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Re: BOB 5.0.5
Posted: Thu Aug 19, 2010 4:10 pm
by Yeoha
Would it be possible to create a setting to automatically collapse/expand all medals rather than having to hide them individually every time you redirect the page?
I looked through the "Help/Info" tab and didn't find a way to do this, sorry if I missed it.
Re: BOB 5.0.5
Posted: Thu Aug 19, 2010 4:17 pm
by sherkaner
On the left side you have a BOB menu, click the Site Options, and turn Small avatars on (by clicking on that option). That should do the trick.
Re: BOB 5.0.5
Posted: Thu Aug 19, 2010 4:28 pm
by Yeoha
sherkaner wrote:On the left side you have a BOB menu, click the Site Options, and turn Small avatars on (by clicking on that option). That should do the trick.
Looks like I did miss it. Thank you very much.
Re: BOB 5.0.5
Posted: Wed Aug 25, 2010 6:50 pm
by laughingcavalier
Ha hm... I'm guessing this is just me & my ancient dying bug-infested laptop but in case there might be an easy fix...
Recently uninstalled bob & re-installed - bob is showing up as installed & enabled in the tools/greasemonkey/user scripts box... but there's no bob menu appearing for me in games or on my games page. All my other scripts are working fine & I've done successful updates lately.
Ha hmmmmm.
Re: BOB 5.0.5
Posted: Thu Aug 26, 2010 12:02 am
by Leehar
laughingcavalier wrote:Ha hm... I'm guessing this is just me & my ancient dying bug-infested laptop but in case there might be an easy fix...
Recently uninstalled bob & re-installed - bob is showing up as installed & enabled in the tools/greasemonkey/user scripts box... but there's no bob menu appearing for me in games or on my games page. All my other scripts are working fine & I've done successful updates lately.
Ha hmmmmm.
Does the bob menu show on the forums tho?
If so, it's possible that
Hide Menu: 'Game' is enabled
Re: BOB 5.0.5
Posted: Thu Aug 26, 2010 7:02 pm
by laughingcavalier
Good idea - but not showing up there.
Thanks for all the hard work btw sherkaner, lovely add-on (& it's fine on my work comp

)
Re: BOB 5.0.5
Posted: Thu Aug 26, 2010 11:40 pm
by Leehar
Ok, got no other clue for it then.
Also:
17 / 14 (33%)*** 45.67 0 (4 + 2 + 0) = 6 0 0 The MIDLANDS (Any 7) (2)
17 / 14 (33%)*** ...
I'm (still) getting these error on the England map. It's the first turn, and theres no fog, so I don't see why bob would give me this error. (there should be 17 regions for 1v1 I think)
And then also, another mini-error on Monsters. For me, it doesn't show, when hovering on on of the powerstones, that, it can attack the appropriate lightning spell. (It tells underneath the map that the lightning bolt can be attacked, but doesn't show the square with the right side open when hovering.) (I can get you a screen as well, tho the games still ongoing, so I'm a bit wary of showing sensitive information...o.o

)
Similar thing on gazala when hovering over points - 'attacked by' is showing 'bombards' symbol.
These are just small niggly things, so I doubt they really matter much, just thought I'd mention them
Re: BOB 5.0.5
Posted: Fri Aug 27, 2010 3:20 pm
by sherkaner
Leehar wrote:Ok, got no other clue for it then.
Also:
17 / 14 (33%)*** 45.67 0 (4 + 2 + 0) = 6 0 0 The MIDLANDS (Any 7) (2)
17 / 14 (33%)*** ...
I'm (still) getting these error on the England map. It's the first turn, and theres no fog, so I don't see why bob would give me this error. (there should be 17 regions for 1v1 I think)
And then also, another mini-error on Monsters. For me, it doesn't show, when hovering on on of the powerstones, that, it can attack the appropriate lightning spell. (It tells underneath the map that the lightning bolt can be attacked, but doesn't show the square with the right side open when hovering.) (I can get you a screen as well, tho the games still ongoing, so I'm a bit wary of showing sensitive information...o.o

)
Similar thing on gazala when hovering over points - 'attacked by' is showing 'bombards' symbol.
These are just small niggly things, so I doubt they really matter much, just thought I'd mention them
Hmm, hadn't noticed the England flaw before, I think I know what's going on and I'll fix it. The second one I knew about, but attacked by/bombards is kind of a hard one.
Re: BOB 5.0.5
Posted: Sun Aug 29, 2010 3:13 pm
by Leehar
Btw, do your snapshots get deleted after a certain limit?
Re: BOB 5.0.5
Posted: Sun Aug 29, 2010 3:18 pm
by sherkaner
Leehar wrote:Btw, do your snapshots get deleted after a certain limit?
No, I don't think so. I know of one person who had over 200, I never get over 10 myself.
Re: BOB 5.0.5
Posted: Sun Aug 29, 2010 3:23 pm
by darth emperor
sherkaner wrote:Leehar wrote:Btw, do your snapshots get deleted after a certain limit?
No, I don't think so. I know of one person who had over 200, I never get over 10 myself.
I have reachen to 264 (or maybe even more) and didn't have any problem.... I suppose the limit is the space you can have in your computer

Re: BOB 5.0.5
Posted: Sun Aug 29, 2010 3:24 pm
by Dako
Or the script storage limit. 4mb was it?
Re: BOB 5.0.5
Posted: Sun Aug 29, 2010 5:54 pm
by Leehar
Pretty weird then. I was(/am) playing a 10-12 games 1v1 series against someone, all foggy games, so I snapped all the initial rounds (1/2). It's round 3/4 now, and I can't see any of the older ones. I still have snaps in other games so I don't think I can have 'deleted all'

Re: BOB 5.0.5
Posted: Mon Aug 30, 2010 5:56 am
by AppleJuiceKing
Hello whom ever deals with people like me.
I have an issue.
It seems that when ever I join certain games (for now just games on Route 66) I encounter a large grey box with the text "Processing Log" on the screen.
I'm using chromium and have B.O.B. v 5.0.5
Does anyone know my issue?
Re: BOB 5.0.5
Posted: Mon Aug 30, 2010 8:48 am
by trapyoung
On some maps it takes some time for BOB to process what's going on and update all the bells and whistles with the corresponding information. I don't know if this is true, but I believe the more complicated the map the longer it might take. It also might just be your internet connection. I see it all the time and the stuff still works fine for me so don't worry.
Re: BOB 5.0.5
Posted: Mon Aug 30, 2010 9:04 am
by ender516
trapyoung is right. It's only an issue if the "Processing Log" phase never seems to end.
Re: BOB 5.0.5
Posted: Mon Aug 30, 2010 9:06 am
by sherkaner
Retrieving the full log from the server is the slowest on most computers now, so log length is quite relevant. Complicatedness of the map could be a smaller factor too. But yeah, as long as it shows up correctly and doesn't take too long, it's not a problem (intended even).
How to remove "Objective Summary"?
Posted: Mon Aug 30, 2010 2:44 pm
by Angus Khan
I've been using BOB forever now, and noticed that "objective summary" is showing up on some games. I don't need the summary, and was wondering how to make it go away. There doesn't seem to be a direct or indirect method. I've done forum searches on the term and the answers seem to indicate BOB is doing it, it shows to the right of the map and messes up formatting on my screen because it can get so long.
Thanks

Re: How to remove "Objective Summary"?
Posted: Mon Aug 30, 2010 4:22 pm
by sherkaner
Angus Khan wrote:I've been using BOB forever now, and noticed that "objective summary" is showing up on some games. I don't need the summary, and was wondering how to make it go away. There doesn't seem to be a direct or indirect method. I've done forum searches on the term and the answers seem to indicate BOB is doing it, it shows to the right of the map and messes up formatting on my screen because it can get so long.
Thanks

It's been in BOB for a few months, but some change made it much more obvious today. 5.0.6 brings it back to its usual size, and I'll create an option to stop it from showing in the next update.
Re: BOB 5.0.6
Posted: Mon Aug 30, 2010 10:45 pm
by ender516
I don't really know javascript, but I think the problem with the elimination summary after loading the full log could be fixed if, when the user clicks "[load full log]", BOB would call processLog() with the init flag set to true, so the data already processed would be dropped in favour of the reload. I'm just not sure how you know when this action should occur.
Re: BOB 5.0.6
Posted: Thu Sep 02, 2010 9:52 pm
by penguin8r
Using BOB on Chrome
Whenever I try to enter a game a message pops up "Processing Log" and it doesnt load
This makes it impossible to play games
It works fine with BOB disabled so I know that it is a problem with BOB
Re: BOB 5.0.6
Posted: Thu Sep 02, 2010 10:39 pm
by ender516
Make sure you have the current version of BOB, and if Greasemonkey is involved with Chrome, make sure it is up-to-date as well.
Re: BOB 5.0.6: using the new colours in a battle royale
Posted: Thu Sep 02, 2010 11:44 pm
by ender516
The Volunteer Appreciation Day Battle Royale game uses many colours not normally seen for the players beyond the first eight. Could this script be updated to use these colours in its Statistics table?
Re: BOB 5.0.6
Posted: Fri Sep 03, 2010 8:29 am
by sherkaner
Hmm, interesting question. The problem is that the colors aren't set in stone, the next time you reload it will display the colors quite differently. I could read them in case of 9+ players (a battle royale). But it's a rare occurrence..
Re: BOB 5.0.6
Posted: Fri Sep 03, 2010 9:39 am
by ender516
I hadn't noticed that the colours were changing with each load, since I managed to squeak in as player 8. Well, then, you might as well generate number colours for players 9 and beyond as well, and use them throughout.