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Re: FIX - THE - DICE
Posted: Sun Jun 12, 2022 8:05 pm
by Ark_Angel_NZ
My two cents on the dice we have on Conquer Club...
It's impossible for a computer to simulate truly random dice, the best we have is what we have got at the moment.
I would recommend a minute snippet at 3:45 of this video to explain why
https://www.youtube.com/watch?v=Luh7Z1VlDOU.
What is true, is that every player on this website is working with the same dice. So all games are technically fair and everybody is on the same playing field.
I would encourage everybody who feels as though the dice are working against them to focus on the moves that they perform and isolate their performance from the random dice.
If you play a good game, make no mistakes, have a good strategy and lose because the dice didn't work for you in that game. Be happy that you played the perfect game, with what you were given. Playing a perfect game is really hard to do, so pat yourself on the back for your performance and know that results will come eventually.
A few tips that I would give to beginners to make sure they maximize the probabilities of the dice:
- Always try to attack with 4 armies (3 dice) or more, attacking with 2 or 1 dice usually ends up in failure or isn't worth the extra risk.
- Defend territories with 2 armies if possible, not just 1. Allowing your opposition to take a territory occupied by a single army is almost a free territory as battling a single army is way easier than two.
- If you need to take two territories, that are X,1 (where X is larger than 1) Always try take the larger number first and the smaller number last.
- Deploying individual armies on two territories at the start of the game (turning two 3 territories into two 4 territories) is a much more effective strategy than putting 2 armies on the same territory (turning one 3 territory into one 5 and one 3)
- Use the built in dice calculator to work out where to best put your deploys, sometimes you can find small marginal gains in single digit percentages that won't work every time but might swing a game or two in your favor.
Have a good day all, enjoy the game!
Re: FIX - THE - DICE
Posted: Sun Jun 12, 2022 8:17 pm
by jusplay4fun
Good Advice and ideas, Ark_Angel
and murphalot, how do you propose this? You can make such a demand and everyone JUMPS to fulfill your wish/suggestion/demand?
REALLY??
by Murphalot on Sat Mar 05, 2022 6:16 am
This mess changes now.
I added
BOLD and
Color for emphasis, btw.
Shitty Dice
Posted: Wed Jul 20, 2022 9:30 pm
by Murphalot
Admin,
Fix
The
Fucking
Dice
Re: Shitty Dice
Posted: Wed Jul 20, 2022 9:48 pm
by Nut Shot Scott
People who think they're smart are the best.
Re: Shitty Dice
Posted: Wed Jul 20, 2022 10:26 pm
by MTIceman41
Just make it a drinking game…every 0-2 shot lol…you will forget about the bad dice in the morning

Re: FIX - THE - DICE
Posted: Thu Jul 21, 2022 12:14 am
by TeeGee
Merged all Murphs dice threads
Re: FIX - THE - DICE
Posted: Thu Jul 21, 2022 3:00 am
by jusplay4fun
Thanks, TeeGee. I assume there were at least 3 such threads, before you merged.
Murphalot is a good player who has a limited view of how Dice and Luck negatively impacts his games. He fails to accept the random nature of Dice (and Luck) and how that randomness impacts his losses. He will never be satisfied with any Dice, any algorithm, or any explanation. He has a closed and very narrow mind on this subject. He will blame Dice for losses, but never acknowledge the Good Luck when he wins and defies THOSE Odds. He only wins because he is so brilliant.
His Dice complaints are essentially those I have read by other such narrow minded players.
I will repeat my advice here:
1) If you do not like the role (and rolls) of Dice and Luck in this game, play chess.
2) Luck runs good and bad. Murphalot should come back here and complain when good Dice for Murph allows him a win that should not have happened. Complain how his GOOD Dice led to a bad loss for his opponent.
Re: Shitty Dice
Posted: Fri Jul 22, 2022 7:49 am
by Dukasaur
MTIceman41 wrote:Just make it a drinking game…every 0-2 shot lol…you will forget about the bad dice in the morning


Re: FIX - THE - DICE
Posted: Thu Jul 28, 2022 12:06 am
by homer_jay
The attacks in this game as a zero sum situation. Every time you have a bad roll, it means your opponent had a good one. To say that the dice are bad is impossible. The dice create a winner and a loser. And that's it.
Re: FIX - THE - DICE
Posted: Tue Sep 20, 2022 8:44 pm
by jusplay4fun
jusplay4fun wrote:Thanks, TeeGee. I assume there were at least 3 such threads, before you merged.
Murphalot is a good player who has a limited view of how Dice and Luck negatively impacts his games. He fails to accept the random nature of Dice (and Luck) and how that randomness impacts his losses. He will never be satisfied with any Dice, any algorithm, or any explanation. He has a closed and very narrow mind on this subject. He will blame Dice for losses, but never acknowledge the Good Luck when he wins and defies THOSE Odds. He only wins because he is so brilliant.
His Dice complaints are essentially those I have read by other such narrow minded players.
I will repeat my advice here:
1) If you do not like the role (and rolls) of Dice and Luck in this game, play chess.
2) Luck runs good and bad. Murphalot should come back here and complain when good Dice for Murph allows him a win that should not have happened. Complain how his GOOD Dice led to a bad loss for his opponent.
I want to complain about my dice: I am UP +29% for my Last 5 battles, 3v2. This gave ME a HUGE advantage in my game against my opponent. WOE..! The Dice are SO UNFAIR to my opponent..!!!
Re: FIX - THE - DICE
Posted: Wed Sep 21, 2022 6:00 am
by Dukasaur
Cool. Refreshing to see someone notice when they are having good luck, not just bad.
Re: FIX - THE - DICE
Posted: Wed Sep 21, 2022 7:18 pm
by jusplay4fun
Dukasaur wrote:Cool. Refreshing to see someone notice when they are having good luck, not just bad.
I try to remember that when Lady Luck shines down on me that it is NOT all ME, that Luck is a huge part of this game.

Re: FIX - THE - DICE
Posted: Sun Sep 25, 2022 10:40 pm
by hlbart
I'm disappointed. No one replied when I posted my numbers from the dice stat sheet showing over 1,000,000 rolls and was down 4% from the statistical average for 3 vs 2 rolls. Then, this complaint comes in and everyone replies.
Those with over 1,000,000 rolls, I'd love to know what your 3 vs. 2 attack stats are.
Re: FIX - THE - DICE
Posted: Mon Sep 26, 2022 2:47 am
by jusplay4fun
hlbart wrote:I'm disappointed. No one replied when I posted my numbers from the dice stat sheet showing over 1,000,000 rolls and was down 4% from the statistical average for 3 vs 2 rolls. Then, this complaint comes in and everyone replies.
Those with over 1,000,000 rolls, I'd love to know what your 3 vs. 2 attack stats are.
That comment may have been lost or buried during the merger, hlbart. Sometimes, too, TIMING is the key to getting response(s).
For me, complaints about dice are NORMAL. but for over 1,000,000 rolls that is statistically significant.
NOTE that there are TWO Dice Tabs
For my
Dice stats, under the DICE tab, I see zero for all 3 categories for
Overall dice rolls
For my
Dice Battles tab:
Overall battle outcomes
I see I am -2% for 3v2 and -4% on 3v1 for overall stats, with total # of rolls, BELOW:
Assault -2% 752556 705954 -4% 293696 183429
So, for me, over 1,500,000 rolls in 3v2 and being -2%, though not as bad as your -4%, is still very bad and significant for me.
Although this information (on dice stats) confirms my view when I get BAD dice, I am not sure I know all the nuances of what all the stats mean. I have been confused when I compare some stats at the same time; I cannot always make sense of all the values.
Re: FIX - THE - DICE
Posted: Mon Sep 26, 2022 7:41 pm
by Dukasaur
hlbart wrote:I'm disappointed. No one replied when I posted my numbers from the dice stat sheet showing over 1,000,000 rolls and was down 4% from the statistical average for 3 vs 2 rolls. Then, this complaint comes in and everyone replies.
Those with over 1,000,000 rolls, I'd love to know what your 3 vs. 2 attack stats are.
Assault -1% 1853575 1673729
Defend +2% 1597538 1761468
Total 0% 3451113 3435197
Re: FIX - THE - DICE
Posted: Mon Sep 26, 2022 11:26 pm
by jusplay4fun
hlbart wrote:I'm disappointed. No one replied when I posted my numbers from the dice stat sheet showing over 1,000,000 rolls and was down 4% from the statistical average for 3 vs 2 rolls. Then, this complaint comes in and everyone replies.
Those with over 1,000,000 rolls, I'd love to know what your 3 vs. 2 attack stats are.
I do not even SEE this earlier comment/post that you made, at least NOT in THIS thread.
Re: FIX - THE - DICE
Posted: Mon Sep 26, 2022 11:59 pm
by jusplay4fun
Dukasaur wrote:Cool. Refreshing to see someone notice when they are having good luck, not just bad.
More complaints: I am +24% on attack on my last 5 Dice Battles. And I am about to win a game because my opponent had such crappy dice. Sad for HIM.
Re: FIX - THE - DICE
Posted: Wed Sep 28, 2022 3:52 am
by Razorvich
I am actually wondering why people like josko for example never complain about the dice...
I have seen his score as low as anyone but can climb the ladder without bitching about being screwed by bad dice
hmmm
Re: FIX - THE - DICE
Posted: Wed Sep 28, 2022 10:10 am
by 2dimes
Too busy farming.
Re: FIX - THE - DICE
Posted: Wed Sep 28, 2022 10:12 am
by Shannon Apple
Razorvich wrote:I am actually wondering why people like josko for example never complain about the dice...
I have seen his score as low as anyone but can climb the ladder without bitching about being screwed by bad dice
hmmm
If you ask him about dice streaks, he'll say we imagine it.

Actually, he has said that. HAHA!
At the end of the day, someone has to win. If you have two players who are of equal skill playing a map and settings that they are both comfortable with, that game is probably going to get decided by dice. Just the way the cookie crumbles.
I'm actually more annoyed when I get a spectacularly bad drop than bad dice. Like for example, the other team starts off with a bonus, goes first, and there's absolutely nothing you can do to even it up. BUT that has gone both ways where I'm apologising to an opponent for the drop I got.
2dimes wrote:Too busy farming.
There's one thing I'll say for Josko, he does not need to farm. He's really tough competition.
Re: Shitty Dice
Posted: Wed Sep 28, 2022 11:10 am
by owenshooter
Murphalot wrote:Admin,
Fix
The
Fucking
Dice
Buy. The. Dice. Fix. It is what the rest of us do. The black jesus has spoken...-Jesus noir
Re: Shitty Dice
Posted: Wed Sep 28, 2022 10:42 pm
by jusplay4fun
owenshooter wrote:Murphalot wrote:Admin,
Fix
The
Fucking
Dice
Buy. The. Dice. Fix. It is what the rest of us do. The black jesus has spoken...-Jesus noir
a good one, Owen-S
Re: FIX - THE - DICE
Posted: Tue May 23, 2023 3:10 am
by drewbinsky
Ark_Angel_NZ wrote:My two cents on the dice we have on Conquer Club...
It's impossible for a computer to simulate truly random dice, the best we have is what we have got at the moment.
I would recommend a minute snippet at 3:45 of this video to explain why
https://www.youtube.com/watch?v=Luh7Z1VlDOU eggy car.
What is true, is that every player on this website is working with the same dice. So all games are technically fair and everybody is on the same playing field.
I would encourage everybody who feels as though the dice are working against them to focus on the moves that they perform and isolate their performance from the random dice.
If you play a good game, make no mistakes, have a good strategy and lose because the dice didn't work for you in that game. Be happy that you played the perfect game, with what you were given. Playing a perfect game is really hard to do, so pat yourself on the back for your performance and know that results will come eventually.
A few tips that I would give to beginners to make sure they maximize the probabilities of the dice:
- Always try to attack with 4 armies (3 dice) or more, attacking with 2 or 1 dice usually ends up in failure or isn't worth the extra risk.
- Defend territories with 2 armies if possible, not just 1. Allowing your opposition to take a territory occupied by a single army is almost a free territory as battling a single army is way easier than two.
- If you need to take two territories, that are X,1 (where X is larger than 1) Always try take the larger number first and the smaller number last.
- Deploying individual armies on two territories at the start of the game (turning two 3 territories into two 4 territories) is a much more effective strategy than putting 2 armies on the same territory (turning one 3 territory into one 5 and one 3)
- Use the built in dice calculator to work out where to best put your deploys, sometimes you can find small marginal gains in single digit percentages that won't work every time but might swing a game or two in your favor.
Have a good day all, enjoy the game!
Thank you for providing your opinions and advice regarding Conquer Club's dice mechanics.