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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Mon Jan 17, 2011 3:43 pm
by aage
Fuzzylogic99 wrote:True but than again this is a bluffing game so anything possible though it seem unlikely.
Still just bc you claim it does not make you a townie.You could be scum or a third part .I find it funny that you automatically want us to believe you are a townie bc you made a claim.I could claim Im a one shot , .Assuming I am (hypothetically) it does not mean Im a townie.Im assuming you played long enough to realize that a claim does not make you innocent.I atlaeast hope you realize that.
No Im not claiming a oneshot just making a point
When we killed Herk you seemed quite concern that we had killed the werewolf.Than your quick vote on me the moment I make the slightest accusation without posting a response seem fishy.
Concerned? When was I concerned we killed the werewolf?
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Mon Jan 17, 2011 5:44 pm
by Fuzzylogic99
opps my bad i got you and skoffin coffused.I was being lazy and did not double check who posted what
egg on my face
Im sorry about that aage
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Mon Jan 17, 2011 10:13 pm
by safariguy5
I think if Vio is a scientist of sorts based on the pr, a jack of all trades role would make sense here. So it sounds like Iliad is a cop and from his investigations he sounds sane. So maybe we should do the old "follow the cop" strategy and just let him root out mafia. There is one thing a bit concerning in that I'm not sure what third party sker alignment would be.
As I've said before, I think cult is a secondary concern to mafia here, so I'm not quite understanding the demands for cult to reveal. If we took care of the leader and the cult can't grow, than cultists can't really hurt town. In fact, they just might be able to soak up some nightkills for us.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 1:15 am
by Commander9
5 prods sent.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 1:26 am
by Fircoal
Commander9 wrote:5 prods sent.
D: I really need to read up on thiszel.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 10:38 am
by TA1LGUNN3R
Fuzzylogic99 wrote:I think Justin was a townie while Naxus was a third party.I dont think Justin was part of the cult.Its possible but not very likely.
You know the first page usually has a manifest of the players, and dead ones have their roles revealed. The pretty colors help. Justin (blue name) was a townie (a priest isn't actually a religious leader, but someone who can't cast the lynching vote, so he wasn't related to the cult--at least at that point in the game---also he was a doc), Naxus (green name) was third party, and Herk (yellow name) was SK.
@/&safari
I'm not sure that the Christians would want to help us. Presuming they lost their recruitment ability, then their best course of action is to fly under the radar and hope town and mafia kill each other off. That's the only way they will win. If they didn't lose their recruiting, then they definitely won't help us. So I don't expect to hear from them. I think we need to try and find the Christians and get rid of them to be on the safe side, just in case they still have their recruiting.
I'll
vote Thez haven't heard from him since the 4th. I'm assuming Commander sent him a prod.
-Tails
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 3:48 pm
by Haggis_McMutton
TA1LGUNN3R wrote:You know the first page usually has a manifest of the players, and dead ones have their roles revealed. The pretty colors help. Justin (blue name) was a townie (a priest isn't actually a religious leader, but someone who can't cast the lynching vote, so he wasn't related to the cult--at least at that point in the game---also he was a doc), Naxus (green name) was third party, and Herk (yellow name) was SK.
Hmm, actually I assumed the priest part was just flavour(he was from the Vatican or something).
Also, is it standard for SK's to be yellow? Haven't noticed.
It'd be nice if we could say with some certainty that herk was SK.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 3:52 pm
by edocsil
Haggis_McMutton wrote:TA1LGUNN3R wrote:You know the first page usually has a manifest of the players, and dead ones have their roles revealed. The pretty colors help. Justin (blue name) was a townie (a priest isn't actually a religious leader, but someone who can't cast the lynching vote, so he wasn't related to the cult--at least at that point in the game---also he was a doc), Naxus (green name) was third party, and Herk (yellow name) was SK.
Hmm, actually I assumed the priest part was just flavour(he was from the Vatican or something).
Also, is it standard for SK's to be yellow? Haven't noticed.
It'd be nice if we could say with some certainty that herk was SK.
Yellow, orange, maroon are the typical SK colors. That being said those colors are also used for any third partier, while green is saved for survivors.
Basically what I am saying is that there are general trends, but no rules.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 8:19 pm
by safariguy5
TA1LGUNN3R wrote:Fuzzylogic99 wrote:I think Justin was a townie while Naxus was a third party.I dont think Justin was part of the cult.Its possible but not very likely.
You know the first page usually has a manifest of the players, and dead ones have their roles revealed. The pretty colors help. Justin (blue name) was a townie (a priest isn't actually a religious leader, but someone who can't cast the lynching vote, so he wasn't related to the cult--at least at that point in the game---also he was a doc), Naxus (green name) was third party, and Herk (yellow name) was SK.
@/&safari
I'm not sure that the Christians would want to help us. Presuming they lost their recruitment ability, then their best course of action is to fly under the radar and hope town and mafia kill each other off. That's the only way they will win. If they didn't lose their recruiting, then they definitely won't help us. So I don't expect to hear from them. I think we need to try and find the Christians and get rid of them to be on the safe side, just in case they still have their recruiting.
I'll
vote Thez haven't heard from him since the 4th. I'm assuming Commander sent him a prod.
-Tails
True, Christians may still have recruiting, but mafia will target anyone, Christian or not. I'm not saying we ignore the possible cult remains, but that it shouldn't be our main focus. I'm saying they're equivalent to nighttime cannon fodder and with a little luck will take some SKer nightkills for the town.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Tue Jan 18, 2011 11:43 pm
by Commander9
Lynching for Day 3:
Fuzzy (1) - aage
Thez (1) - TG
With 18 alive, 10 to lynch.
Looking for replacements.
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 12:35 am
by jeraado
Sorry all, didn't realise I'd been inactive for so long. Mainly though, that's because I'm not sure I can add much of value.
Very interesting that we didn't hear anything about the gigglers from night 1. I guess they may have been blocked but I'd have expected that to feature in the story somehow.
I'll have a good read tonight because I really don't have anything to add in terms of suspects at the moment. I think a bit of re-reading is in order
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 1:01 am
by Iliad
jeraado wrote:Sorry all, didn't realise I'd been inactive for so long. Mainly though, that's because I'm not sure I can add much of value.
Very interesting that we didn't hear anything about the gigglers from night 1. I guess they may have been blocked but I'd have expected that to feature in the story somehow.
I'll have a good read tonight because I really don't have anything to add in terms of suspects at the moment. I think a bit of re-reading is in order
Wait, what gigglers?
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 1:59 am
by Streaker
Iliad wrote:jeraado wrote:Sorry all, didn't realise I'd been inactive for so long. Mainly though, that's because I'm not sure I can add much of value.
Very interesting that we didn't hear anything about the gigglers from night 1. I guess they may have been blocked but I'd have expected that to feature in the story somehow.
I'll have a good read tonight because I really don't have anything to add in terms of suspects at the moment. I think a bit of re-reading is in order
Wait, what gigglers?
I suggest you re-read the scenes, IIiad

You'll find a group of gigglers who tried to kill someone.
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 8:12 am
by MeDeFe
Iliad wrote:jeraado wrote:Sorry all, didn't realise I'd been inactive for so long. Mainly though, that's because I'm not sure I can add much of value.
Very interesting that we didn't hear anything about the gigglers from night 1. I guess they may have been blocked but I'd have expected that to feature in the story somehow.
I'll have a good read tonight because I really don't have anything to add in terms of suspects at the moment. I think a bit of re-reading is in order
Wait, what gigglers?
They guy or guys who targeted the former SWAT member on night 1 but failed to conquer his bulletproofness.
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 11:30 am
by safariguy5
MeDeFe wrote:Iliad wrote:jeraado wrote:Sorry all, didn't realise I'd been inactive for so long. Mainly though, that's because I'm not sure I can add much of value.
Very interesting that we didn't hear anything about the gigglers from night 1. I guess they may have been blocked but I'd have expected that to feature in the story somehow.
I'll have a good read tonight because I really don't have anything to add in terms of suspects at the moment. I think a bit of re-reading is in order
Wait, what gigglers?
They guy or guys who targeted the former SWAT member on night 1 but failed to conquer his bulletproofness.
They could very well be the mafia, but I find it odd that no mention of them were made on the Night 2 scene.
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Wed Jan 19, 2011 4:56 pm
by Mr. Squirrel
safariguy5 wrote:As I've said before, I think cult is a secondary concern to mafia here, so I'm not quite understanding the demands for cult to reveal. If we took care of the leader and the cult can't grow, than cultists can't really hurt town. In fact, they just might be able to soak up some nightkills for us.
I agree with this. If the cult head is dead, then we have nothing to worry about. Just leave them be and let them do what they will.
That said, we need to make a lynch soon. The day is starting to drag on. Maybe a deadline is in order?
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 5:32 pm
by Campin_Killer
I should be on regularly now, am cathing up
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Wed Jan 19, 2011 7:11 pm
by Fuzzylogic99
I think the biggest question right now beside whos mafia _is is Violet pro townie or pro mafia
the same think with aage in my opion but I think Violet is more pressing bc we do not what role she has or if she pro townie or not
just my humble opion
I dont think shes jack of trades but Im been wrong before
Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped
Posted: Thu Jan 20, 2011 9:42 am
by Skoffin
Fuzzylogic99 wrote:opps my bad i got you and skoffin coffused.I was being lazy and did not double check who posted what
egg on my face
Im sorry about that aage
Exactly what are you confusing me with?
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 4:23 pm
by Fuzzylogic99
hello ......is there anybody out there
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 5:10 pm
by TheSaxlad
Yeah im herez i dontz likez myz postz restictz but neva mindz.
TBH whatevz i sayz here itz gonna soundz scummie. so, i personallyz finkz we needz to lynchz someone...
To like reinvigoratez the gamez innit?
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 6:28 pm
by aage
Fuzzylogic99 wrote:hello ......is there anybody out there
Possibly you could answer Skoffin's question?
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 6:38 pm
by Fuzzylogic99
with an egg salad next question please
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 6:52 pm
by Skoffin
Fuzzylogic99 wrote:with an egg salad next question please
....what the hell is that? Stop being a fruitloop and start making sense. Try answering again.
Back in my day, I would have raged at such shenanigans. However I am tired, so I'll deal with you later.
Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.
Posted: Fri Jan 21, 2011 7:30 pm
by safariguy5
Fuzzylogic99 wrote:I think the biggest question right now beside whos mafia _is is Violet pro townie or pro mafia
the same think with aage in my opion but I think Violet is more pressing bc we do not what role she has or if she pro townie or not
just my humble opion
I dont think shes jack of trades but Im been wrong before
How are you coming to the conclusion that Vio could be JOAT? And the whole skoffin thing could be a freudian slip. fuzzy needs to do some explaining.