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Re: Adjacent Attacks

Posted: Wed Oct 28, 2009 3:31 am
by yeti_c
Once (fingers crossed) this gets implemented - it should also be medalable too?!?!?!

C.

Re: Adjacent Attacks

Posted: Wed Oct 28, 2009 2:57 pm
by OliverFA
n00blet wrote:
AndyDufresne wrote:We've noticed this suggestion---it's one of the larger and more dedicated ones out there (along with infecting neutrals). But only Lack can really comment on this suggestion, and its impact vs coding time. However, he is aware of it.

Best thing to do as always---make sure there are a couple of posts that summarize everything. He'd much rather look over a couple summation posts, than through a topic with lots of wandering!


--Andy
:!: :!: :!:

Official comment dance \:D/ \:D/ \:D/ \:D/ \:D/

That excites me :D

I'll once over that first post to make absolutely sure it's all there. And then patiently await further word from the head turtle himself, of course. *edit* And I did indeed make a change, as the Killer Neutral exception was not mentioned. Now for that patient waiting thing...
I´ll add myself to the dance \:D/ \:D/ \:D/ \:D/ \:D/

Callout thread daft

Posted: Sun Nov 01, 2009 11:42 am
by OliverFA
Hi all! To help this moving up, I drafted the first post for the callout thread. It is a draft, so it is open to changes and improvementes. In fact I think it should be improved. So tell me what you think about it.
The Adjacent Attacks Callout Thread

What is it:
Adjacent Attacks (AA) is a new rule currently being suggested and discussed in the Suggestions forum. Because we can't wait for this feature to be implemented, and also because we want to provide a big base of test games, we started playing AA games between a core group of supporters for this idea. Those games proved to be so entertaining and interesting that eventually we have decided to start a callouts thread for the sole purpose of playing this kind of games.

The rules:
Instead of being able to conquer from one country, advance, conquer another country, advance, and so on, I thought it would be a cool to only be able to from the countries one starts the turn with.
Meaning, Newly conquered countries cannot attack for the duration of the turn they are conquered on.

Specifics:
At the start of a turn, you can deploy as normal. Once the attacks start though, a country can only conquer adjacent (or, for bombarding territories, countries within their range) territories for the entire turn. More than one country can attack per turn. So, no country that has been conquered during any given turn can attack during that turn...e.g. if Country A attacks Country B during Turn X, Country B cannot attack until the next turn.

There is one adopted exception to the rule: the "killer neutral" territories. These are territories that automatically revert back to neutral armies if owned by a player at the start of their turn (ex. the Missile Launch territory of Arms Race!). For these territories, it has been decided that the most logical solution is to enable those territories to be attacked through, but only to adjacent (or bombardment) territories. To continue the Missile Launch example, this would mean that players who own the Warhead at the start of their turn can conquer the Missile Launch territory and then bombard from it as normal. On maps like The Citadel, where the killer neutral borders regular territories, one would be able to attack through it. This means that if one started on Grimsley Hall, they could conquer The Parade Deck, and then attack any and all of the adjoining territories on that same turn, but not being allowed to attack from those until the next turn. This exception is to avoid unwinnable games and stalemates.

How to play AA games:
Create a private game and post it in this thread, or look for games with open slots also in this thread.

Please bear in mind that the Adjacent Attacks rule is not implemented, so you will have to enforce it manually. Offenders will be listed in this thread so they can be kept out of future AA games.


After the game:
Once the game is finished, the winner is encouraged to update the scoretable in our brother thread.

Getting AA implemented:
We hope that in addition to having fun, all those AA games will show public support to this rule and help it getting implemented in CC.

Re: Adjacent Attacks

Posted: Sun Nov 01, 2009 11:53 am
by n00blet
Looks good!

I'd say instead of just saying "offenders," perhaps "repeat" or "serial" offenders would work better, because most of us have broken the rules anyways :lol:

Where you reference the "brother thread," a link would be good.

And lastly, my phrasing of the suggestion is rather colloquial, and it's bothered me for a while, so I'll fix that up:
Instead of being able to conquer from one country, advance, conquer another country, advance, and so on, one can only attack from the countries they start the turn with.
Meaning, Newly conquered countries cannot attack for the duration of the turn they are conquered on.
Don't forget the formatting, because that's really the most important part for people to read ;)

Re: Adjacent Attacks

Posted: Sun Nov 01, 2009 9:07 pm
by a.sub
and dont forget to say that AA works on a password system, so you need to apply to get the password, and if you are caught giving it out, inviting other players, etc. you will be kicked out and the password will be changed.
that way random people dont post private games there if they arent part of the callouts thread

Re: Callout thread daft

Posted: Mon Nov 02, 2009 3:42 pm
by OliverFA
I updated the wording and the formating. There is still the scoretable thread to be done.
The Adjacent Attacks Callout Thread

What is it:
Adjacent Attacks (AA) is a new rule currently being suggested and discussed in the Suggestions forum. Because we can't wait for this feature to be implemented, and also because we want to provide a big base of test games, we started playing AA games between a core group of supporters for this idea. Those games proved to be so entertaining and interesting that eventually we have decided to start a callouts thread for the sole purpose of playing this kind of games.

If you are looking for a game in which long term strategy has higher importance, or just for a different type of game, Adjacent Attacks is your game.
The rules
The rules:
Instead of being able to conquer from one country, advance, conquer another country, advance, and so on, one can only attack from the countries they start the turn with.
Meaning, Newly conquered countries cannot attack for the duration of the turn they are conquered on.
Specifics
Specifics:
At the start of a turn, you can deploy as normal. Once the attacks start though, a country can only conquer adjacent (or, for bombarding territories, countries within their range) territories for the entire turn. More than one country can attack per turn. So, no country that has been conquered during any given turn can attack during that turn...e.g. if Country A attacks Country B during Turn X, Country B cannot attack until the next turn.

There is one adopted exception to the rule: the "killer neutral" territories. These are territories that automatically revert back to neutral armies if owned by a player at the start of their turn (ex. the Missile Launch territory of Arms Race!). For these territories, it has been decided that the most logical solution is to enable those territories to be attacked through, but only to adjacent (or bombardment) territories. To continue the Missile Launch example, this would mean that players who own the Warhead at the start of their turn can conquer the Missile Launch territory and then bombard from it as normal. On maps like The Citadel, where the killer neutral borders regular territories, one would be able to attack through it. This means that if one started on Grimsley Hall, they could conquer The Parade Deck, and then attack any and all of the adjoining territories on that same turn, but not being allowed to attack from those until the next turn. This exception is to avoid unwinnable games and stalemates.
How to play AA games
How to play AA games:
Create a private game and post it in this thread, or look for games with open slots also in this thread. AA works on a password system. So will need to PM the game creator in order to get the password.

Please bear in mind that the Adjacent Attacks rule is not implemented, so you will have to enforce it manually. Repeat offenders will be listed in this thread so they can be kept out of future AA games. Specially, if you are having someone to babysit your account, make sure you remind them about the special rule in that game.

After the game:
Once the game is finished, the winner is encouraged to update the scoretable in our brother thread.
Getting AA implemented:
We hope that in addition to having fun, all those AA games will show public support to this rule and help it getting implemented in CC.

Re: Adjacent Attacks

Posted: Mon Nov 02, 2009 4:41 pm
by 72o
I shall be "that guy" and point out grammatical/spelling errors.

What is it: section
- playing these kind of games.

How to play AA games: section
- So you will need to...
- Specially (should be either especially or specifically, not sure which you were going for there)

Getting AA implemented: section
- public support for this rule

Re: Adjacent Attacks

Posted: Mon Nov 02, 2009 4:48 pm
by Queen_Herpes
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.

Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.

Re: Adjacent Attacks

Posted: Mon Nov 02, 2009 5:16 pm
by 72o
Queen_Herpes wrote:
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.

Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
You should try to play it sometime. It's pretty fun.

Re: Adjacent Attacks

Posted: Mon Nov 02, 2009 5:31 pm
by OliverFA
Queen_Herpes wrote:
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.

Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
That's a choice to make. Will you attack him knowing he will cash 35 armies on next turn? Or will you fort one territory behind the border in order to have the attacker's advantage when he comes?

Escalating have necer been my favourite games, but I am having a lot more gun with our Conquer Man AA escalating game than I had with all my previous escalating games,

Re: Adjacent Attacks

Posted: Tue Nov 03, 2009 1:19 pm
by n00blet
OliverFA wrote:
Queen_Herpes wrote:
Timminz wrote:That sounds like it would make a kill-run, almost impossible to make. I wouldn't play it.
Good point, further, how would you eliminate a player who has one army on every territory when you just cashed an escalating 30 army set...and your opponent has 5 cards? Seems like the end of the game would be difficult, because your opponent (in said situation) could just deply his set on your borders and blow your big armies out.

Still, though, I think it is a good idea, will make for some VERY LONG games, which I support wholeheartedly.
That's a choice to make. Will you attack him knowing he will cash 35 armies on next turn? Or will you fort one territory behind the border in order to have the attacker's advantage when he comes?

Escalating have necer been my favourite games, but I am having a lot more gun with our Conquer Man AA escalating game than I had with all my previous escalating games,
I have a lot of gun with them too 8-)

Re: Adjacent Attacks

Posted: Wed Nov 04, 2009 5:55 pm
by sully800
For those not involved in the game, Adjacent Attacks Assassin (call it AAA) is an AMAZING setting. Right now we all know each other's assassins, but it's very hard to eliminate a person because they can always run away from you. So we are currently working on chasing/cornering/trapping. This could possibly lead to a never ending game (especially if all the players are quite good and don't miss turns) but it's more fun than typical stalemates since we are always chasing and the map is always changing.

Best Adjacent Attack settings in my opinion: Assassin, and Escalating on a large map (especially if there are bottlenecks, like ConquerMan

Worst settings: Objective maps. The Oasis games were interesting in theory, but it's way too easy to steam roll the game and assure victory if you are just one step ahead of your opponents. If AA is implemented, I think farmers will embrace this fact :(

Re: Adjacent Attacks

Posted: Wed Nov 04, 2009 11:10 pm
by SuicidalSnowman
sully800 wrote:For those not involved in the game, Adjacent Attacks Assassin (call it AAA) is an AMAZING setting. Right now we all know each other's assassins, but it's very hard to eliminate a person because they can always run away from you. So we are currently working on chasing/cornering/trapping. This could possibly lead to a never ending game (especially if all the players are quite good and don't miss turns) but it's more fun than typical stalemates since we are always chasing and the map is always changing.

Best Adjacent Attack settings in my opinion: Assassin, and Escalating on a large map (especially if there are bottlenecks, like ConquerMan

Worst settings: Objective maps. The Oasis games were interesting in theory, but it's way too easy to steam roll the game and assure victory if you are just one step ahead of your opponents. If AA is implemented, I think farmers will embrace this fact :(

Yeah, the assassin game is really awesome. We will need to play more.

As for the objective maps, although I don't think they play quite as well, I still think they are viable. Farmers embrace City Mogul because the first few times you play it, you have no idea how to approach it and make mistakes. Then you learn, and it becomes a more balanced map, of course by that time the farmers have foed you. Same with AA on Oasis. The first time we all messed up, but next time it might be a much more balanced game.

Remember the first game we played on Feudal? Denominator spent his first turns Bombarding his local territories, then found himself 5 moves behind everyone else. It was a pretty boneheaded move, but he tried it, and I bet he doesn't make the same mistake twice. All part of the learning process, imo.

Re: Adjacent Attacks

Posted: Fri Nov 06, 2009 6:58 pm
by a.sub
ass doodle games with AA, who is game?
Game 5886832
standard password
EDIT: as sully pointed out, its actually a classic shapes game, my bad

Re: Adjacent Attacks

Posted: Sat Nov 07, 2009 12:06 pm
by sully800
a.sub wrote:ass doodle games with AA, who is game?
Game 5886832
standard password
That's an assclassic but I'm in.

Re: Adjacent Attacks

Posted: Sat Nov 07, 2009 12:18 pm
by a.sub
sully800 wrote:
a.sub wrote:ass doodle games with AA, who is game?
Game 5886832
standard password
That's an assclassic but I'm in.
oh wow i thought i put doodle :F my bad

and speaking of, would anyone be up for an AA dubs match? my usual partner and i want to try one.

Re: Adjacent Attacks

Posted: Sat Nov 07, 2009 2:24 pm
by Ace Rimmer
a.sub wrote:and speaking of, would anyone be up for an AA dubs match? my usual partner and i want to try one.
Send me an invite, I'll bring a partner.

Jake

Re: Adjacent Attacks

Posted: Sun Nov 08, 2009 3:12 pm
by yeti_c
I'll be in for some Dubs... or more.

C.

Re: Adjacent Attacks

Posted: Sun Nov 08, 2009 6:32 pm
by OliverFA
yeti_c wrote:I'll be in for some Dubs... or more.

C.
Me too

Re: Adjacent Attacks

Posted: Sun Nov 08, 2009 6:35 pm
by a.sub
Game 5891345
dubs game
usual password

Re: Adjacent Attacks

Posted: Sun Nov 08, 2009 6:58 pm
by slowreactor
Any chance we can move this to callouts?

Re: Adjacent Attacks

Posted: Mon Nov 09, 2009 1:44 am
by n00blet
slowreactor wrote:Any chance we can move this to callouts?
As soon as someone with the time and will to keep a first post updated, Oliver's revised one looks good to me (Although it does need a link to this thread :P )

Re: Adjacent Attacks

Posted: Mon Nov 09, 2009 10:56 am
by 72o
I can/will do it if you guys want me to.

Re: Adjacent Attacks

Posted: Mon Nov 09, 2009 3:44 pm
by Ace Rimmer
a.sub wrote:Game 5891345
dubs game
usual password
Well none of my regular partners wants to do AA :cry: . Anybody interested in joining, please hop on my team. If you have a teammate already, PM me and I'll drop the game to make room for you.

Jake

Re: Adjacent Attacks

Posted: Mon Nov 09, 2009 3:47 pm
by yeti_c
jakewilliams wrote:
a.sub wrote:Game 5891345
dubs game
usual password
Well none of my regular partners wants to do AA :cry: . Anybody interested in joining, please hop on my team. If you have a teammate already, PM me and I'll drop the game to make room for you.

Jake
I invited Sully for you!

C.