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Posted: Sun Feb 17, 2008 5:28 pm
by gimil
Wisse wrote:it looks really nice

but i think its a bit to dark
I disagree, the strong bold colors are perfect for what the community want outside the foundry.

Posted: Sun Feb 17, 2008 7:57 pm
by pepperonibread
gimil wrote:Wisse wrote:it looks really nice

but i think its a bit to dark
I disagree, the strong bold colors are perfect for what the community want outside the foundry.

Agreed. I like the dark

Posted: Mon Feb 18, 2008 9:13 am
by Wisse
i already know whats wrong, i looked at the xml test wich seems darker then the normal one (not sure why)
Posted: Mon Feb 18, 2008 9:43 am
by jasnostj
Excellent. You've got Comrade Stalin's aproval.
Posted: Mon Feb 18, 2008 11:26 am
by pepperonibread
jasnostj wrote:Excellent. You've got Comrade Stalin's aproval.
Thanks

Posted: Mon Feb 18, 2008 11:44 am
by pepperonibread
Wisse wrote:i already know whats wrong, i looked at the xml test wich seems darker then the normal one (not sure why)
Really? I went on Photoshop, and the army number colors are just the same as in a game. Some were a letter or two off (in Hex RGB code, like for the player colors here:
http://www.conquerclub.com/mapmaker/), but this color difference is too small for the eye to detect.
So either you've got really good eyes, Wisse, or really bad eyes

Posted: Mon Feb 18, 2008 2:14 pm
by Wisse
i can clearly see the difference between the colour of the map of the ones with xml and the ones without, (i think it is because i have a really good monitor

)
but it doesn't matter because the one without xml seems great

Posted: Mon Feb 18, 2008 4:23 pm
by pepperonibread
Wisse wrote:i can clearly see the difference between the colour of the map of the ones with xml and the ones without, (i think it is because i have a really good monitor

)
but it doesn't matter because the one without xml seems great

Alright, sounds good to me

Posted: Wed Feb 20, 2008 3:42 pm
by 1st chair flute
quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it!quench it! is that enough

Posted: Wed Feb 20, 2008 3:43 pm
by pepperonibread
Hopefully...

Re: Bonjour...
Posted: Fri Feb 22, 2008 2:59 pm
by iancanton
pepperonibread wrote:Changes:
iancanton wrote:there still seems to be a sharp change of colour in the river just as it enters the lake, but this might be an optical illusion caused by the black line surrounding the lake, which stops abruptly at the river.
-The thing you said about the optical illusion gave me an idea... I faded out the black line around the lake as it gets closer to the river: "feathering" in Photoshop terms. This helps a lot, I think, because you were right, in reality the lake and the river are really the same color.
To do:
-Comments?
perfect.
iancanton wrote:under normal cc convention, does the bonus for european russia include or exclude the moscow bonus? i know it's the intention for it to be additional. is this the normal interpretation when the bonuses are listed in the legend?
any word from the mods about what numbers to display in the bonus key?
ian.

Re: Bonjour...
Posted: Fri Feb 22, 2008 3:01 pm
by gimil
iancanton wrote:any word from the mods about what numbers to display in the bonus key?
ian.

are we suppose to?

Re: Bonjour...
Posted: Fri Feb 22, 2008 3:55 pm
by pepperonibread
gimil wrote:iancanton wrote:any word from the mods about what numbers to display in the bonus key?
ian.

are we suppose to?

Basically, we want to know if the bonus for European Russia overrides the bonus for Moscow or is added to it. Or maybe you already understand that. Just checking to see if it matters or not

Posted: Fri Feb 22, 2008 4:11 pm
by Coleman
I already xml stamped this right? I remember looking at it.
Posted: Fri Feb 22, 2008 4:19 pm
by pepperonibread
Coleman wrote:I already xml stamped this right? I remember looking at it.
Yep. I've got a stamp collection on the 1st post

Posted: Fri Feb 22, 2008 4:23 pm
by gimil
Have you done an info page? May be something to keep you busy

Posted: Fri Feb 22, 2008 4:30 pm
by pepperonibread
Posted: Fri Feb 22, 2008 4:36 pm
by gimil
Ah, well in the case stop wating time and go start another map

Posted: Sun Feb 24, 2008 6:48 pm
by AndyDufresne
Mind posting the text links for the Large and Small maps, in addition to the text link of the XML?
--Andy
Posted: Sun Feb 24, 2008 7:18 pm
by pepperonibread
Posted: Mon Feb 25, 2008 5:12 pm
by AndyDufresne
---The
Final Forge period has concluded for the
Soviet Union Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy!
--Andy
Posted: Mon Feb 25, 2008 5:13 pm
by Gilligan
Congrats Pepperoni!
lol, I was here when the title still said Final Forge

Posted: Mon Feb 25, 2008 5:28 pm
by iancanton
congrats, pepperoni! amazingly, the map looks almost the same as when it started. now we can conquer the evil empire.
ian.

Posted: Mon Feb 25, 2008 5:49 pm
by Ogrecrusher
Awesome looking map, can't wait to play!
Posted: Mon Feb 25, 2008 6:02 pm
by Risktaker17
Should be fun can't wait to see it in action