Page 23 of 54

Posted: Sat Feb 03, 2007 1:39 am
by Lt.Mustard
well, now that i look at it some more i realize that the river is quite pixely.

Posted: Sat Feb 03, 2007 3:19 am
by gavin_sidhu
If it wouldnt be too much trouble i suggest you redo the whole river, its width is always changing and there is too many rigid corners. The river between Biesbosch and Zuid Nederlands is one example, if you don't change it, it will be the one sore in an otherwise good map.

Posted: Sat Feb 03, 2007 6:03 am
by Wisse
its final forge! w00t :P

Posted: Sat Feb 03, 2007 7:19 am
by Lone.prophet
so thnx for all reactions and i am happy it finally got final forged

heres a update i smoothened the river and deleted a prt of the flag
Image

Posted: Sat Feb 03, 2007 7:25 am
by Gilligan
Great :)

Posted: Sat Feb 03, 2007 7:48 am
by gavin_sidhu
The river looks much better on the outside, but i still think you could do better for the parts of the river bordering Zuid Nederland. If you can be bothered, try making the river the same width (number of pixels thick) all the way through like you have done where the river is in the non-game playing area of the map.

Also aren't you going to draw dots or something to show the connections of the purple area? you have it in the previous version, y did u get rid of it?

P.S. Too bad you couldn't find something to go at the bottom, it looks so bleak now

Posted: Sat Feb 03, 2007 7:50 am
by WidowMakers
I do not see any attack routes from the purple territories at the top. I assume they attack each other in a row, but who can they attack elsewhere?

_UPDATE_
gavin you read my mind about the purple areas. ;-)

Posted: Sat Feb 03, 2007 8:00 am
by Nikita_2006
In an earlier update there where attack-routes

I think that lone-prophet forgot them is the last map.

Posted: Sat Feb 03, 2007 8:11 am
by Lone.prophet
forgot to turn the layer on watch a page back for the attackroutes there

Posted: Sat Feb 03, 2007 10:52 am
by Enigma
gavin_sidhu wrote:yah, the river looks really bad in the non-gameboard area.

i actually really liked it, it looked like a tear in textured paper. but i think it looks good the way youve redone it, too.

Posted: Sat Feb 03, 2007 12:10 pm
by Lone.prophet
i only smoothened the pixels so it is more like a river now

Posted: Sat Feb 03, 2007 9:22 pm
by AndyDufresne
The flag area looks great, kudos.

The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.


--Andy

Posted: Sat Feb 03, 2007 11:09 pm
by Lt.Mustard
it looks much better, but what andy just said makes a lot of sense

Posted: Sun Feb 04, 2007 6:23 am
by caspertk
i think the river and the borders look much better like this, great.

but in this new version you forgot the dotted sea routes in the waddeneiland area!

Posted: Sun Feb 04, 2007 12:54 pm
by MarVal
Lone.prophet wrote:so thnx for all reactions and i am happy it finally got final forged


You did a great job and now the map Netherlands is in Final Forge.

Mooi werk, Lone.prophet! Kan niet wachten om hem te spelen.

Grtz
MarVal

Posted: Sun Feb 04, 2007 1:31 pm
by Guiscard
Can't fault it. Good job on getting through to Final Forge!

Posted: Sun Feb 04, 2007 1:49 pm
by spinwizard
keep it up lone :D

Posted: Sun Feb 04, 2007 4:54 pm
by Lone.prophet
caspertk wrote:but in this new version you forgot the dotted sea routes in the waddeneiland area!


i know i forgot to turn the layer back on



andy wrote:The river is also looking better, but now you've got a little something to consider. The river in the nongameboard area is more depth...if you compare that to the other areas that are touched by river or ocean water. I suggest trying to keep everything uniform in feel and look.


if u look close u see that the river has a little white glow, this mainly cause the depth difference, i deleted it and will be better in next update

Posted: Mon Feb 05, 2007 10:15 am
by caspertk
oops, i have to admit i didn“t read all previous posts this time. sorry!

Posted: Wed Feb 07, 2007 3:53 pm
by Lone.prophet
didnt got any comment so think no one sees anything to improve

Large:
Image

sorry for again no connections in the waddeneilanden see small for how they run

Small:
Image

Posted: Wed Feb 07, 2007 4:02 pm
by WidowMakers
You need attack routes for the purple territories

Posted: Wed Feb 07, 2007 4:10 pm
by bedplay
I think purple territory needs one more border. bu most importantly, the inner bevel on the river outside the map are needs to be removed.

Posted: Wed Feb 07, 2007 4:11 pm
by Lone.prophet
WidowMakers wrote:You need attack routes for the purple territories


learn to read

Posted: Wed Feb 07, 2007 6:15 pm
by Marvaddin
The small version legend is a bit hard to read.

Posted: Fri Feb 09, 2007 12:53 pm
by Nikita_2006
I know that the rivers are discussed before but I think that they are to wide.

Make them smaller so they are not dominate, especialy the rhine.

The countries count not the rivers



This contribution is also used to get more attention for this final. Otherwise it will be moved to the second page of the map-foundry