 pm
by Marvaddin
I agree about almost all Andy said. Really, this map should be a bit darker, mainly the ocean and cyan and green continents.
Number of countries: really not 44, but maybe 36 would be a good number.
For what that lands end bonus? Is there a reason to it? I think it can be a good idea, but the important cities feature is already enough, I think. By the way, by the legend its not clear the capitol is included in that bonus.
And Gozo area (what a name, in Portuguese it would be ridiculous

) is toooo strong. Bonus of 3 for 5 countries and 1 border? For what those unpassable making N. Gozo so powerfull? And please note, once you get it, no one else can have cities bonus, or lands end bonus.
Your unpassable are placed in bad places: not many important block Valletta to Fgura, once both are still border countries. By the way, a route makes possible for the Gozo owner attack directly the capitol, too.
So, you need rethink it, the map is unbalanced. Beyond Gozo, South Malta is maybe a good area, and all the rest is wasted. Maybe you could consider add surrounding areas, maybe it could be more interesting, huh?
Posted: Fri Dec 08, 2006 5:57 pm
by Ruben Cassar
Marvaddin wrote:I agree about almost all Andy said. Really, this map should be a bit darker, mainly the ocean and cyan and green continents.
Number of countries: really not 44, but maybe 36 would be a good number.
For what that lands end bonus? Is there a reason to it? I think it can be a good idea, but the important cities feature is already enough, I think. By the way, by the legend its not clear the capitol is included in that bonus.
And Gozo area (what a name, in Portuguese it would be ridiculous

) is toooo strong. Bonus of 3 for 5 countries and 1 border? For what those unpassable making N. Gozo so powerfull? And please note, once you get it, no one else can have cities bonus, or lands end bonus.
Your unpassable are placed in bad places: not many important block Valletta to Fgura, once both are still border countries. By the way, a route makes possible for the Gozo owner attack directly the capitol, too.
So, you need rethink it, the map is unbalanced. Beyond Gozo, South Malta is maybe a good area, and all the rest is wasted. Maybe you could consider add surrounding areas, maybe it could be more interesting, huh?
Gozo is the English name of an island in the Maltese archipelago. In Maltese it's Ghawdex. Few people know this but it's derived from Gaudos in Latin.
I think I will redesign the map a bit and include 36 regions in fact. There are two borders not one in North Gozo. However I will try to re-balance the map a bit.
Re: malta map
Posted: Fri Dec 08, 2006 5:59 pm
by Ruben Cassar
hulmey wrote:WEll done great map. Me and my friedns live in Malta. We are about 8 friends working in a office and when we saw the map loved everything about it. The only thing i would like u to work on is adding more towns and cities. You missed out the most populated and largest town B'kara. Me and my friends are going to have a look at the maltese map and get back to you. Again fantastic map. And like the pencil effect.
Thanks. I will add more regions in fact and B'Kara will be one of them. I did not add more mainly for visual purposes and to a certain extent to ensure that the map is playable.
Posted: Wed Dec 13, 2006 1:27 pm
by Ruben Cassar
Ok guys. I have heard you complaints and suggestions and have worked on a new version of the map for the past few days. This is it:
New Features:
1. Map background has been changed and map colours are less bright.
2. Map is more defined and refined.
3. New bonuses and Bonus Legend.
4. Added regions...now there are 42 in total.
5. Added helipad feature. Whoever controls one of the two helipad regions (Luqa or Xewkija) can attack from that region to the other. This also creates another link between the two islands.
I am still not satisfied with the impassible objects, so if there is anyone who can send me an image that I can evaluate and maybe use instead of them I would appreciate it. I am actaully trying to create a rubble wall that are typical of the Maltese islands. This is an image of one of them:
Thanks in advance for your help and feedback!
Andy I will be waiting for your comments as well!
Posted: Wed Dec 13, 2006 2:07 pm
by Wisse
i like it
one question: why isn't there any see connection to st. paul's bay?
Posted: Wed Dec 13, 2006 3:25 pm
by Ruben Cassar
Wisse wrote:i like it

one question: why isn't there any see connection to st. paul's bay?
Thanks! Hmm...I didn't want to add too many sea connections cause it makes the map a bit too cluttered but I will think about.
Posted: Wed Dec 13, 2006 3:35 pm
by cowshrptrn
first off, change the color of eastern gozo and comino, it looks terrible, maybe go with one of your other textures, those are really nice, i like southern gozo's color-texture mix a lot.
Also, a suggestion for sea routes:
get rid of Qala-Valletta
Add in Xaghra-Valletta, and Qala-St Pauls or Nadur-St. Pauls
Gozo needs more connectivity w/ the rest of the map, and it will also add a more open feel to the map i think.
Posted: Wed Dec 13, 2006 4:08 pm
by Ruben Cassar
cowshrptrn wrote:first off, change the color of eastern gozo and comino, it looks terrible, maybe go with one of your other textures, those are really nice, i like southern gozo's color-texture mix a lot.
Also, a suggestion for sea routes:
get rid of Qala-Valletta
Add in Xaghra-Valletta, and Qala-St Pauls or Nadur-St. Pauls
Gozo needs more connectivity w/ the rest of the map, and it will also add a more open feel to the map i think.
Ok point noted, but don't forget that Gozo is connected to Malta with the helicopter route from Luqa to Xewkija.
Posted: Wed Dec 13, 2006 4:34 pm
by Lupo
I have a suggestion about Comino. why don't you make this territory belonging to both Eastern gozo and Northen Malta, as it happens for the space stations in the space map?
Or, if you prefer, you could transform Comino into a territory that is not part of any continents, but if someone holds it plus at least another continet gets a +1 bonus...
Posted: Wed Dec 13, 2006 4:37 pm
by cowshrptrn
Ruben Cassar wrote:Ok point noted, but don't forget that Gozo is connected to Malta with the helicopter route from Luqa to Xewkija.
good point, point retracted. Forgot about the heli pads. You might want to make it clearer in the legend that heli-pads can attakc each other
Malta Map
Posted: Wed Dec 13, 2006 5:05 pm
by hulmey
nthe map is looking really good. Can i suggest having a sea attack from fifla to northern gozo!!
Or, if you prefer, you could transform Comino into a territory that is not part of any continents, but if someone holds it plus at least another continet gets a +1 bonus...
This is also a great idea and you. But also like the idea of the heli-pad. Cant wait to start playing it

Posted: Wed Dec 13, 2006 5:25 pm
by Ruben Cassar
cowshrptrn wrote:Ruben Cassar wrote:Ok point noted, but don't forget that Gozo is connected to Malta with the helicopter route from Luqa to Xewkija.
good point, point retracted. Forgot about the heli pads. You might want to make it clearer in the legend that heli-pads can attakc each other
Yes, good point. I will definetely make it clearer in the legend.
Posted: Wed Dec 13, 2006 7:29 pm
by hulmey
hi, western malta's colour code doesnt match the one on the bonus board!!
Posted: Wed Dec 13, 2006 8:05 pm
by Ruben Cassar
hulmey wrote:hi, western malta's colour code doesnt match the one on the bonus board!!
Yes, thanks for pointing that out. In fact I have already implemented some of the issues you all mentioned.
Updated map:

Posted: Wed Dec 13, 2006 10:58 pm
by gavin_sidhu
Wow, this update is much nicer than your crayon one. I suggest you keep the thickness of the borders uniform, currently the borders of Eastern Malta are really thick while Northern Malta is so thin,
I like how you have so many continents, what i dont like about them is that in most your continents all countries are borders. Do you have better names then Western, Central, Southern, Northern Malta?
Posted: Wed Dec 13, 2006 11:06 pm
by sfhbballnut
not bad, I'm not a fan of the textured multicolor, eastern gozo and central malta, but that's pretty much a matter of tastes