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Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 3:10 pm
by Gilligan
riverat wrote:what about a space map, that would be cool for the young players, galaxy map


:?

You mean

[bigimg]http://maps.conquerclub.com/Space.L.jpg[/bigimg]

or perhaps

[bigimg]http://maps.conquerclub.com/Solar_System.L.jpg[/bigimg]

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 3:58 pm
by bragsie
Lol gilligan funny guy

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 4:55 pm
by jak2131
I voted large, I have just been getting into team games, and the first map I played on teams was world 2.1, the size of it had me pretty scared at first, but it was one of the best games I have played here.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 4:59 pm
by PJP
I voted "Medium" because its more suited for 2-3 player games. I also think quadruplets on medium maps are a bit more intense, aggressive and tactical.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 5:58 pm
by Goober
I am reading a lot of good points on maps size. I will be happy with medium or large, just not small so I feel like a winner already. Since it looks like small is out the window. I will say comp 2 got me looking at the maps and I am just excited to see some of these come out.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 7:05 pm
by JaneAusten
JaneAustin says vote

LARGE MAP! LARGE MAP! LARGE MAP! YEAH!

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 7:42 pm
by ManBungalow
Large, I guess.
But not a clusterf*ck map...everything has to be nicely spaced out.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 7:43 pm
by mangoosian
For something "Epic" then it needs to be a large map.

small maps - too pot-luck on who starts
Medium maps - I like and it is a weigh-up between these and large...
Large maps - I like these too - but if it will be fantasy themed then it has to be "epic"

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 7:52 pm
by ManBungalow
It's what you do with it that counts.

Image

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 7:57 pm
by Dukasaur
mangoosian wrote:For something "Epic" then it needs to be a large map.

small maps - too pot-luck on who starts
Medium maps - I like and it is a weigh-up between these and large...
Large maps - I like these too - but if it will be fantasy themed then it has to be "epic"

What, like Kings Court II, where if your read in the log that such-and-such a territory was taken from you, it can take 15 or 20 minutes to figure out where on the map that territory was?

Come on guys, all the fun games are on the medium maps. You can see the whole map at a glance, you can figure out what's happening (if it's sunny) just by seeing where people are laid out, you don't spend half your time writing notes and the other half hunting around the map trying to find out where the hell Tupinamba might be, or if FL3 connects to FL6. You just have to play!

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 9:45 pm
by simmons4
i voted medium i think the small maps give a unfair advantage to whoever goes first and large well hive and conquer man is enough for a life time

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Thu Apr 11, 2013 10:16 pm
by thehippo8
Ok, changed my vote to medium map - the upper side of small and the lower side of medium amount to the same thing anyways!! A bit like two plus two equals five for very high orders or two (don't ya just love calculus and ordinary differential equation jokes!!).

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 12:20 am
by koontz1973
Remember guys, large maps are only up to 99 regions, so no to a kings court 2 350 or a hive 250 oe Eurasia 200+ region map. Large maps up to 99 regions can take as little as 7 rounds to play so why anyone thinks that this is going larger is beyond me. Far more strategy to be had on larger maps, far more GP features to be had on larger maps. Small sucks unless you love 1v1, medium sucks for larger games like 8 players, and what happens when we get the 12 player games (sooner than you think).

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 12:30 am
by koontz1973
We already have 135 mid ranged maps. Will another one just get lost in the bunch?

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 5:30 am
by betiko
koontz1973 wrote:We already have 135 mid ranged maps. Will another one just get lost in the bunch?


I support koontz's brainwash! :lol: :lol:

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 5:33 am
by iAmCaffeine
betiko wrote:
koontz1973 wrote:We already have 135 mid ranged maps. Will another one just get lost in the bunch?


I support koontz's brainwash! :lol: :lol:


Ditto, I changed my vote. :D

What got me thinking, is that it's up to a limit of 99 regions.. That's really not many and easily playable in all settings.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 5:52 am
by macbone
ManBugalow, I love your signature. I wasn't expecting that when I clicked it. =)

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 8:09 am
by Armandolas
Will there be a vote for numer of territs?
You arguments are good and convinced me...but you cant cheat a make a 500 territs map :)

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 10:23 am
by koontz1973
Armandolas wrote:Will there be a vote for numer of territs?
You arguments are good and convinced me...but you cant cheat a make a 500 territs map :)

No, at the end, when the map is made, the criteria set out here will be stuck to.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 10:25 am
by Rayfinkle
Good to come back and see that Large made a surge. I truly think there is the best opportunity for something memorable on a medium-large map (which is what it really is when compared to a few of the jumbo maps).

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 10:26 am
by koontz1973
Rayfinkle wrote:Good to come back and see that Large made a surge. I truly think there is the best opportunity for something memorable on a medium-large map (which is what it really is when compared to a few of the jumbo maps).

And that is a good point. The range here is mid to large. Not large large.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 1:23 pm
by ask me2
Medium map! I love speedy games that require quick movements.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 1:27 pm
by Gilligan
You've won me over, too. As long as it's more in the 70-ish area than 100 :D

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 1:37 pm
by Goober
koontz1973 wrote:We already have 135 mid ranged maps. Will another one just get lost in the bunch?



You jedi mind tricked worked and a 99 region map with 12 players would pretty much become a mid size map. I change to large for this decision.

Re: The Great Community Map Project. Competition Post 2 Week

Posted: Fri Apr 12, 2013 1:44 pm
by koontz1973
Goober wrote:
koontz1973 wrote:We already have 135 mid ranged maps. Will another one just get lost in the bunch?



You jedi mind tricked worked and a 99 region map with 12 players would pretty much become a mid size map. I change to large for this decision.

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You are learning young one.


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