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Posted: Sat Oct 27, 2007 1:14 pm
by gimil
Gnome wrote:It's not that they aren't readable...
I just think you have to lower the intensity of the colour red and blue.
I like the font, but the red and blue are 'eye catchers'.
the colour looks to much the same as army numbers...
so when you play this map you will see a lot of numbers and than your beautifull graphics get lost...
yeah the problem with red and blue are they are the primary mid and low tones of the color spectrum, so they generally bolden black lines more than a lighter color would. But ill see what i do,
p.s im using the lightest stronged red and blue i can

Posted: Sat Oct 27, 2007 1:16 pm
by gimil
cairnswk wrote:Gimil...two quick things...the font....
1. the gray brick work doesn't help behind the gray outlilne font in legend...can you change this so it is more legible
2. i can hardly read the text on map!
1. I was unhappy with the legends legability after i uploaded it, i will work on it for the next update.
2. Is it jsut the small or teh large as well? p.s. are you wearing your glasses

Posted: Sat Oct 27, 2007 1:30 pm
by cairnswk
gimil wrote:cairnswk wrote:Gimil...two quick things...the font....
1. the gray brick work doesn't help behind the gray outlilne font in legend...can you change this so it is more legible
2. i can hardly read the text on map!
1. I was unhappy with the legends legability after i uploaded it, i will work on it for the next update.
2. Is it jsut the small or teh large as well? p.s. are you wearing your glasses

Aye...e have me eyes in
Small map:
1. the white outlines on the legend textblends in too much with the gray stone wall.
2. canno' read any names on map
3. can read some numbers but they need to be brightened somewhat or lifted
Large:
1. Same issue in legend
2. Same issue with names
3. can read the red, purple and blue numbers, but others just don't standout.
I understand you wanting possibly subtlety here...but i think others may also have this issue.
Sorry. mate.

Posted: Sat Oct 27, 2007 1:34 pm
by gimil
cairnswk wrote:gimil wrote:cairnswk wrote:Gimil...two quick things...the font....
1. the gray brick work doesn't help behind the gray outlilne font in legend...can you change this so it is more legible
2. i can hardly read the text on map!
1. I was unhappy with the legends legability after i uploaded it, i will work on it for the next update.
2. Is it jsut the small or teh large as well? p.s. are you wearing your glasses

Aye...e have me eyes in
Small map:
1. the white outlines on the legend textblends in too much with the gray stone wall.
2. canno' read any names on map
3. can read some numbers but they need to be brightened somewhat or lifted
Large:
1. Same issue in legend
2. Same issue with names
3. can read the red, purple and blue numbers, but others just don't standout.
I understand you wanting possibly subtlety here...but i think others may also have this issue.
Sorry. mate.

the legends will be geting reworked
I have space to increase the nulber sizes in the small.
And it the large i will rework the numbers colors.
and for the names i can incrase the opacity.
sound good?
Posted: Sat Oct 27, 2007 1:40 pm
by Telvannia
I came.
I saw.
I had to complain
castle names should have the colour of their territories numbers
the legend, try a sandstone look, i will see if i can find a image.
castles, im still not happy with them, the rest of your map is meant to look realistic make the castles look real
I dont like the way in hte legend 'classic' is stretched
text on mini map should be coloured with territory colour, and smaller
river bluer in the middle
maybe colour the village text to make it stand out
that should do for now

Posted: Sat Oct 27, 2007 1:45 pm
by gimil
Telvannia wrote:I came.
I saw.
I had to complain
castle names should have the colour of their territories numbers
the legend, try a sandstone look, i will see if i can find a image.
castles, im still not happy with them, the rest of your map is meant to look realistic make the castles look real
I dont like the way in hte legend 'classic' is stretched
text on mini map should be coloured with territory colour, and smaller
river bluer in the middle
maybe colour the village text to make it stand out
that should do for now

bite me tel . . .
Posted: Sat Oct 27, 2007 1:50 pm
by gimil
Telvannia wrote:I came.
I saw.
I had to complain
castle names should have the colour of their territories numbers
Will do
the legend, try a sandstone look, i will see if i can find a image.
No, your teh only one who doesnt like hte brickwall
castles, im still not happy with them, the rest of your map is meant to look realistic make the castles look real
And what do tehy need to be MORE realisticI dont like the way in hte legend 'classic' is stretched
Will see what i can dotext on mini map should be coloured with territory colour, and smaller
Will recolor, make it any smaller it wont be legable, ill change the fontriver bluer in the middle
forgot to do it in the last update.maybe colour the village text to make it stand out
Will dothat should do for now

Posted: Sat Oct 27, 2007 2:01 pm
by rebelman
Well done on the latest update gimil.
I have a concern about your territory numbers -
can you try and avoid the 6 colors used in our games for army deployment as the same issue which arose on d day could happen here again.
Posted: Sat Oct 27, 2007 2:24 pm
by militant
I dislike the brick also, althought this map is looking really good otherwise and i really like the gameplay
Telvannia wrote:the legend, try a sandstone look, i will see if i can find a image.

Posted: Sat Oct 27, 2007 2:37 pm
by gimil
Get me a desent sansstone image and ill make a compromise

Posted: Sat Oct 27, 2007 2:38 pm
by gimil
rebelman wrote:Well done on the latest update gimil.
I have a concern about your territory numbers -
can you try and avoid the 6 colors used in our games for army deployment as the same issue which arose on d day could happen here again.
The problem is it need to be 6 diffirent colors, diffirent enought to standout, but because of te font they also need to be bright. there sint really much space for choice. Unless i pick one color for castle terrs and 2 color for the bulkd of land
Posted: Sat Oct 27, 2007 2:51 pm
by Qwert
Hmm,from where to start:
1.Yours Title is very modern for these map,try to create title who will better present Feudal wars
2.You have 2 colours who present 99% of colours of map,please put more colours.
3.Im afraid that these map will be second Mibi Castle
4.Borders and names is very dificulty to recognise
5.From mine point of view,you must to create better map,and i belive that you know how to do these,so keep with good work.
Posted: Sat Oct 27, 2007 3:07 pm
by gimil
qwert wrote:Hmm,from where to start:
1.Yours Title is very modern for these map,try to create title who will better present Feudal wars
2.You have 2 colours who present 99% of colours of map,please put more colours.
3.Im afraid that these map will be second Mibi Castle
4.Borders and names is very dificulty to recognise
5.From mine point of view,you must to create better map,and i belive that you know how to do these,so keep with good work.
1. The whole legends had a modern feel at one point, i was hopeing to get a balance with the new font and the old title.
2. Thats not so easy with the realistic approach im taking,
3. Its a completly diffirent concept from mimb's map.
4. Names are already under going some work. ill look into te boarders
Posted: Sat Oct 27, 2007 3:25 pm
by Telvannia
gimil wrote:Telvannia wrote:I came.
I saw.
I had to complain
castle names should have the colour of their territories numbers
Will do
the legend, try a sandstone look, i will see if i can find a image.
No, your teh only one who doesnt like hte brickwall
Im not any more
castles, im still not happy with them, the rest of your map is meant to look realistic make the castles look real
And what do tehy need to be MORE realisticLarger range of coloursI dont like the way in hte legend 'classic' is stretched
Will see what i can dotext on mini map should be coloured with territory colour, and smaller
Will recolor, make it any smaller it wont be legable, ill change the fontriver bluer in the middle
forgot to do it in the last update.maybe colour the village text to make it stand out
Will dothat should do for now

sandstone
castle wall:

Posted: Sat Oct 27, 2007 3:32 pm
by gimil
to many colors also make te text a little less legiable, i also cant get a sandstone color to fit with the map.
and for your talk of castles, again at the scale the maps at you WOULDNT see a large range of colors.
Posted: Sat Oct 27, 2007 7:17 pm
by gimil
Posted: Sat Oct 27, 2007 7:25 pm
by rebelman
gimil i give this latest update a big thumbs up
just a couple of tiny things
dynasty is misspelled in the legend map
Imperial Dynasty needs to be moved a tiny bit left on the map itself as its right up against the edge.
these are tiny points and this map needs to be in the final forge at this stage
Posted: Sat Oct 27, 2007 7:46 pm
by gimil
Posted: Sat Oct 27, 2007 8:04 pm
by Coleman
Wonderful Update!

Posted: Sat Oct 27, 2007 8:26 pm
by gimil
Coleman wrote:Wonderful Update!

just what i wanted to hear

Posted: Sat Oct 27, 2007 9:14 pm
by cairnswk
Gimil...you'll think i am being hard....but not really.
Your large map is safe.
Your small map is 630 px wide.
Are you able to downsize this please to 600....i think there is room there to accommodate this!?
Posted: Sat Oct 27, 2007 9:16 pm
by gimil
cairnswk wrote:Gimil...you'll think i am being hard....but not really.
Your large map is safe.
Your small map is 630 px wide.
Are you able to downsize this please to 600....i think there is room there to accommodate this!?
I know but i chose to keep the extra 30px to accomodate for the text comfortable. I really dont want to increase the size of the text.
EDIT: ive check it and its not so great but if you can read it anyone can, ill have the image up in a minute.
Posted: Sat Oct 27, 2007 9:25 pm
by gimil
cairns are you happy with this?

Posted: Sat Oct 27, 2007 9:36 pm
by cairnswk
Gimil...almost...
1. size is good...thank you.
2. Legend text....gray behind FEUDAL WAR is still blending with that text, although it is legible. i can read the legend areas, and the instructions are a little blurry, perhaps this is because of the downsizing? is there anyway to make that clearer?
3. i still don't know about the text on the map....you have used a different font there from the one in the legend inidaction areas....it is very hard to discern and i think the numbers still have to be emphasized more.
I guess my main concern is for the colour blind who may have a great deal of trouble with this if everything is in such subtle colours and near shades to green. i am not saying change to brilliant different colours, but i don't think this extent of minimalism is good idea.
Posted: Sat Oct 27, 2007 9:41 pm
by gimil
cairnswk wrote:Gimil...almost...
1. size is good...thank you.
2. Legend text....gray behind FEUDAL WAR is still blending with that text, although it is legible. i can read the legend areas, and the instructions are a little blurry, perhaps this is because of the downsizing? is there anyway to make that clearer?
3. i still don't know about the text on the map....you have used a different font there from the one in the legend inidaction areas....it is very hard to discern and i think the numbers still have to be emphasized more.
I guess my main concern is for the colour blind who may have a great deal of trouble with this if everything is in such subtle colours and near shades to green. i am not saying change to brilliant different colours, but i don't think this extent of minimalism is good idea.
Can i have the extra 30px? for the white text in the legends?
I can tweek the colors a little more on the map, but the black glow currelty behind the number should be enought for teh colorblind. As for hte title i could have a black glow to darken out te grey a little like ive dont with the white text.