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Posted: Fri Apr 27, 2007 8:41 pm
by larry holland
qeee1 wrote:dagreatbroomhead wrote:*cough* back on topic...
i think have 2 player games would be good because i think it would create alot of competition and new kinds of tournaments, and epically find out whose the best of two people.
I think winning a two player game doesn't take a lot of skill, it just relies on luck and correct deployment. Anyone can hit a perfect game in those two areas pretty quickly. The real skill element in any Risk game is psychological, which only really comes into play in 3 player+ games.
yes 3 player is find unless you got secret alliance in the game and you make it adjust and it wouldnt be easy and make it real time then it wouldnt last that long then we would see the best of the best i like to play with some of the alliance to see how good they are with out their alliance
Posted: Sat Apr 28, 2007 12:42 pm
by Iainarm
qeee1 wrote:dagreatbroomhead wrote:*cough* back on topic...
I think winning a two player game doesn't take a lot of skill, it just relies on luck and correct deployment. Anyone can hit a perfect game in those two areas pretty quickly. The real skill element in any Risk game is psychological, which only really comes into play in 3 player+ games.
Well you wouldn't lose that many points for losing... I think its a good idea, except for multis.
Posted: Sat Apr 28, 2007 2:09 pm
by Molacole
Coleman wrote:The way 2 player games are usually (and should be) handled is that the game creates 3 players, but one of the 3 is neutral and doesn't do anything.
If such a game existed I'd like to play Molacole and go second all the time. I don't really see your argument. Dice rolls aren't guaranteed in the first person's favor and attacking first usually (debatable) doesn't make sense.
I'd like to see this in. Duels are great. It would be nice to legally have them.
7 ar
What I was trying to point out is that if we played a doubles game the first person would get 7 armies and be attacking with 10 troops against any single territory. If troop placement allowed it the first player would be able to get a bonus, secure it and lower his apponents bonus of 7 to 6 just by attacking him once and also be up a round with a bonus.
In a 2 player game with 1 nuetral player deployment that would be a different story and I think the whole game would revolve around where the nuetral troops are deployed. Locations like iceland,north africa, siam, middle east and kamchakta could have a drastic impact on the game making it very unbalanced.
Posted: Sat Apr 28, 2007 7:10 pm
by wrightfan123
qeee1 wrote:2 player games bore me... I'd rather see 8 player games...
Imagene doing that on World 0.5
2 Player Games
Posted: Sat May 05, 2007 4:35 pm
by Coleman
What? Yes, I know it is on the to do list, but I don't think it is something that is seriously going to happen any time soon. Which frankly sucks. I'm treating it as a new suggestion, because I think it needs a new look at and more urgency.
Why? 2 player games have always been a favorite of mine in the board games. It requires a different kind of game play and thinking then larger games and the conflict tends to be more interesting. Plus we could get some real tournament structures going without doubles games, and I have no idea how I'll implement my latest tournament idea without it, unless I can hire people to deadbeat, and who wants that?
How? In the board game version of this site 2 player games are really 3 player games where the third player is a neutral army that never moves. This is how it needs to be done on the site or the imbalances caused by turn order and whatever else are going to be too great.
When? Shortly after lack gets back? Seriously.

Posted: Sat May 05, 2007 4:53 pm
by joeyjordison
would be really easy to abbuse for multis although i suppose it doesn't exactly take a lot of brains to create 2 multis....
i like the idea tho because it would allow real showdowns between 2 enemies
Posted: Sat May 05, 2007 5:25 pm
by Coleman
joeyjordison wrote:would be really easy to abbuse for multis although i suppose it doesn't exactly take a lot of brains to create 2 multis....
i like the idea tho because it would allow real showdowns between 2 enemies
Yeah, that was another thing I like about it. I'm sure there is a way to get around the abuse potential.
Posted: Sat May 05, 2007 6:35 pm
by AK_iceman
Been suggested already, please check the to-do list before posting next time.
Posted: Sun May 06, 2007 1:42 am
by Coleman
Since AK_Iceman insists on locking new posts on the subject I'm just going to bump this every day until it is implemented.
Posted: Mon May 14, 2007 7:46 am
by Coleman
Hmmmm, still not implemented.

Posted: Mon May 14, 2007 9:27 am
by alex_white101
you realise programming this stuff doesnt happen instantly? it takes hours to create and implement them. it is pending which means someone (lack) will work on it. dont be so impatient.........
Posted: Mon May 14, 2007 11:08 pm
by Coleman
alex_white101 wrote:you realise programming this stuff doesnt happen instantly? it takes hours to create and implement them. it is pending which means someone (lack) will work on it. dont be so impatient.........
You realize that I realize that, and that I'm a jerk who doesn't care, so I'll be as impatient as I damn will choose to be? Awesome.

Posted: Tue May 15, 2007 5:30 am
by Dancing Mustard
Coleman wrote:alex_white101 wrote:you realise programming this stuff doesnt happen instantly? it takes hours to create and implement them. it is pending which means someone (lack) will work on it. dont be so impatient.........
You realize that I realize that, and that I'm a jerk who doesn't care, so I'll be as impatient as I damn will choose to be? Awesome.

Coleman. I like your style.
Posted: Thu May 17, 2007 5:38 pm
by AlbroShlo
I would say interest is high on this issue. I hope they upgrade...
Posted: Thu May 17, 2007 6:13 pm
by poo-maker
Coleman wrote:Since AK_Iceman insists on locking new posts on the subject I'm just going to bump this every day until it is implemented.

You gave up on it i see....
