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Posted: Wed Nov 14, 2007 10:55 pm
by The Weird One
Coleman wrote:My mistake, lets not start a quote tree. lol
Anyone opposed?
ya, me. it's too busy for my tastes.
Posted: Thu Nov 15, 2007 12:16 am
by paulk
I like the space border too, but for the HyperCUBE it IS too busy.
The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.
Is this agreed?
Or... Should we need to vote about this?
Posted: Thu Nov 15, 2007 6:46 pm
by paulk
As requested but without increased army circles.
Do you people think it is nesseseary with increased army cirles
Aerial Attack wrote:You need to increase the size of your army circles.
Right now everything fits nicely - but you are testing with 18 (as your largest number width wise) and you need to test with 88

Posted: Thu Nov 15, 2007 6:48 pm
by paulk
I wonder if I should split up this thread in 3 new ones? One for each cube?
stuff
Posted: Thu Nov 15, 2007 7:09 pm
by Piestar
NEED to increase the army circles? No... Would it be a good idea? Yes...
Posted: Thu Nov 15, 2007 7:10 pm
by Piestar
paulk wrote:I like the space border too, but for the HyperCUBE it IS too busy.
The space works with The CUBE and The CUBOID but for the HyperCUBE it will be much better with the grey background.
Is this agreed?
Or... Should we need to vote about this?
I don't have an opinion as to what the background should be, but I feel it needs something... the flat background removes the illusion of 3Dness that makes these maps so cool.
Posted: Thu Nov 15, 2007 9:16 pm
by Herakilla
i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
Posted: Thu Nov 15, 2007 10:11 pm
by paulk
Ok, I'm all for another background - IF - anyone can suggest one that might work. Preferably with an included picture.
Posted: Thu Nov 15, 2007 10:12 pm
by mibi
Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
here are some ideas for a background

Posted: Thu Nov 15, 2007 11:32 pm
by Unit_2
mibi wrote:Herakilla wrote:i want something as the background, i admit that but the space just wont work for the hypercube. basically anything that isnt flashy lol (the map istelf is flashy enough)
here are some ideas for a background



i fixed the first ones for you

stuff
Posted: Thu Nov 15, 2007 11:45 pm
by Piestar
Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
Re: stuff
Posted: Fri Nov 16, 2007 1:02 am
by paulk
Please find me a large picture at
http://www.live.com/?&scope=images and I'll try it out.
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
Posted: Fri Nov 16, 2007 1:04 am
by paulk
You are not serious are you?
We are trying to find a LESS busy background than the stars background.
Cool pics though. I like the one where the dots change color from white/black.
mibi wrote:here are some ideas for a background
bad idea
Posted: Fri Nov 16, 2007 1:41 am
by Piestar
I know we try to dodge copyright issues, but it would be cool if we could find an image from Clive Barkers Hell Raiser... the cude that is the gate to hell! How appropriate...
???
Posted: Fri Nov 16, 2007 1:50 am
by Piestar
anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?

Re: ???
Posted: Fri Nov 16, 2007 2:39 am
by paulk
no chance. try to find something less busy and not going through the cube. The HyperCUBE is busy enough as it is... We dont want people getting brain tumors from trying to play it
Piestar wrote:anychance you could use something like this, and have the snake come thru the cube towards us, without obscuring game-related images?


Re: stuff
Posted: Fri Nov 16, 2007 2:53 am
by paulk
Ok ok... here goes:
Piestar wrote:NEED to increase the army circles? No... Would it be a good idea? Yes...

stuff
Posted: Fri Nov 16, 2007 8:42 pm
by Piestar
The problem is, it shouldn't be flat... even if not going thru, it needs to wrap to some degree around the bottom and sides... not easy to find...
Re: stuff
Posted: Fri Nov 16, 2007 8:57 pm
by Unit_2
Piestar wrote:Unit2 is clearly trying to give me a stroke... damn!
Anyway, background ideas...
something to enhance the sense of depth, thats not too flashy...
deep sea maybe? could have a piece of seaweed floating into the
cube-azoid...
or a quieter star field then the ones that people didn't like...
You could probably go with a snow covered mountainscape, but you would have to reconsider all the white bits. But that would still end up being too busy I think...
If you want to go with humor, how about a collection of ice trays? Ice cubes, get it? hehehe...
Anyway, I'll keep an eye out on the web for anything that might work... good luck in the meantime, this is too cool a map to have to wait too long...
darn it! you found out my plain

lol.
you really need to go back to the stars one but make the stars a little more dimm , it looked really cool

Posted: Fri Nov 16, 2007 10:49 pm
by paulk
I have tried several different backgrounds and the only one that dont wreck up my vision is this one:
Do you like it?
Hmmm... this one wrecks up my vision too....
Posted: Fri Nov 16, 2007 11:18 pm
by Unit_2
that looks good

Posted: Fri Nov 16, 2007 11:27 pm
by mibi
Unit_2 wrote:that looks good

no it doesn't.
Posted: Fri Nov 16, 2007 11:37 pm
by Unit_2
yes it does

Posted: Fri Nov 16, 2007 11:46 pm
by ParadiceCity9
I think my head just exploded
Posted: Fri Nov 16, 2007 11:57 pm
by paulk
Can you guys stop fussing? Let it be a grey background.
It is the least interferance with the game structure.
With a grey background you can see what you are playing, with any other color or background you can not.
Believe me. I have tried like 10-15 different backgrounds now. And it does not help. It has to be grey to work with a 4*4*4 map at all.
Please stop fussing so we can get this map into play instead.