Posted: Thu May 17, 2007 8:42 pm
sorry if this has been discussed before but what happens if the only territory you have left is alcatraz. you have essentaily lost no matter what because you cant attack
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://beta.conquerclub.com/forum/
Coleman wrote:Stoney229 wrote:my firefox extension seems to indicate that alcatraz can attack out as normal.
That's just showing you that everyone can attack it. The script doesn't really understand one way borders.
nope.is there some way to make it so that an enemy must take alcatraz before the last territory when attempting to kill someone off?
That is all part of being stuck on the Island. Don't do Bad things and you won't go to prison.hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
Is it possible to make Alcatraz -4 each turn, and if a player has 4 or less it becomes neutral?hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
VestedPower wrote:Mr Benn,
Hats off to whomever created or supplied the San Francisco map. I'm brand new to the site, just learning, and was pleasantly surprised to find this map. If you know who did it, please send along my congrats, I'm from the Bay.
Good day,
VestedPower
To all the people who complain about Alcatraz, I think Widowmakers said it best!WidowMakers wrote:That is all part of being stuck on the Island. Don't do Bad things and you won't go to prison.hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...MrBenn wrote:Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Also, this isn't any different from being stuck in certain of the influence terts on the Iraq map.natty_dread wrote:Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...MrBenn wrote:Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.