Bones2484 wrote:jgordon1111 wrote:always a loophole, and AAfitz was the only one to see it. some of you guys arent thinking here. That would mean if they were good and feel in points then they could hold steady for a while and blast through a bunch of games with players just a little ahead of them and crap they would be on page one in no time.
Not that your plan requires them to win most of these games against "players just a little ahead of them" or anything.
However, AA has it right. If you lose a lot to high ranks and then farm, this is all pointless. All this would do is provide an initial reset to show who actually should be ranked high, but after a few weeks the farmers would be back on top.
And more so, because its much harder to farm to the top right now, than artificially maintain a lower rank for an increased period of time. It doesn't even have to happen on purpose. Simple game choice will essentially choose your score, and it will affect all relative statistics simply based on that.
For example, I have over 10000 points won on World 2.1. If I always maintained a very high score, that point number would be much lower, so essentially by losing more, I have improved my relative rank in one area, which is why all scores, especially relative ranks, must be viewed in context. If I play only team games, my point score will rise dramatically. If I play only doodle assassin games, or various other games, my score will plummet, regardless of my skill level, and regardless of my effort. All I have to do to change my score is change my game type, and over time, my average opponent will be ranked higher, or lower than me, simply based on my game choice, and completely separate from any actual skill difference or experience level.
My relative rank is actually a pointless number, because I have spent quite a bit of time with a high score playing against much lower ranked players, and have spent quite a bit of time, with a much lower score after such game making my relative rank higher.
In reality, the relative rank is relatively useless, because its fully able to be manipulated by the user, and it ignores all the other factors involved. Some games against low ranked players are the easiest to win points at, and some remain the absolute toughest to win points at and there is no possible way for the relative rank to score that any better than our current system.
I think perhaps many hope to see this change because they falsely believe they are skilled enough to attain the conqueror position, but I think the vast majority, would find doing so, is actually more complicated than they assume.
It seems many think this would favor the player that plays few games all against the best on the site and still maintains a high rank, as possibly it should, but in actuality, it would favor most the one who simply has a low score for years, and then decides to make a run for the top.
All this system would do, is reward players for playing with a lower score, which improves relative rank, with no effort.
The score could reward based on the average score of the players played, regardless of score at the time of playing. This at least will reward those that play against higher ranked players, who presumably could be better players, and probably are on average, but it still is open to manipulation, and will very much result in instant segregation in that high ranks will only want to play with high ranks, which has more or less been the one thing CC has been fully against upon inception.
I think the most important thing all should understand about the score, is that for the most part, it only indicates possible skill level. Inside of a week, I myself have gone from 3000 points to 1200 points and repeated no less than three times. I laugh as people assume my skill level has changed as that icon changes. More importantly, I become a better player going from 3000 points on my way to 1200, than on the way up, because it typically means, Im learning different maps and different types of games, though honestly, quite often, its a direct result of playing stupid ones.
The score always has been, and always is relative, but basing it on relative rank, will make it far more than relatively useless.