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Re: GameZZone: HOMM [AGE OF REALM MAPS ***33/42***]
Posted: Sun May 25, 2008 10:38 am
by Generalisimo
Thanks for the invite
****SIGN UP FORM****
Username: Generalisimo
Town&Hero*: Haven Master of Griffen
regards
Pete
Re: GameZZone: HOMM [AGE OF REALM MAPS ***33/42***]
Posted: Sun May 25, 2008 1:09 pm
by Icefog99
In...just pick an open place for me.
ALL ADDED!
Posted: Mon May 26, 2008 5:50 am
by amazzony
Lufsen75 wrote:If still free I would like to be.
Master of Ghosts
"Ghosts are restless spirits of the dead, forever bound to the Necromancer who has enslaved them. Their bodies are incorporeal, which makes them difficult to hit."Ghosts are the most annoying creatures I know!

Their Incorporeal ability is driving me literally nuts. It means that if I hit them then there's a chance that I'll miss. And if you keep having HIT - MISS!, HIT - MISS; HIT - MISS then...
amirberner wrote:I'm in.
Amirberner
Sylvan, master of Druids
"The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril."Druids are one of my favourite creatuers - they shoot, they cast and they look cool
topper wrote:very well made tournement , nice 1 , can you put me in , Keeper of Peasants
thanks
"The peasants are the basic infantry of the Holy Griffin Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters."You get a lot of them and they are perfect cannon meat

Battle-Rage wrote:I'll join. Shame all the good positions were already filled. Wish I knew of this earlier

I'll be the Trainer of Horned Demons.
If you want to know about my tournaments earlier then I'll add you to my notification list
"Horned Demons are slow and sturdy creatures who serve as the basic infantry of the infernal armies. They are built to withstand great amounts of damage, as their thick hide is hard to penetrate."martyn wrote:im in mate keeper of skeletons
I'm not a mate
"Armed with axe and shield, the Skeleton raises his bony arms to bring death to the living. High initiative allows Skeletons to strike first, but their rather fragile bodies cannot withstand much damage."Nicho wrote:I'll have Trainer of Zombies please and thanks for the invite
Thanks for joining
"These rotten corpses are raised by the Necromancers in order to bring death to their enemies. Although they are slow and clumsy, Zombies do not feel pain or fear. This makes them frightening foes, and ideal cannon fodder."acores2005 wrote:im in
Keeper of Gremlins
"Creatures born as result of magical experiments on captured goblins, Gremlins are more clever and tractable than their progenitors. The most common creature in the Wizards' army, they prefer to fight from a distance using primitive projectile weapons fuelled by explosive spells. Their clumsy hand-held mortars are sturdy, and during melee Gremlins use them as metal clubs."The1exile wrote:I love these games. Got hooked on 3, bought 4 the other day cheap.
In as Master of Succubi, Inferno, please

If you get a chance, play 5th
"A Succubus will create spheres of fire and throw them at her enemies. Any attacking troops must be prepared for a rain of flames if they are going to face a Succubus in battle."DBandit70 wrote:Count me in and place me wherever you would like

DB
I'll put you to "no preference" list right now and when we are full, I'll give you one of the last open spots

LLLUUUKKKEEE wrote:HAVEN, Maiden of Priests
Please
"The priests are the keepers of the faith in the Griffin Empire. They fight fiercely against non-believers and any who threaten the Church of Elrath. As priests they do not engage in melee on the battlefield, but instead summon the wrath of their deity on enemy troops."GRAPE APE wrote:GRAPE APE
Academy - Trainer of Stone Gargoyles
"Gargoyles are statues of flying creatures animated by magic. Wizards treat these creatures with care, due to their ability to fly and their power to smash their foes with massive stone slabs. Stone gargoyles are immune to lightning spells."We always laugh (in a good way) how they are so tiny and fly so high when going over obstacles
DiM wrote:DiM-Keeper of Imps
"Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero."Inferno town is lucky - they got the maker of the map

bonus_mop wrote:Haven, Master of Griffins
"Griffins are the fastest troops of the Empire that bears their name. They excel in skirmish attacks, flying into enemy ranks. Though weak when forced into melee, they will always defend themselves to their last breath."Generalisimo wrote:Thanks for the invite
****SIGN UP FORM****
Username: Generalisimo
Town&Hero*: Haven Master of Griffen
regards
Pete
We messaged and you're in the no preference list right now

Icefog99 wrote:In...just pick an open place for me.
You too, you are in the no preference list right now and when tournament gets full then you will get one of the last open spots

Thank you everybody for joining!
Re: GameZZone: HOMM [AGE OF REALM MAPS ***38/42***]
Posted: Mon May 26, 2008 8:19 am
by cheeseweasel
I'm in.
Re: GameZZone: HOMM [AGE OF REALM MAPS ***38/42***]
Posted: Mon May 26, 2008 8:20 am
by jperkins
in - no preference
Re: GameZZone: HOMM [AGE OF REALM MAPS ***38/42***]
Posted: Mon May 26, 2008 12:31 pm
by oregon148guy
oregon148guy
master of dark raiders
ALL ADDED!
Posted: Mon May 26, 2008 12:42 pm
by amazzony
cheeseweasel wrote:I'm in.
jperkins wrote:in - no preference
You 2 will get a hero as soon as one more person signs up

oregon148guy wrote:oregon148guy
master of dark raiders
"Dark Raiders are the backbone of the armies of Ygg-Chall. They are well-trained, armoured warriors, mounted on great lizards, who ride into battle with a heavy lance and shield. Speed is their main weapon, and the damage they wreak with their lances depends on the distance over which they accelerate."
Re: GameZZone: HOMM [AGE OF REALM MAPS ***41/42 + RESERVES***]
Posted: Mon May 26, 2008 1:05 pm
by chapcrap
count me in buddy
Re: GameZZone: HOMM [AGE OF REALM MAPS ***41/42 + RESERVES***]
Posted: Mon May 26, 2008 1:10 pm
by amazzony
chapcrap wrote:count me in buddy
Not buddy

But you are in as last player
Accepting reserves! 
Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Mon May 26, 2008 1:31 pm
by Plowable_Earth
would love to join your tourney......sign me up plowable_earth
Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Mon May 26, 2008 2:24 pm
by chapcrap
amazzony wrote:*GameZZone*Heroes of Might and MagicRound 2: Fight for the LeaderPlayers of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
SettingsPlayers:
7 per gameNumber of games:
2 at once, overall 7 per personMaps:
each finalist picks his/her home mapCards:
each finalist picks his her home cardsFortifications:
each finalist picks his/her home fortificationsWeather:
each finalist picks his/her home FoW settings
It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6
Re: GameZZone: HOMM [AGE OF REALM MAPS ***41/42 + RESERVES***]
Posted: Mon May 26, 2008 2:26 pm
by chapcrap
amazzony wrote:chapcrap wrote:count me in buddy
Not buddy

But you are in as last player
Accepting reserves! 
you'll always be my buddy, you hot amazon!
Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Mon May 26, 2008 2:36 pm
by amazzony
chapcrap wrote:amazzony wrote:*GameZZone*Heroes of Might and MagicRound 2: Fight for the LeaderPlayers of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
SettingsPlayers:
7 per gameNumber of games:
2 at once, overall 7 per personMaps:
each finalist picks his/her home mapCards:
each finalist picks his her home cardsFortifications:
each finalist picks his/her home fortificationsWeather:
each finalist picks his/her home FoW settings
It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6
Yeah, I know

That's why in Round 2 everybody can pick from all available maps (should of mentioned it somewhere, I guess). But there's a long way to Round 2 so I won't make anybody make their decisions yet
And I'll just ignore your 2nd post!

Plowable_Earth, you are the first reserve

Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Mon May 26, 2008 10:14 pm
by thedoggdakdes
i would play dont care were
Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Tue May 27, 2008 4:10 am
by chapcrap
amazzony wrote:chapcrap wrote:amazzony wrote:*GameZZone*Heroes of Might and MagicRound 2: Fight for the LeaderPlayers of the strongest Tribe have advanced to Round 2 where they will have fearsome battles to decide who is ready to become the leader of that Town and therefore winner of the tournament.
SettingsPlayers:
7 per gameNumber of games:
2 at once, overall 7 per personMaps:
each finalist picks his/her home mapCards:
each finalist picks his her home cardsFortifications:
each finalist picks his/her home fortificationsWeather:
each finalist picks his/her home FoW settings
It says that you can pick your own map, but if there seven people, the only AoR map available is the new one, Mayhem, because the rest have a max of 6
Yeah, I know

That's why in Round 2 everybody can pick from all available maps (should of mentioned it somewhere, I guess). But there's a long way to Round 2 so I won't make anybody make their decisions yet
And I'll just ignore your 2nd post!

love you!
Re: GameZZone: HOMM [***STARTING: June 2 ||| RESERVES??*** ]
Posted: Tue May 27, 2008 4:40 am
by amazzony
thedoggdakdes wrote:i would play dont care were
Right now, there's only reserve spot for you

Chap, careful, I don't think that my bf likes it

Posted: Mon Jun 02, 2008 6:30 am
by amazzony
First 2 games for each heroes' group has been made and I will shortly send out messages
I hope that everything will run smoothly and we can play my first game in here CC well and having fun.
Go, go, Heroes of Might and Magic! 
Let the game begin!
Cheers,
amazzony
Posted: Wed Jun 04, 2008 2:29 pm
by amazzony
brendan man has been replaced with Plowable_Earth.
EDIT: It seems that brendan man is back and took his spots in the games so he wasn't replaced.
All games active and some ending already.
Re: GameZZone: HOMM [***ROUND ONE*** ]
Posted: Mon Jun 09, 2008 9:55 am
by DiM
[game]2565857[/game] ended:
1. DiM
2. topper
3. martyn
4. acores2005
5. whitetrash67
6. reahma
UPDATE!
Posted: Mon Jun 09, 2008 11:25 am
by amazzony
Thanks, DIM!
Refresh your browser if you can't see updated scoreboard on page 1
Next games will be sent out to those who have finished a game or two.
UPDATE!
Posted: Tue Jun 10, 2008 8:10 am
by amazzony
Refresh your browser if you can't see updated scoreboard on page 1As we can see, Haven and Inferno has taken an overall lead, with Academy right behind. Other cities aren't far away either and as it's just the beginning then keep fighting, pushing and gaining points! 
Re: GameZZone: HOMM [***ROUND ONE*** ]
Posted: Tue Jun 10, 2008 9:19 pm
by DiM
Tournament Game: GameZZone: HOMM - Heroes 1. Game 2
[game]2565858[/game] ended:
1. DiM
2. whitetrash67
3. martyn
4. reahma
5. acores2005
6. topper
UPDATE!
Posted: Wed Jun 11, 2008 7:03 am
by amazzony
Refresh your browser if you can't see updated scoreboard on page 1
Posted: Thu Jun 12, 2008 7:29 am
by amazzony
For next games, brendan man will be replaced with Plowable_Earth. He has deadbeated his last 2 games and I don't want him ruining his town's chances.
UPDATE!
Posted: Thu Jun 12, 2008 7:35 am
by amazzony
Refresh your browser if you can't see updated scoreboard on page 1