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Re: New spoils: colorless
Posted: Tue Apr 19, 2011 9:33 pm
by DarthFrog
Victor Sullivan wrote:DarthFrog wrote:Wasn't the idea of this to make it less luck based?
How is the current set-up any more luck-based than what you proposed?
Makes the luck of the drop more important. If you get a great drop, and you don't need to cash in for 15 turns, but the other guys who have had bad drops and can't afford to wait that long.
Re: New spoils: colorless
Posted: Sun Apr 24, 2011 11:36 pm
by Funkyterrance
You nailed it Victor. Hats off to you.

Re: New spoils: colorless
Posted: Mon May 16, 2011 12:40 am
by chapcrap
tkr4lf wrote:I'm not really a fan of this. I like the spoils the way they are now.
That's like saying 'I'm not really a fan of options'. It's just another game option. It's not something that anyone would be forced to use. It's like adding another map. Nothing but good can come of this.
Re: New spoils: colorless
Posted: Mon May 16, 2011 4:33 am
by TheForgivenOne
chapcrap wrote:tkr4lf wrote:I'm not really a fan of this. I like the spoils the way they are now.
That's like saying 'I'm not really a fan of options'. It's just another game option. It's not something that anyone would be forced to use. It's like adding another map. Nothing but good can come of this.
Then why not add any old option? Add in every single option that comes through suggestions [/sarcasm].
Only the real good suggestions that would probably have the most players using that option are going to be considered by lackattack.
Re: New spoils: colorless
Posted: Mon May 16, 2011 5:43 am
by stahrgazer
I suggest you request just a cumulative spoils option, rather than insisting they be colorless.
Just an option where the cash doesn't depend on color of spoil, with whatever cum effect you settle on.
Reason: Probably easier to program an option that is similar to, but varies from, escalating, that uses the same 'random draw' features the site already uses - which include color