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Adjustable round length

Posted: Wed Aug 13, 2008 11:29 pm
by Justy Tylor
Since the speed games may be too fast for some peoples' taste and the casual game too long, make the time length adjustable from 30 minutes to 24 hours in half-hour increments.

Re: Adjustable round length

Posted: Thu Aug 14, 2008 12:37 am
by FabledIntegral
Who would ever do 30 minutes is beyond me - youd have to be on CC nonstop all day.

Personally I could see 2 minute games... although I think I'd fare a lot worse in them, as many of the current speed players only use 2 minutes and would be at more of an advantage (nothing has changed) while I would be making many more mistakes...! Would be fun though.

Re: Adjustable round length

Posted: Thu Aug 14, 2008 2:04 am
by lancehoch
I cannot find the thread at the moment, but this concept has been suggested many times over. There have been suggestions for: 1 min, 2 min, 10 min, 15 min, 30 min, 1 hour, 12 hour, 2 day, 1 week, etc. turn lengths. They have all been rejected. I believe one of the admin stated that there will be no other options for round length time available. I will try to find the thread, until then this will remain unlocked.

Re: Adjustable round length

Posted: Tue Aug 19, 2008 1:29 am
by blakebowling
lancehoch wrote:I cannot find the thread at the moment, but this concept has been suggested many times over. There have been suggestions for: 1 min, 2 min, 10 min, 15 min, 30 min, 1 hour, 12 hour, 2 day, 1 week, etc. turn lengths. They have all been rejected. I believe one of the admin stated that there will be no other options for round length time available. I will try to find the thread, until then this will remain unlocked.

I thought they left the 2.5 minnute option and the 1 week option alive, and dropped the rest?

Re: Adjustable round length

Posted: Tue Aug 19, 2008 1:56 am
by ParadiceCity9
lancehoch wrote:I cannot find the thread at the moment, but this concept has been suggested many times over. There have been suggestions for: 1 min, 2 min, 10 min, 15 min, 30 min, 1 hour, 12 hour, 2 day, 1 week, etc. turn lengths. They have all been rejected. I believe one of the admin stated that there will be no other options for round length time available. I will try to find the thread, until then this will remain unlocked.


hmm...1 week. That wouldn't be too bad actually. (I haven't heard that suggestion yet)

Re: Adjustable round length

Posted: Wed Aug 20, 2008 3:54 pm
by lancehoch
Sorry, I have been unreachable the last two days. Blake, no, I forget where the quote is, but one of the admin stated explicitly "There will be not other round lenght options".

Re: SuperSpeed game option-You choose 1-5 minutes

Posted: Fri Aug 29, 2008 12:36 pm
by alcazar
I would love to see SUPER-SPEED implemented. Gets boring to wait in an interesting game for an opponent who is doing 5 other speed games at one time. Don't know if plans are in the making but maybe a 1 game active rule with Superspeed would be just wonderful !

Re: SuperSpeed game option-You choose 1-5 minutes

Posted: Fri Aug 29, 2008 4:07 pm
by blakebowling
herndawg wrote:This may be more difficult in unlimited fort. but I think would be great especially since I have been playing some 2 player ones and the other person is playing like 3 or 4 others so I wait like 4 minutes every time. I thought about just doing that also but what about a real Speeeeeeeed game like one minute, so it is quick thinking and heart pumping and maybe you won't be able to make all the forts you want and screw it all up or just make the important ones. I think this would enter a whole new strategy into the game. Quick thinking and desperate measures.

What if you could choose the minute time in a Speed Game from 1-5 minutes
when you create the game. That seems easy enough. That would be awesome. :lol: :lol: :lol: :lol: :lol:
don't know if this has been suggested yet.

Most of this idea has been rejected in the past, the only option that MAY be available in the future is a 2 minnute, and a Week option (I know the week isn't speed)

Re: SuperSpeed game option-You choose 1-5 minutes

Posted: Fri Aug 29, 2008 9:42 pm
by lancehoch
Sorry blake, but I am not sure where you get your information. As I have posted more than once, an admin has previously stated that there will be no other round length options, ever.

Game times

Posted: Sat Sep 06, 2008 8:22 pm
by Getdownonyaknees
Hi, quick suggestion:
Would be great to have more choice on the turn times.
There are 24 hour games and 5 minute games. How about something in-between, like 8 hour turns?

Thanks

Re: Game times

Posted: Sat Sep 06, 2008 8:26 pm
by hecter
But people like to sleep without missing turns...

Re: Game times

Posted: Sat Sep 06, 2008 8:36 pm
by Getdownonyaknees
hecter wrote:But people like to sleep without missing turns...


Yes, but if you have several players in a game, each with 8 hour turns, then it's likely to take more than 24 hours until your next turn, at the moment it can take a week between turns on the 24 hour games ](*,) :x

Re: Game times

Posted: Sat Sep 06, 2008 8:38 pm
by hecter
Getdownonyaknees wrote:
hecter wrote:But people like to sleep without missing turns...


Yes, but if you have several players in a game, each with 8 hour turns, then it's likely to take more than 24 hours until your next turn, at the moment it can take a week between turns on the 24 hour games ](*,) :x

You're premium, just join some more games... I can tell you right now, different time limits for games is not going to happen. Ever. The admins and mods are saying that, I'm just repeating it.

Re: Game times

Posted: Sat Sep 06, 2008 8:41 pm
by Getdownonyaknees
hecter wrote:
Getdownonyaknees wrote:
hecter wrote:But people like to sleep without missing turns...


Yes, but if you have several players in a game, each with 8 hour turns, then it's likely to take more than 24 hours until your next turn, at the moment it can take a week between turns on the 24 hour games ](*,) :x

You're premium, just join some more games... I can tell you right now, different time limits for games is not going to happen. Ever. The admins and mods are saying that, I'm just repeating it.


Ok, fair enough, just a suggestion...

Re: Game times

Posted: Sat Sep 06, 2008 9:43 pm
by blakebowling
just FYI, if you have another suggestion, please use the form (I won't quote it because this won't happen, I'll PM it to you if you'd like though)

Re: Game times

Posted: Mon Sep 08, 2008 9:29 pm
by FabledIntegral
Yeah for 8 hour games... if your turn comes up right before you go to bed... you just missed it. You'll be waiting longer than you would have if you had 24 hour turns.

Anything beyond 10 minute turns sounds bad to me.

Re: Game times

Posted: Mon Sep 08, 2008 11:02 pm
by blakebowling
FabledIntegral wrote:Yeah for 8 hour games... if your turn comes up right before you go to bed... you just missed it. You'll be waiting longer than you would have if you had 24 hour turns.

Anything beyond 10 minute turns sounds bad to me.

I would like to see 2.5 or 3 minnute turns though, even though turn adjustments won't happen.

Re: Game times

Posted: Wed Sep 10, 2008 10:06 am
by Diamonds14
Ill like to see a week turns.. yes a whole 7 days to play your turns. 168hrs to plan the most complex strategic plan that you can come up with. This is very realistic and an essential for CC to implement into practice. Games can take months and months to finish? Great! People will have to wait to play their turn? Even better.. as the saying goes.. 'absence makes the heart grow fonder.' so true.. So how about it guys- week turns?

Have fun everyone! Hope to see this running in CC within a couple days.

Diamonds.

This post is just a joke.. anything other than 5min turns and 24hr turns is pretty unnecessary.. Blake dont even waste words to respond to this, i know you dont have a life so you plaque CC forums, but this is just a joke.

Re: Game times

Posted: Wed Sep 10, 2008 12:43 pm
by blakebowling
Diamonds14 wrote:Ill like to see a week turns.. yes a whole 7 days to play your turns. 168hrs to plan the most complex strategic plan that you can come up with. This is very realistic and an essential for CC to implement into practice. Games can take months and months to finish? Great! People will have to wait to play their turn? Even better.. as the saying goes.. 'absence makes the heart grow fonder.' so true.. So how about it guys- week turns?

Have fun everyone! Hope to see this running in CC within a couple days.

Diamonds.

This post is just a joke.. anything other than 5min turns and 24hr turns is pretty unnecessary.. Blake dont even waste words to respond to this, i know you dont have a life so you plaque CC forums, but this is just a joke.

You do know the idea was for people that have a life (other than on the internet)

Re: Game times

Posted: Thu Sep 11, 2008 7:45 am
by Skittles!
I reckon it would be awesome to have week turns! This is not sarcasm.

Re: Game times

Posted: Thu Sep 11, 2008 1:33 pm
by Diamonds14
blakebowling wrote:
Diamonds14 wrote:Ill like to see a week turns.. yes a whole 7 days to play your turns. 168hrs to plan the most complex strategic plan that you can come up with. This is very realistic and an essential for CC to implement into practice. Games can take months and months to finish? Great! People will have to wait to play their turn? Even better.. as the saying goes.. 'absence makes the heart grow fonder.' so true.. So how about it guys- week turns?

Have fun everyone! Hope to see this running in CC within a couple days.

Diamonds.

This post is just a joke.. anything other than 5min turns and 24hr turns is pretty unnecessary.. Blake dont even waste words to respond to this, i know you dont have a life so you plaque CC forums, but this is just a joke.

You do know the idea was for people that have a life (other than on the internet)



..does that even make sense? The original post was about shortening the time..

And skittles, a week would be pretty ridiculous and unnecessary. As my sarcasm noted earlier, games would take forever clogging up the servers, it would reduce the number of deadbeats, but games could literally take a month just to get the rotation around once, which would result in games taking several months to a year to finish. Many CC players will not have the patience to play through the game. And what if other freemiums join the game just because its open, theyll be complaining that they are stuck in a never ending game.. overall a terrible idea. Im sorry.

Re: 5 minute limit on speed games.

Posted: Sat Sep 13, 2008 11:06 am
by Artie
How about 30 seconds to begin your turn. Once your turn begins add 4 and a half minutes.

Re:

Posted: Sat Sep 13, 2008 10:13 pm
by FabledIntegral
AndyDufresne wrote:5 minutes is probably going to be the standard-low, any less and it actually makes the game harder and longer, since less and less can be done in a turn.


--Andy


That's a load of bullshit to say that it makes games longer at all - most people take and end their turn within 1-2 minutes... those that play sequential and take a while usually just play RT. Most people because the games take so long they go in multiple games - I still don't understand the site's logic. If people are in like 3-4 speed games at once - something is wrong. They are blind to that.

Re: 5 minute limit on speed games.

Posted: Sun Sep 14, 2008 2:05 pm
by Phlaim
Artie wrote:How about 30 seconds to begin your turn. Once your turn begins add 4 and a half minutes.


I just proposed that in this thread when I suddenly saw your post. I think this will speed up a LOT of seq games. =D>

Re: 5 minute limit on speed games.

Posted: Mon Sep 15, 2008 12:58 am
by mibi
bad idea. I would be pretty pissed if I only had 60 seconds and it took 15 seconds per button click because the server was taking a piss.