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Re: Initial Troop Deployment *Pending*
Posted: Sun Jun 29, 2008 2:37 pm
by KLOBBER
I like this idea, but I have a question:
What would happen to this process if one of the players failed to choose his army location for one or more turns?
Would the server choose a spot for his next army automatically?
Would this count towards his three-turn limit for missing turns?
Re: go speed
Posted: Tue Jul 29, 2008 8:56 pm
by daddy1gringo
herndawg wrote:This would be great in Speed Games, much more real life. Seems it would extend games a lot in 24 hr turns with 8 players. I vote for it in speed games option at the least.
I actually came to this forum to suggest that for speed games there be the option of doing it exactly like the board game: players take turns choosing countries then when all countries are taken they take turns deploying on them as they choose. So I'll mention it here and I guess start another thread with this different but related suggestion. Btw I vote "yes" to this thread question, sounds like a good option.
Re: Initial Troop Deployment *Pending*
Posted: Wed Jul 30, 2008 8:15 am
by lt_oddball
KLOBBER wrote:I like this idea, but I have a question:
What would happen to this process if one of the players failed to choose his army location for one or more turns?
1) Would the server choose a spot for his next army automatically?
2) Would this count towards his three-turn limit for missing turns?
1) yes and 2) who gives a damn... these are details... focus on the big issue.

Like why the hell is there no implementation or big scale referendumof this issue since two-thousand-and-SIX ?!?!?
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Re: Initial Troop Deployment *Pending*
Posted: Wed Jul 30, 2008 10:36 am
by yeti_c
Personally - I think that if a player misses the deployment phase - then they should get booted - and their territories converted to neutral 3's.
C.
Re: Initial Troop Deployment *Pending*
Posted: Wed Jul 30, 2008 3:46 pm
by iamkoolerthanu
this idea seems like a really good one! as i read through the posts here, people were saying that it would make games too long. no, it really wouldn't, its just one more turn each player. i vote yes.
Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 3:33 am
by amos_trask
Concise description:Everyone has had games like it.... someone lands a whole continent at the beginning of the game or you get dropped in the worst place possible so you are pretty useless through the whole game... Maybe there is a way to solve this... Sequential deployment.
Specifics:At the minute all territories are auto deployed. When I have played the "board" version each player takes their first turns choosing thier territories (one per turn) for an equal number of turns. So only with clever deployment can anyone really gain an advantage. I have no idea whether this can be implemented, maybe you would also need to be able to turn this option on and off say casual off, speed games on.
This will improve the following aspects of the site:I think it would make some games more interesting and add another level to the game.
Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 4:43 am
by FabledIntegral
I thought that in the board game cards dictated who went where? Or was that only in 1v1 games?
Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 5:33 am
by amos_trask
I think so but we have always played you choose a territ each turn with 3 units on... once the board is full you then get your normal reinforcement round... It works well, its very rare someone lands a whole continent, one of you would block them.
Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 8:51 am
by Jeff Hardy
amos_trask wrote:I think so but we have always played you choose a territ each turn with 3 units on... once the board is full you then get your normal reinforcement round... It works well, its very rare someone lands a whole continent, one of you would block them.
when i play with friends everyone gets a continent first round

Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 1:21 pm
by blakebowling
Jeff Hardy wrote:amos_trask wrote:I think so but we have always played you choose a territ each turn with 3 units on... once the board is full you then get your normal reinforcement round... It works well, its very rare someone lands a whole continent, one of you would block them.
when i play with friends everyone gets a continent first round

Only fair way to do it, as long as you get Asia

Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 2:12 pm
by TaCktiX
The official rules condone two methods: shuffling the non-wild Risk cards and parceling them out evenly (CC's implementation), or single placement of each territory, then turn-by-turn reinforcement of those up to a specified number of troops (depends on number of people playing). The latter method is really messy and time-consuming, hence why it's not used except among friends who are RTing it and have patience. It's also a coding nightmare.
Re: Auto Deploy and Sequential Deployment
Posted: Fri Oct 03, 2008 2:56 pm
by cicero
Merged with the existing
Initial Troop Deployment -
first post hereDon't let the *Pending* marking put you off. If we can get the best elements of the discussions so far into one effective idea then perhaps this may be upgraded to *To Do* ... who knows how these turtles think

Cicero